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    Friday, September 30, 2005
Gens32 Surreal 1.28 Perpetual Released

A new version of Gen32 (Genesis emulator for Windows) has been released. Here is the changes for version 1.28 Perpetual.


1) Fixed some bugs.
2) Inlcuded MDD Editor v1.00 Std. it provided the tools to complie an LDU.


Gens32 Official Site
Gens32 Surreal 1.28 Perpetual
 

Philips CD-i Emulator released

The Philips CD-i system has pretty much been unemulated this far, but now things is changing. A new emulator has been released, simply named 'CD-i Emulator', unfortunally the emulator isn't free, but there's a time-limited demo to try.


The CD-i emulator program (cdiemu) provides a fairly complete emulation of the hardware of an actual physical CD-i player.

/.../

The time-limited edition emulates for at most three minutes between CD-i player resets and does not support permanent saving of NVRAM data such as game highscores and other CD-i title settings. The unlimited edition does not have these restrictions.

In order to actually run CD-i software, the emulator needs copies of the CD-i system ROMs. These ROMs are copyrighted and cannot be freely redistributed, but you can easily obtain them via the serial port of a physical CD-i player using the provided CD-i Link program.


Head over to the official site for more information and the download.

CD-i Emulator Official Site
 

MAME 0.100u3 Related Releases

MAME.diff, MAME32 and MAME32FX has been updated. You can read the latest changes here for version 0.100u3.

MAMEDev
MAME diff 0.100u3

MAME32FX Official Site
MAME32FX 0.100u3

MAME32 Official Site
MAME32 0.100u3
 

History.dat 1.03 Released

A new version of the History.dat file for MAME has been released.

History.dat Official Site
History.dat 1.03
 

clrmamepro 3.80b Released

A new version of clrmamepro has been released. Here is the changes for version 3.80b.


misc: replaced some copy/delete- with movefile (only some backup options are effected)
misc: backup filename randomizer preserves fileextension
fixed: some unzipped sets merger issue
fixed: rare crash when toggling www mode

Head on over to the official site for more information.

clrmamepro Official Site
clrmamepro 3.80b
 



    Thursday, September 29, 2005
MAME GP32 1.9 Released

Franxis has released a new version of his MAME port for the GP32 handheld. Here is the changes for version 1.9.


 Added DrZ80 Z80 ASM ARM core v0.001. Thanks to Reesy for letting me to release this preview version of his core, and also thanks a lot for the help during the integration and also for adding specific code needed by MAME.
 Updated Cyclone M68000 ASM ARM core v0.0082. Thanks to Dave, Reesy and Notaz.
 New centering screen code by new colaborator Pepe_Faruk.
 Thanks to all paypal donators: gp32x.de, Federico Mazza, Nandove, Videogame Stuff and Denis Evans.

IMPORTANT NOTES:
 Compatibility of DrZ80 core is still limited. I recommend to use this core only for games running slowly with old C core.
 Black Tiger with DrZ80: To play Black Tiger, use bootleg version of the game.
 1943 with DrZ80: To play 1943, use japanese version of the game instead of US version.

Head on over to the official site for more information.

MAME GP32 Official Site
MAME GP32 1.9
 

EasyMame 5.2.2 Released

A new version of the MAME frontend EasyMame has been released. Here is the list of changes for version 5.2.2.


EasyMame 5.2.2 release info:
 New : Added two new status descriptions 'Missing Bios' and 'Missing CHD'.
 Fixed : Small issue in the Mame Options. Sometimes the resolution dropdown menu was left empty.
 Fixed : Raised a exception when the listview was empty in fullscreen mode.
 Fixed : Improved detection of corrupted rom zip files.
 Improved : Now also checks CHD diskimages.

Head on over to the official site for more information.

EasyMame Official Site
EasyMame 5.2.2
 

unofficial NesterJ for PSP Released

The developer e has just released an unnoficial version of NesterJ for PSP (NES emulator) which is based on the previously released 1.07 by ruka. Not completely sure on the differences but feel free to provide us with a proper translation if you can. :)

unofficial NesterJ for PSP Site
unofficial NesterJ for PSP
 

SNESGT 0.205 Released

A new version of SNESGT (SNES emulator for Windows) has been released. Here is a google translation of the changes. If someone wants to provide a proper translation that would be great. :)


 Correcting the bug where SRAM is not saved at the time "of release" selection of the menu
 The support of pov and z, rx, ry and rz axis of joystick
 Adding the fast forward 2 key
 VirtuaNES2 filter plug in correspondence
 Correcting 24bpp color conversion routine
 Accelerating each resize filter
 The option which uses Flip, taking same period, it integrates to the option which it renews
 Correcting the calculation method of CPU-Sleep time in same period
 Way the execution of CPU-Sleep in same period can be appointed explicitly, modification
 With arrangement method of picture, aspect ratio 4:Adding the option which is maintained at 3
 Way the window is moved at the time of the client territory drug, modification
 Calculation precision improvement of sound formation
 Improving the noise generator of sound
 Sound interpolation method of default modification to gauss interpolation
 The increment of saving slot/mounting decrement
 Wording of setting dialogue and correction of detailed behavior
 Addition of the command line option which is started with the full screen
 Correcting the behavior of Alt+PrintScreen input
 7-zip correspondence (7-zip32.Dll is needed)
 Correcting the fact that behavior of the mouse is strange
 Multiple tap correspondence
 Correcting the behavior whose internal IO emulation is detailed
 The correction of NMI and IRQ timing
 Variety corrections the relation of BS
 Adding the option which is started directly from BS-ROM
 Correcting the fact that time setting has become invalid.

Head on over to the official site for more information.

SNESGT Official Site
SNESGT 0.205
 

64th Note 1.0 beta 16 Released

A new beta build of 64th Note (USF plugin for Winamp) has been released. Here is what was posted for the beta 16 build.


round frequency is now stored in in_usf.ini, as I might have to add new dacrate settings to the list and there's no sense in rereleasing the plugin every time that happens. plus the easy user-editability.
It now includes a setting for Mortal Kombat 4, so that should now work with out_asio.

Head on over to the official site for more information.

64th Note Official Site
64th Note 1.0 beta 16
 



    Wednesday, September 28, 2005
ScummVM DS 0.4 Released

A new version of the ScummVM port for the Nintendo DS has been released.


- The top screen now shows a zoomed in view of the action, scrolled to the character who's speaking
- Large speed increase for Adlib music emulation
- Large speed increase for GBAMP CF card loading
- Closing the lid now puts the DS in sleep mode
- Screens are now the right way round on the latest firmware for the M3 player
- Savegames now save in the selected folder rather than the root
- Dialog no longer skips when you scroll the screen down as it's playing
- The console no longer appears during gameplay by default, toggle it using the Y button.
- Implemented screen shake function

ScummVM DS Official Site
ScummVM DS 0.4
 

NESCafe 0.613 Released

This NES emulator coded in Java has been updated.


- Added a configurable Time Shift Buffer to allow players to jump back in time (press ESC)
- Added TIMESHIFTBUFFERINTERVAL and TIMESHIFTBUFFERLENGTH settigns file tags.
- Added settings menu screen to allow players to configure the Time Shift Buffer.
- Added Thumbnail images to the SaveRAM files (picture taken at Save time).
- Only load Thumbnail images in Load and Save state screens after 1 second delay.
- Added Graphics menu option to allow hiding or showing of the Background layer.
- Changed showthumb.php so that it also works with the SaveRAM thumbnails.
- Increased the Movie Recording time to 100,000 key-presses (over 24 hours of recording)
- Added HIGHRESTHUMBNAILS options to Settings file to improve quality of Thumbnails.
- Added No-Stretch option to the Graphics Menu (to prevent scaling)
- Added ability to save Movies into any available save slot
- Increased the number of available Save Slots to 20.
- GUI improvments to Save State, Load State, and Download ROM screens.
- Fixed bug where Applet screen would glitch when it loses focus on the Web Page
- Added option to stop playback of long Movies by pressing the F8 key.

NESCafe Official Site
NESCafe 0.613
 

DSemu 0.4.8 Released

A new version of Chris Double's Nintendo DS emulator has been released. Here is the quick fix change for DSemu version 0.4.8.


 Fixed some bugs in DMA and SWI divide handling allowing a few more games to run (Ruby video demo, Tickle Girl, etc).

Head on over to the official site for more information.

DSemu Official Site
DSemu 0.4.8
 



    Tuesday, September 27, 2005
Yabause 0.5.0 Released

Our buddies over at the Yabause development team have released a new version of their open source Saturn emulator Yabause. Here is a rundown on the changes for version 0.5.0.


cd block:
 bug fixes
 improved timing
cart:
 added Action Replay emulation
 added 8/32 Mbit dram emulation
 added 4/8/32 Mbit backup ram emulation
 added 16 Mbit rom emulation
 added very early Netlink emulation
scsp:
 added Stephane Dallongeville's SCSP's core. Thanks again Stef!
 fixed a couple of bugs that were causing movies to lock up.
68k:
 added Stephane Dallongeville's 68k's core. Thanks again Stef!
 fixed a few endian related bugs
 added debugger(still need disassembler though)
scu:
 added dsp emulation
 added dsp debugger
 added indirect dma emulation
 added timer0 emulation
 bug fixes
smpc:
 added very basic SH2 direct peripheral mode
 added clock change commands
 added slave sh2 off/on commands
 fixed intback command timing
 bug fixes
sh2:
 added FRT, WDT, and partial UBC emulation
 fixed a couple of opcode bugs
 re-added debugger
 added some early dynarec code
vdp1:
 added sprite priorities
 added color offset
 bug fixes
vdp2:
 added basic rbg0 emulation(no rotation, etc.)
 added backscreen emulation
 added caching
 added color offset
 added video mode changing
 added screen scrolling
 fix caching bug
 other bug fixes
 added early software video rendering. It's still pretty much unuseable at this point
general:
 added binary execution
 rewrote entire code in C for portability and speed
 fixed a number of configure bugs, added a few more command-line options
 fixed code so it's 64-bit friendly
 added iso and bin/cue files support
 changed several parts of yabause to allow for multiple implementations of video, sound, and peripheral code.
 added save states(currently broken unfortunately)

Head on over to the official site for more information. Nice release guys keep up the great work. :)

Yabause Official Site
Yabause 0.5.0
 

MPH Downgrader Released (PSP firmware 2.0 to 1.50)

Some exciting news has happened today. MPH has successfully created a way to downgrade the PSP firmware from version 2.0 to 1.50 using the recent toc2rta exploit (buffer overflow). The 1.50 firmware allows the use of homebrew apps and emulation to be run on your PSP handheld. This also allows all the newer Euro PSP handhelds to be downgraded as well. This has been confirmed to be working but please use at your own risk. Thanks to Kojote for the news on IRC.

Please read the included readme for full instructions!

MPH
MPH Downgrader
 

64th Note 1.0 beta 15 Released

A new beta build of 64th Note (USF plugin for Winamp) has been released. Here is what was posted for the beta 15 build.


 removed a warning and interrupt in GenerateSectionLinkages (needed for Mario Tennis)
 added Auto Audio HLE (included file is incomplete but should be correct for those games it supports)

The Auto Audio HLE function depends on the in_usf.ini, which isn't nearly complete. I'll test some more as I go along. If you want to play with it yourself it is documented in the included 64thv100b15.txt. It's pretty basic, and I just use a checksum because I didn't know CRC32 off the top of my head.

Head on over to the official site for more information.

64th Note Official Site
64th Note 1.0 beta 15
 

EmuZWin 2.7 Release 1.12 Released

A new version of this ZX-Spectrum emulator has been released.


[-] Some fixes from version 1.7 to 1.12. Now I can remove mark Beta. Further working on the emulator are stopped now for a time. But if bugs were found, I'll fix it.

EmuZWin v2.7 Release 1.12
EmuZWin 2.7 Release 1.12
 

Mednafen 0.3.4 Released

A new source and Win32 build of the multiple system emulator Mednafen has been released. Here is the list of changes for version 0.3.4.


 Added command-line option "-autofirefreq" for setting the frequency of the configured auto-fire buttons when playing NES and PC Engine games.
 PCE: Fixed Street Fighter 2 HuCard emulation.
 PCE: Modified PSG waveform writing/DDA emulation, fixes "Fire Pro Wrestling - Combination Tag".
 PCE: Modified TRB and TSB emulation. Fixes "Toy Shop Boys".
 PCE: Implemented VRAM-VRAM DMA direction control bits.
 PCE: Altered VDC timing, fixing a few games, making a few games more bouncy. ;)
 PCE: Fixed sprite clipping on the left side of the screen.
 PCE: The emulated RCR register is now masked with 0x3FF when being set. Fixes Niko Niko Pun.
 PCE: Several CPU cycles are now emulated between setting the in-vblank flag and the vblank IRQ occurring. This works around an issue that would otherwise require timing granularity as small as one cpu cycle. Interestingly, this same type of problem occurs with NES emulation.
 PCE: Altered the display rectangle calculation code to take into effect screen areas that may be hidden on many television sets(and some games were designed with the assumption that these areas WOULD be hidden).
 PCE: Modified noise emulation...again. :b
 PCE: Modified LFO emulation, fixes major sound problems in "Bull Fight".
 PCE: The sprite DMA completion IRQ now occurs earlier(probably a few cycles too early now, but oh well). Fixes some graphical issues in "Bull Fight".
 PCE: Sprite bit plane selection is now emulated to a degree. Fixes "Fighting Run".
 PCE: Very high-frequency(and probably inaudible) sounds are no longer played, because Blip_Synth can't handle them well. Fixes "Bouken Danshaku Don" and others.

Head on over to the official site for more information.

Mednafen Official Site
Mednafen 0.3.4
 

64th Note 1.0 beta 14 Released

A new beta build of 64th Note (USF plugin for Winamp) has been released. Here is what was posted for the beta 14 build.


Fixed tab order (at least it's logical now). Focus is set in info window now so tabbing will get your right into the fields rather than having to click first.

minor change, but I figure I should get it out there anyway...

Head on over to the official site for more information.

64th Note Offcial Site
64th Note 1.0 beta 14
 

DCaSTaway RC 2 *Fixed* Released

Chui has released a fixed build of his recently released port of CaSTaway (Atari ST emulator) for the Dreamcast console. So if you grabbed RC2 prior to this post you probably want to give it another download so you have the fixed version. This new build fixes the autoframeskip/vsync bug.

DCaSTaway Official Site
DCaSTaway RC 2 *Fixed*
 

Stella DS WIP Report

A new work in progress report was posted for the Stella port (Atari 2600 emulator) for the Nintendo DS handheld. Here is what was posted over at the official site.


Wrote DS sound code. Seems to output sound but there's no ring buffer, it's slow (due to a loop with a double), and there's no detectable Atari 2600 bleeps in there. I got some bugs fixed, but of course, it's no where near release.

Head on over to the official site for more information.

Stella DS Official Site
 

SMSAdvance 0.9 Released

A new version of FluBBa's Sega Master System emulator for the Gameboy Advance handheld has been released. Here is the changes for version 0.9.


V0.9 - 2005-09-26 (FluBBa)
 Added support for the GG BIOS.
 Added config for using Select as Reset button.
 Fixed Shanghai 2.
 Fixed Ryu Kyu.
 Fixed Space Gun.
 Fixed a bug in joypad reading (Street Fighter II).
 Optimised mapper detection.
 Optimised sound mixer.
 Optimised CPU abit

Head on over to the official site for more information.

FluBBa's Site
SMSAdvance 0.9
 

clrmamepro 3.80a Released

A new bug fixed version of clrmamepro has been released. Here is the rundown of the changes for version 3.80a.


 misc: you can't download local datfiles anymore
 fixed: windows 2000 tree control refresh issue
 fixed: horiz. scrollbar hides last scanresults tree item in some cases

Head on over to the official site for more information.

clrmamepro Official Site
clrmamepro 3.80a
 



    Monday, September 26, 2005
DCaSTaway RC 2 Released

Chui has released RC (release candidate) 2 of his Atari ST emulator for the Dreamcast console. Here is the changes for DCaSTaway RC 2.


 Overscan bottom border render.
 Stored queues improvements.
 Medium resolution fixed.
 Some input fixes.
 Atari ST video 50/60 switch support.
 No CRC calculation when cache not present.
 Multidisk support.
 General improvements.

Head on over to the official site for more information. Thanks to wrags for the heads up on IRC.

DCaSTaway Official Site
DCaSTaway RC 2
 



    Sunday, September 25, 2005
Gens32 Surreal 1.28 LDU+ Released

A new version of the Genesis emulator for windows known as Gens32 has been released. Here is the changes for version Surreal 1.28 LDU+.


What is LDU technology? It is Gens32's mother.And now,she has came back.She can read the text and pictures on the
screen,and then, do a lot of crazy stuffs for you.Such as Force Feedback or translate roms into your language in a few hours.

Besides,I have designed a new Feedback equipment to instead the pad.
I will give more details later.

Head on over to the official site for more information.

Gens32 Official Site
Gens32 Surreal 1.28 LDU+
 

64th Note 1.0 Beta 13 Released

A new beta build of 64th Note the USF plugin for Winamp has been released. Here is the changes for 1.0 Beta 13.


* added alternate fade types (linear, log, cos)
* cleaned out unused options
* added "Track" field to USF Info window
* changed "Tagger" to "Tagged by"
* generally rearranged USF Info window

I don't like the empty space in the info window next to the track field, but I can't figure out a way to eliminate it. Track should be the first field in the window, so I can't just shove it in a corner.

Also, the three fade types discussed are now implemented and selectable in a combo box (which I just learned how to implement). cosine is the default at the moment, as it has won me over, but I'm still not sure it should be the default in the final version.

Something else I should mention: before release I intend to add a setting in the INI that specifies which version the settings are for, and if the version is different from the current version (or not set) the default settings will instead be written and used. This is to start everyone off with a clean slate after this beta test period has ended.

[edit]

Bah, looking at the info window the spacing between fields is a bit uneven and this is irritating me. I don't consider myself much of a UI designer but I do like consitancy in my dialogs. So here's the fastest new version yet.


64th Note official Site
64th Note 1.0 Beta 13
 

RuMSX 0.32 Released

A new version of RuMSX has been released for your MSX emulation pleasure.
Here's what's new:

# RUMSXEMU.ZIP (*updated*) has been changed and must be downloaded.
# RUMSXLNG.ZIP (*updated*) has been changed and need to be downloaded for localization-support.
# RUMSXLNX.ZIP (*updated*) contains partially localized versions of RuMSX (french+russian). In contrast to RUMSXLNG.ZIP the translation is not completed. So these resources are partially english. This file is NOT part of the InstallShield-version.
# RUMSXHLP.ZIP (*updated*) has been changed and must be downloaded (it contains RuMSX HTML-help files).
# RUMSXUNI.ZIP (*updated*) contains a trial-version of the RuMSX V0.32 unicode build (MSXW.EXE), which supports world-wide character sets in the single file. This file is NOT part of the InstallShield-version.
# Since V0.29 RuMSX supports a "My MSX" folder. This feature is disabled by default and has to be enabled by separate tools!
# Creation of new configurations created invalid paths to standard ROM images. This bug was new since V0.31.
# New introduced V9948 video processor was mistakenly assigned to MSX2+ and TurboR configurations.
# The VDP version number of the V9958 was incorrect (=1) since the beginning of RuMSX. This is now fixed (=2).
# VDP supports the native modes only (TMS9918A does no longer support SCREEN 4 and higher modes, V9938 does no longer support SCREEN 10 and higher modes). Prior versions reported only the correct VDP version number, but enabled all valid modes and command for every Video-Processor.
# When creating a new disk-image it's now possible to select between MSX-DOS1 and MSX-DOS2 boot-sectors.
# Using TrueColor RuMSX-logo from Marc Donkers in the AboutBox.
# Fixing repaint problems. If RuMSX was running or halted in background not all parts of the MSX display have been properly repainted.
# Extended advanced options to prevent entering of monitor power low/off modes (not recommended for laptops).
# Initial number of 5th/9th sprite is 0 (rather than 31 used until RuMSX V0.31), indicating that there are no hidden sprite lines.
# Minor fix of the Z80 RETI command (should not affect normal MSX programs)
# Pending VDP interrupts (signaled while interrupts disabled) were mistakenly discarded. This is now fixed and corrects
(a) the slowdown of games such as "Track & Field" and "Hyper Sports",
(b) flickering display in games using scanline interrupts such as "Zanac Ex" and "Aleste 2"
# Added support for Z80B CPU.
# Added CYRILLIC (russian) and ARABIC font to the "Locale" dialog.
# Updated MSX-locale and initial VDP-frequency of the CBIOS configurations according to the design- specifications. (RuMSX V0.31 did not contain the specified changes, even if listed).
# ROM cartridges with MSX-Basic programs were not detected properly.

RuMSX
RuMSX 0.32
 



    Saturday, September 24, 2005
HuE for PSP 0.61 alpha 2 Released

A new alpha build of the PC Engine emulator for the PSP handheld has been released. I am not totaly sure on the changes but if someone wants to provide a proper translation that would be great.

HuE for PSP Official Site
HuE for PSP 0.61 alpha 2
 

Dualis Release 12 Released

A new version of the Nintendo DS emulator for Windows has been released. Here is the changes for Dualis Release 12.


CPU: Fixed the Div SWI number (6 -> 9)
CPU: Added BLX (both variants)
GPU: Fixed Y-clipping for rotoscaled OBJs
GPU: Fixed a bug introduced in the last release where the wrong palette would be used for OBJs when uding the GDI renderer
GUI: Fixed a disassembler bug where shift amounts would be missing
GUI: Fixed a disassembler bug where the wrong condition code would be shown
GUI: Added the ability to alter the CPU registers through the disassembler (click on a register in the register list)
GUI: Alt+F4 commands to the video output window are now promoted to the main window
GUI: The short lag between pressing Esc and the emulator actually shutting down should now be gone
GUI: Added AVI recording through VFW
GUI: Added the ability to take screenshots (24-bit BMP only)

Head on over to the official site for more information.

Dualis Official Site
Dualis Release 12
 

Stella DS 0.5 Released

A new version of the Atari 2600 emulator for the Nintendo DS handheld has been released. Here is what was posted for Stella DS version 0.5.


I got a lot of work done today. I painfully coded in embedded GBFS support. Then, I threw together a menu system. Because of the nature of WMB, you have to compile in the ROMs still, but at least you can choose which one you want to play.

Nothing like spending your Friday night programming.

Head on over to the official site for more information.

Stella DS Official Site
Stella DS 0.5
 

Another SaturnTV WIP Report

Another day and another work in progress report from subleaf about his Saturn emulator SaturnTV. Here is what he posted over at the official site for SaturnTV.


VDP2:
-Line Screen
.Implemented back screen(single color & each line color)
.Implemented line color screen(single color & each line color)

-RBG0
.Fixed a bug in coordinates calcultion of rotation

Head on over to the official site for more information and to check out the screenshot showing off the latest developments.

SaturnTV Official Site
 

MAME Plus! 0.100u2 Released

A new version of MAME Plus! has been released. Here is a run down on the changes for version 0.100u2.


 some GUI updates from MAME32
 updated to MAME 0.100u2
 fixed 300% overclock
 compiled with GCC 4.02 and ICC9.0 (there might be some bugs though)

Head on over to the official site for more information.

MAME Plus! Official Site
MAME Plus! 0.100u2
 



    Friday, September 23, 2005
Have a Review or an Article You Want To Share?

Hey guys just wanted to let you know that we are currently looking to expand our site content and would love to have your help. So if you have a review or an article you would like to share then feel free to pass it our way. On a related note Trotterwatch has added his very nice article on emulation which you can read here.

Emulation - the wonder of discovery

We have a submit review forum you can use for submitting reviews. Reviews can be for games, hardware, or anything PC related. If we find it to be good enough we will add it to our site.

If you have an article you would like to share then feel free to send me a private message on the forums and I will hook you up.

Thanks for all the support and I look forward to reading all the new content. :)
 

Small News Roundup :)

I'm in a bit of a hurry so rather then make 3 posts I will combine the latest news into this post.

MAME32FX 0.100u2 Released - A new version of MAME32FX has been released based on the recently released MAME diff.

MAME32FX Official Site
MAME32FX 0.100u2

- - - - - - -

History.dat 1.02 Released - A new History.dat file has been released to go along with the recent MAME release.

History.dat Official Site
History.dat 1.02

- - - - - - -

WinCPC 0.9.22 Build 2700 Released - A new build of the Amstrad CPC emulator for Windows has been released. Thanks to AEP for this bit of news.

WinCPC Official Site
WinCPC 0.9.22 Build 2700
 

SaturnTV WIP Report

A new work in progress report was posted by subleaf for his Saturn emulator SaturnTV. Along with the report comes a new screenshot showing off the latest developments. Here is what was posted for this progress report.


VDP2:
.implemented rotation of RBG0
.implemented zoom for NBG0, NBG1
now the blue nebula can rotate

Head on over to the official site for more information and to check out the screenshot.

SaturnTV Official Site
 

MAME32 0.100.2 Released

A new version of MAME32 has been released based off the recently released MAME diff. Head on over to the official site for more information.

MAME32 Official Site
MAME32 0.100.2
 

MAME diff 0.100u2 Released

A new MAME diff source file has been released. You can check out the changes here for 0.100u2. Head on over to MAMEDev for more information.

MAMEDev
MAME diff 0.100u2
 

clrmamepro 3.80 Released

A new version of clrmamepro has been released. Here is the changes for version 3.80.


Sick of searching new datfiles? Not knowing which are up2date? Tired of visiting dozens of www sites to get new dats? Don't know how many new dats which don't have yet are out there....well....that's over....

Happily introduce to you: The WWW PROFILER

For more information read the wwwprofiler.txt file.

Some further stuff:
added: save set-list options added as copy to clipboard options too
added: delete options added as move (to a selectable folder) options too
added: rebuilder adv. lets you set the cache size for no-recompress rebuilds (8-128MB)

misc: optimized rebuilder's additional sha1/md5 checks
misc: profiler window and progresswindow shows correct icon ;)
misc: better remebering of last used profile
misc: readded some custom treecontrol functions (speeding up tree)
misc: rebuilder log gives some more detailed information for 'skip' events
misc: don't show number of received bytes anymore when importing data (reporting the size fluently could be the cause for some broken imports)

fixed: some rare exception in the 3rd party zipclass library
fixed: nodump handling controls can get enabled for some non-nodump dats
fixed: pressing progress window cancel in batchrun mode doesn't let you stop the batchrun optionally as well in all cases
fixed: since the zipscanner detects zips by structures and not by fileextension .zip it may run into trouble with file which are renamed zips.

Head on over to the official site for more information.

clrmamepro Official Site
clrmamepro 3.80
 



    Thursday, September 22, 2005
Thanks suanyuan :)

As a present for helping out suanyuan (VBA smooth) he has given us a cute little animated agent. If you want to download the little guy then head on over to the VBA smooth site. Here is a screenshot of him in action. He is the little red guy in the screen capture.

VBA smooth
 

Nintencer 0.1.2 Released

Along with the new Mednafen release also comes a new release for the Nintendo emulator Nintencer which is based off of FCE Ultra. Here is the changes for version 0.1.2.


 Removed the unused internal 8x13 font.
 Removed stupid debugging code left over in the OpenGL code that could cause massive unnecessary frameskipping under common situations.
 Fixed a nasty bug in the iNES loading code that could cause segmentation faults on startup in some situations.

Head on over to the official site for more information.

Nintencer Official Site
Nintencer 0.1.2
 

Mednafen 0.3.2 Released

A new version of the multiple system emulator Mednafen has been released.


GB: CGB-specific emulated RAM is no longer saved in save-states.

GB: Fixed a bug in sound sweep emulation.

GBC: The palette is now saved in save states. This fixes a major problem with save states with most GBC games...

Fixed the SF*N() save state macros to not put quotes around names in save state files, and added a workaround for compatibility with old save states. This is an embarrassing bug. :b

PCE: Made major optimizations to the VDC emulation code.

PCE: Rewrote the PSG emulation to use Blip_Synth and Blip_Buffer.

PCE: Altered the noise channel emulation frequency calculation and LFSR emulation. I'm still not sure if it's correct.

Mednafen Official Site
Mednafen 0.3.2
 

VBA smooth Win98 6.4 Released

suanyuan has released a new build of the Gameboy Advance emulator VBA smooth that fixes issues with Windows 98 users. Not sure if he meant to overwrite the existing version of 6.4 so I renamed our local file and we now have both the older and newer version online. Here is what was changed with this build.


For win98 users failed to open file dialog,

Head on over to the official site for more information.

VBA smooth Official Site
VBA smooth Win98 6.4
 

CaSTaway/PSP 005 Released

Skeezix has released a new version of his Atari ST emulator for the PSP handheld known as CaSTaway/PSP. Here is the list of changes for version 005.


Release 005
-----------
FIX: Handle more than 250 disk images/savestates (up to about a thousand now ;)
NEW: Added goofy ST-like unpack effect at load time -
    'unpack demo' for a few secs, wait a sec, 'black' and menu as normal
NEW: Can set throttle to 60Hz, 50Hz, or even 30Hz, or unthrottle
NEW: Added scaling menu, so you can specify..
    o Scale 1:1 with centering
    o Scale fullscreen with smoothing
    o Scale fullscreen without smoothing

Head on over to the official site for more information.

CaSTaway Official Site
CaSTaway/PSP 005
 

Stella DS WIP News

Just a little bit of work in progress news for the Stella (Atari 2600 emulator) port for the Nintendo DS handheld.


Finally, got my wireless card. Now I can continue working, provided school does not get in my way.

I plan on rewriting the entire CPU core emulator to use ARM assembly. Then, I am going to add sound and a ROM menu so you do not have to painfully recompile the emulator every time you want to play something else.

Finally, when sgstair is done hacking wireless, expect to be able to play multiplayer Atari 2600 games with the person beside you or on the other side of the world.

Thanks buZz` from #dsdev for the new shot of H.E.R.O. on the About page.

Multiplayer Atari 2600 with a friend sounds sweet. Head on over to the official site for more information.

Stella DS Official Site
 

xmame/xmess 0.100 Released

The Linux (UNIX) ports of MAME and MESS have been released. Here is the changes for version 0.100.


 Everything from MAME 0.100 (changes-mame.html) and MESS 0.100 (changes-mess.html).
 Using "make install" no longer strips debug symbols from the executables.
 Improved support for OpenBSD, including fixing audio on 8-bit sound cards. (Claudio Castiglia)
 Improved the SDL joystick driver so that it will work better with components identified as hat switches or trackballs. (Dave Ahlswede)
 Increased the maximum number of joystick axes from 8 to 16 to support the Gravis Xterminator joypad. (Dave Ahlswede)

Head on over to the newly designed xmame/xmess site for more information.

xmame/xmess Official Site
xmame/xmess 0.100
 

UnrealSpeccy 0.32b2 Released

A new build of UnrealSpeccy (ZX-Spectrum emulator for the Windows Operating System) has been released. Here is the changes for version 0.32b2.


! fixed bug (only drive A: can be used) [fb Strunov]
! fixed bug in FDD delays [fb Kubas]
* some changes in multicolor renderer [sb AlCo]
* Pentagon-1024: #7FFD.5 is a 48k mode lock when #EFF7.2=1 [sb AlCo]
* color console output
* AdvMAME scale 2x,4x optimized for SSE2

Head on over to the sourceforge site for UnrealSpeccy to grab the docs and to get more information.

UnrealSpeccy Official Site
Unrea