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    Thursday, September 01, 2005
Mednafen 0.2.1 Released


A new source release of the multi system emulator Mednafen has been released. Here is the changes for version 0.2.1.


 GBA: Converted the DMA registers into arrays, rather than having them as a gazillion different variables.
 GBA: Replaced the if() alpha-blending clamping mechanism with a simple LUT.
 GBA: Removed some apparently unnecessary if() statements in the graphics rendering code.
 GBA: Made a few experimental optimizations to the graphics rendering code( >> 24 changed to & 0xFF000000 in some of the priority comparison code).
 GBA: Played around with some optimizations in the "gfxDrawTextScreen" function.
 GBA: Restructured the CPU emulation code, so I don't have to recompile one giant file when I make a small change(and so it doesn't use totally obscene amounts of RAM during compilation).
 GBA: The sound flushing routine was returning and setting the wrong values, totally breaking the speed-throttling code. Fixed.
 GB: Slightly increased the video contrast and brightness of the original GameBoy's emulation.
 GBA: Extended the BLIP buffer size, fixing a startup emulator crash with "Midway's Greatest Arcade Hits", and possibly other games.
 Updated the documentation with better explanations in a few areas, and fixed a few errors.

Head on over to the official site for more information.

Mednafen Official Site
Mednafen 0.2.1



 

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