Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network

 





    Friday, June 01, 2018
Nova 0.3 released

Nova the saturn/titan emulator for windows, has updated to 0.3


SH2: Removed interrupts timing.

SCU: Rewrote DSP flags handling.

SCU: Rewrote DSP commands and opcodes mapping.

SCU: Rewrote the DSP RA register handling.

SCU: Rewrote PPAF register handling.

SCU: Rewrote DSTA register handling.

SCU: Rewrote DMAC priority handling.

SCU: Rewrote INTC.

SCU: Added timing for interrupt sending of INTC.

SCU: Added DSP register TN0.

SCU: Added DSP disassembly function.

SCU: Added restrictions to the DMA add values.

SCU: Added checking of DSP delay commands conflicts.

SCU: Added checking of PPAF register read access while DSP is executing.

SYSTEM: Supported adding user data to an event.

Thanks to all of the testers, translators and patrons of Nova. :)



You can download locally here.
 



    Sunday, November 23, 2014
Yabause 0.9.14 released

A new release of Yabause has bee released to celebrates Sega Saturns 20th birthday since its first release in japan.

There are quite a few changes and additions to this version with many new translations.

The full change list is:

general:
- Fixed crash when bin is not found in a bin/cue.
- Added Traditional Chinese translation.
- Added Japanese translation.
- Added Russian translation.
- Updated German translation.
- Added inline SH2 assembler function to main emulation code.
- Fixed miscellaneous memory leak/uninitialized variables.
- Added Stunner/Virtua Gun emulation
- Added USB Dev cartridge emulation
- Added SDL2 support
android port:
- Added screenshot feature to Android port
emulated bios:
- Work around fix for games trying to change scu mask from slave sh2 when using hle bios. Fixes Astal.
gtk port:
- Added extra checks to resolution setting to avoid potential leaks or crashing.
macos port:
- A few fixes to the Xcode projects for OS X
- Fixed fullscreen mode when compiled with a newer OS X SDK
qt port:
- Fixed an issue where coff/elf files weren't selectable when using memory transfer function.
- Fixed a bug where qt volume slider wasn't showing the saved value on startup.
- Mouse will now optionally auto-hide with no movement
- Added gui for inline assembler.
- Revised Mouse emulation handling, added sensitivity setting.
- Other fixes
dreamcast port:
- Fixed compilation
video:
- Fixed a bug where coordinate y increment wasn't being initialized under a specific set of circumstances. Should fix hang in Radiant Silvergun using OpenGL rendering.
- Fixed Special Color Calculation mode 2

You can download at http://yabause.org
 



    Friday, February 14, 2014
Yabause 0.9.13

Yabause is a Sega Saturn emulator create under the GNU license. It currently runs on FreeBSD, GNU/Linux, Mac OS X, Windows, Dreamcast, PSP and Wii.
It's still in development but it's quite stable and support booting BIOS and some games using Saturn CDs or ISO files.



Here's changelog:

+ Working Netlink emulation over LAN/internet
+ CD audio emulation fixes
+ Support for mdf/mds (version 1) dumps
+ CD+G
+ GDB stub
+ Saturn mouse and 3D control pad
+ Awesome new SH2 debugging features
+ More user-friendly interface
+ At least 0.0.1 more than any previous version
+ And of course, better overall emulation

Visit project website for for further information and latest files.
 



    Monday, September 23, 2013
Yabause 0.9.12

Yabause is a Sega Saturn emulator create under the GNU license. It currently runs on FreeBSD, GNU/Linux, Mac OS X, Windows, Dreamcast, PSP and Wii.
It's still in development but it's quite stable and support booting BIOS and some games using Saturn CDs or ISO files.



Here's release info for 0.9.12:

Only 14 months since last release and here’s a new Yabause release already!
This new release is about change, on both the user interface and the emulation core.

We added an essential feature missing in Qt port: the debug interface. With this new feature, we now recommend the Qt port as default port for Linux (and friends) and Windows. You can also use it on Mac OS X or you can use the specific Cocoa port. This port gained a new feature too: it can now loads ISO and BIN/CUE files, so you can play on a Mac without an optical drive.

There’s been many changes on the emulation side too: The software renderer is now a big boy and now handles transparency and many other VDP2 features, making many more games playable. The OpenGL renderer also include a number of new features, but as the software renderer, though slower, is running more games, we made it the default.

The last big thing in this release is it will be the last to support some options, mainly ports, that we will remove as we can’t, or don’t want, to maintain them anymore.

First, we remove three ports that have been superceded by better alternatives:
+ the native Windows port in favor of the Qt port;
+ the Carbon port for the Cocoa one;
+ the Wii port, you can find a better one on WiiBrew
+ The PSP port will disappear too, except if someone feels like taking it over.

On the technical side, this will also be the last release to be buildable with autotools and we’re dropping support for autopackage.

Visit project website for for further information and latest files.
 



    Saturday, July 27, 2013
SSF 0.12 beta R4

New version of SEGA Saturn emulator for Windows has been released.



Changelog:

- corrected digital signal processing (DSP).
- fixed VDP1 drawing process.
- fixed vertical scroll cell processing.
- fixed bitmap processing of surface of revolution.
- fixed line color processing of the surface of revolution.
- fixed window treatment.
- fixed back screen processing.
- modified the BIOS emulation process.
- changed save state version data .
- add option to specify the number (max 3) of threads VDP1 drawing.
- add option to for separate thread the DSP
- removed the multi-thread of VDP2 drawing


Visit Official homepage for latest version of emulator
 



    Friday, January 06, 2012
SSF 0.12 beta R3

New version of SEGA Saturn emulator for Windows has been released.

Changelog:

- Fixed a bug in the 68000 emulator.
- Fixed a sound generation process.
- SCU-Fixed handling of DMA.
- Established a treatment option to set the alternative SH2 recompile.
- Established the option to set the enable / disable the instruction cache SH2.
- Established the option to set the percentage of scan lines.
- Fixed a bug that states can not save / load the scene.
- We do not save the file to set the speed to emulate.
- Improved semi-transparent mesh.
- Other minor changes and fixes.


Visit Official homepage for latest version (Ver0.12 beta R3) of emulator
 



    Monday, June 20, 2011
SSF Test Version (11/06/17)

News via http://www.emucr.com/2011/06/ssf-test-version-110617.html

SSF Test Version (11/06/17) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.

SSF Test Version (11/06/17) Changelog:


Updated TestVer. Established a time window VSynch Wait option. The change of speed to emulate VSynch Wait and can not be checked. The other minor fixes.

Download http://www.dcemu.co.uk/content/92479-SSF-Test-Version-(11-06-17)
 



    Thursday, April 07, 2011
Saturnin News

News via http://runik.free.fr/comments/display.php?id=30

Last months, I've been working on Saturnin with one goal : going open source (yay)
So, after spending countless time on it, everything's done, and I finally moved my sourcecode to BitBucket (I'll get back to that point another time).

But there's still one thing to take care of (well amongst others :p), before opening the depot to the public : I need to choose a licence.
Of course, there are constraints :
- the future version will use plug-ins, and I don't want to force anyone contributing one to provide its sourcecode
- some of the actual code used in Saturnin wasn't done by myself (the SCSP core is Stef's for instance, the 68K code is from either Turbo68K or Musashi) ... I will put it into separate dlls also, but that must be taken into account
-some other things that I don't remind now :p

After looking into existing licenses, I think GPL is too restrictive to my point of view, but LGPL could be a good candidate.

As I'm pretty new to that kind of stuff, I'm seeking advice ... so If you have anything relevant to say about that, please leave me a comment.

Thanks !

 



    Friday, March 25, 2011
SSF Test 22.03.2011

News via AEP

A new test-version of the Sega Saturn emulator SSF has been released.


Homepage
 



    Sunday, March 20, 2011
SSF Test 16.03.2011

News via AEP

A new test-version of the Sega Saturn emulator SSF has been released.

Homepage
 



    Friday, February 25, 2011
SSF Test 23.02.2011

News via AEP

A new test-version of the Sega Saturn emulator SSF has been released.

TestVer somehow updated.
In particular has not changed.
Just add the AVX version.
You, AVX not faster to use very little.
Just made for fun.
AVX versions will make the fixed-point coordinate calculation of the plane of rotation.

But it sounds selfish generation as it is opening completely AVX but know little or faster processing so insignificant


Homepage
 



    Sunday, February 20, 2011
SSF Test 17.02.2011

News via AEP

A new test-version of the Sega Saturn emulator SSF has been released.

Homepage
 



    Saturday, February 12, 2011
SSF Test 11.02.2011

News via AEP

A new test-version of the Sega Saturn emulator SSF has been released.

Homepage
 



    Saturday, January 29, 2011
Sega Saturn Magazine issue 2 Archived

Retroaction also let us know about another fab archived Sega Saturn Mag release:


Sega Saturn Magazine issue2, December 1995, has been archived at Out-of-Print Archive. The official Sega magazine from EMAP covered the underrated console with snippets of coverage on the later releases on the Mega Drive. This new scan of the cult magazine was produced by meppi and comes with four accompanying online Saturn features taken from the magazine itself: Virtua Cop, Firestorm: Thunderhawk 2, Virtua Fighter 2 and X-Men Children of the Atom.



Homepage
 



    Thursday, January 27, 2011
SSF 0.12 beta

News via Emurussia


Sega Saturn emulator for Windows has been updated. Changes:
- added new settings for sound, rapid fire, SH2 buffer size and emulation speed;
- fixed bugs.



Homepage
 



    Monday, January 12, 2009
Yabause 0.9.9

guillaume.duhamel has today posted a new release of the Sega Saturn Emulator for Linux and Windows :


Now that half of emulation news sites already told about the release, it’s time for us to do the same

Yabause 0.9.9 is out and is mostly a bugfix release, though it adds a few features to some ports like locale detection for Gtk+/Qt ports and support for up to 12 pads in the Qt port.


http://yabause.org/2009/01/12/yabause-099/#more-65
 

SSF v0.10 prototype R3

news via - aep

A new beta of the great Sega Saturn emulator SSF was released.

No idea whats new
 



    Monday, September 01, 2008
Yabause 0.9.7 Released! - Sega Saturn Emulator for Windows and More

News posted by Bluecrab on my Sega Saturn site that ill gladly repeat here.

The Yabause team is happy to present a new release of the Sega Saturn emulator Yabause today. This release contains the normal slew of bugfixes and such (detailed below).


0.9.6 -> 0.9.7
vdp1:
- Added clipping for line-based drawing to software renderer.
vdp2:
- Toggling a screen is now core independent.
- Added per-character priority to software renderer.
gtk port:
- Fixed fullscreen setting and added a keep ratio one.
- Fixed a bug in the vdp2 debugger that was causing the emu to crash.
- Full software mode can be compiled again.
- Fixed segfault when taking screenshots in full software mode.
- Fixed default value for region.
- Window position is now saved and restored when re-opening the emu.
- Fixed a problem when changing input cores.
qt port:
- Improved compilation process: make (un)install now works.
- Fix crash when configuring input while using translated version.
windows port:
- Changed resolution list generation so it adds the resolution to the list, regardless of whether it supports 60 hz or not.
- Fixed error when trying to add blank cheat code.
- Fixed all code that allowed the user to choose filename for saving so it
automatically places a default extension.
- Save and Clear buttons are now enabled when loading a cheat file.
- Fixed a bug with AR code adding where it was tracking the wrong edit
window.
- Fixed a bug when adding raw cheat codes.
- Fixed bugs in vdp1 debugger.
- Fixed a bug where saving/loading a save state and an error occured would cause sound looping.
- Scroll bar in memory editor now works properly when you move the thumb
control.
- Added support for x64 builds in Visual Studio.
general:
- Fixed a bug that was causing older save states to fail.


Get it from http://yabause.org/download/.
 



    Saturday, May 24, 2008
SSF 0.09 beta R2 Released

Crude machine translation of the changes:


VDP2 revolution of the draw was fixed.

Shuttle mouse support.
When numeric window mode - Windows key and mouse cursor display ON / OFF.

Creation of a sound at intervals of 1 / 2 the option was established.
Expand the size of the buffer to 512 or less if the noise out, Half Buffering to check please.
VDP2 drawing multithreaded processing.
3CPU over (CPU number -1) threads in the process.

SSF Official Site
 



    Friday, May 16, 2008
Yabause 0.9.5 Released


68k:
- Added 1010 and 1111 line emulator support.

cd block:
- Reworked bin/cue support. Reading should be a lot more accurate now on tracks 2 and greater.

emulated bios:
- Fixed a bug in BupGetDate year calculation.
- Fixed a bug where interrupt mask wasn't being set correctly when using emulated bios.

smpc:
- Added support for SMPC NMIREQ command.
- Added reset button emulation.

software video core:
- Improved software renderer: window, line scroll, mosaic are now available and color offset and scroll screen has been fixed.

gtk port:
- Tagged most of gtk port strings to be translatable.

qt port:
- Added ability to specify address where binaries are loaded when using command line.
- Other bug fixes.

wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.

windows port:
- Added pause emulation function.
- Other bug fixes.

dreamcast port:
- Rewrote all of the Dreamcast CD Interface in hand-optimized assembly.
- Enabled use of the emulated bios if there is no saturn.bin on the CD.

general:
- Updated peripheral interface so both ports can now be used and multiple pads can now be connected to each port.
- Added translation support through mini18n library.

Yabause Official Site
 



    Friday, May 02, 2008
SSF 0.09 beta R1 Released

Crude machine translation of changes:


Fixed processing CD player.
SCSP slot to control fixed.
SCU treatment to correct a timer.
VDP2 SAIKURUPATANCHEKKU the process fixed.
Fixed memory wait process.

State data saved version has been changed.
Saturn is in full-screen aspect ratio option to force was established.
Old SH2 execution has been removed. It also removes the option of SH2 New Execution.
SH2 New Execution from the current version of the state to check the same.
Check Cycle Pattern Pattern Name Renewal and integration options.

When bitmap SAIKURUPATANCHEKKU process of change,
If you play movies.
Check Cycle Pattern is the time to check, please.
R1 is a pattern processing cycle would be correct should be…

SSF Official Site
 



    Sunday, March 30, 2008
SSF 0.09 beta Released

Crude machine translation of changes:


SCSP generated sound processing fixed.
SCU end of the DMA interrupt handling fixed.
MEMORIAKUSESUUEITO processing fixed.
Fixed cache.

State saves data changed version.

Track position in the CD index established to enable the option.
Saturn CDDA play in the index can be specified.
When enabled, the following folders CDIndex index information will be saved.
ReadCD index search command is using an optional feature, so
Drive by the error may become.

SSF Official Site
 



    Tuesday, March 18, 2008
Yabause 0.9.4 Released


scsp:
- Fixed a timer bug.
- Fixed a bug with mcire word writes.
- Added wave file output core to available sound cores.
- Fixed a bug in total level attenuation.
- Fixed a bug in EG.

gtk port:
- Redesigned memory dump window.
- Redesigned SH2 debug window.
- Other bug fixes.

qt port:
- Added initial support. It should be pretty much on par with the gtk port.

wii port:
- Added initial support.

windows port:
- Fixed a bug where emulation wasn't paused when save/load state as was selected from the menu.
- Changed disassembler so it can scroll up and down.
- Tweaked error messages so it doesn't report invalid opcode errors when running the fast interpreter.
- Added SCSP common control register debug info to SCSP debug dialog
- Other bug fixes.

general:
- Added a few internal tweaks that should yield some performance gains.
- Added support for saving and loading cheats.

Yabause Official Site
 



    Monday, February 11, 2008
SSF 0.09 alpha R4 Released

Crude machine translation of changes:


Not much has changed, but up.
SCU end of the DMA interrupt handling fixed.
VDP1 reset process fixed.
VDP2 back screen processing fixed.

State saves data changed version.

After ERADAIAROGU but not to end.
However, the execution is continuing.

SCU end of the DMA and interrupt generation timing is off as production,
Delay ON / OFF established option.
Most software is slowing down is not necessary,
BAKU Animal BAKU, including some software is required.

SSF Official Site
 



    Thursday, January 24, 2008
SSF 0.09 alpha R3 Released

Crude machine translation of the changes:


CD drive block state transition process fixed.
SCSP timers processing fixed.
SCSP RISANPURINGU the process fixed.
SCU end of the DMA interrupt handling fixed.
VDP2 rotation of the plane of the drawing process fixed.

State saves data changed version.

Leading SH2 iteration of the master clock system from the center of the center changed.
In accordance with the optional SH2 Instruction Numbers 1 Block Clock change.
May be slightly heavier.
Also, the abolition HSynch Real Clock option.

Ver0.09 alpha compiled from the option to change, but
It is due to the failure occurred.…
Alpha back to its original option because the software came from the failure直っI may.

SSF Official Site
 



    Sunday, January 20, 2008
Yabause 0.9.3 Released


cart:
- Fixed a couple of bugs with Netlink emulation.

cd block:
- Tweaked error handling for cue files so it's more helpful to the user.

scu:
- Fixed a bug in DSP MVI instruction.
- Fixed a bug with DSP Program Ram Address.
- Fixed ALU behaviour on NOP.
- Other bug fixes.

vdp2:
- Fixed a bug where coefficient reading wasn't making sure reads weren't going out of bounds.
- Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now.
- Added general VDP2 debug info functionality.
- Added partial end code support to VDP1 texture debugging.

opengl video core:
- Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren't transparent when transparency was enabled.

gtk port:
- Redesigned the window so each part can now be resized.
- Added a toolbar and removed the buttons.
- The sprite list now displays texture thumbnails.
- Added tooltips to "run" and "pause" buttons.
- Redesigned VDP2 debug window.

windows port:
- Fixed a bug that was causing Yabause to crash when run for the first time.
- Added screen capture.
- Reworked Input dialog so it'll allow for more than one peripheral (in the future).
- Added a bunch of tools tips for basic and input settings.
- Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed.
- Other bug fixes.
- Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list.
- Text length is now limited correctly in breakpoint edit text controls.

general:
- Tweaked memory breakpoints so that regardless of whether you're using cached or cache-through addresses variations of an address, it'll still detect and break when the memory is accessed.
- Other bug fixes.

Yabause Official Site
 



    Sunday, January 06, 2008
SSF 0.09 alpha R2 Released

Crude translation of changes:


SH2 treatment of FRT fixed.
SCU's DMA processing fixed.
SCU end of the DMA interrupt handling fixed.
SCSP playback location update process fixed.

State saves data changed version.

SSF Official Site
SSF 0.09 alpha R2
 



    Monday, December 17, 2007
Yabause 0.9.2 Released


cd block:
- Fixed a bug in periodic timing. Most movies should play correctly now.
- Other bug fixes

scsp:
- Fixed a bug that was causing reversed panning.
- Fixed a bug in SCSP slot debug stats.

sh2:
- Fixed a bug that caused Yabause to crash when fetching instructions from some areas.

vdp2:
- Fixed undocumented plane size setting when debugging vdp2
- Special Color Calculation mode added to vdp2 debugging

opengl video core:
- Added the eight missing sprite types in Vdp1ReadPriority.

software video core:
- Fixed a bug where Polygons that used non-RGB values had the wrong priority.
- Fixed a bug that was causing some scrolling issues.

gtk port:
- CD, sound, and video cores can now be changed without restarting the emulator.
- Added basic support for save states.

windows port:
- Fixed compilation with MSYS.
- Changed SCSP debug dialog so it allows for individual slot saving.
- Fixed a bug when using goto address in memory editor.
- Fixed a bug where Yabause crashed when joystick was unplugged.
- Added memory search support.
- Fixed cheat dialog. Codes should show up after re-opening it.

general:
- Fixed some bugs where vdp1/vdp2 layers wouldn't be drawn after switching video cores.
- Fixed a bug when switching between opengl and software video cores.
- Added memory search function.

Yabause Official Site
Yabause 0.9.2
 



    Sunday, December 09, 2007
SSF 0.09 alpha R1 Released

Crude machine translation of changes:


CD block seek treatment fixed.
SCU timers processing fixed.
VDP1 clipping disposal fixed.

AI problems fixed.
Multi-controller triggers LR,
A key set of slider controller is not bad直っI should ...

SSF Official Site
SSF 0.09 alpha R1
 



    Thursday, November 29, 2007
SSF 0.09 alpha Released

Crude translation of changes:


VDP1 clipping disposal fixed.
VDP2 rotation of the plane of rendering process fixed.
SCSP sound production process fixed.
CD block CD playback processing fixed.

State saves data version changed.
The state saves Unable to load a version of the data may be.
The presence or absence of BIOS, the BIOS version difference, whether there is a different backup library hooks and reading.

When you start setting switch.
Setting.ini setting is described.
After startup 1 to 4 Press and Standard, High, Highest, Full configuration window.
In addition, each game set.
SSF use when you start the CD in the drive of the game set is loaded.
CD there is not state when the boot screen, and multi-player games入RE替ETA If the set.
Set loading priority is 1 to 4 press, every game, SSF.ini order.

When you save the file to create a folder

SSF Official Site
SSF 0.09 alpha
 



    Tuesday, November 20, 2007
SMS Plus for Sega Saturn Beta

VBT has today released a new beta of his Sega Master System/Game Gear emulator for the Sega Saturn, heres the release details:

This new release uses the famous and incredible Faze by Fox68k. Some games like Sonic run 30% faster than before.

So, have a look at it but be aware that the Faze port to the Saturn may not be completely finished. Well, the compatibility is quite high.

Release Thread
 



    Monday, November 05, 2007
Yabause 0.9.1 Released


scsp:
- Fixed slot pitch LFO. Amplitude LFO is probably more accurate now too.

emulated bios:
- Added Backup RAM manager functions.

opengl video core:
- Fixed a bug with VDP2 2x2 plane size rotation screens.
- Optimized tile mode rotation screens
- Added support for VDP1 polyline.

software video core:
- FPS display now working.
- Added support for VDP2 rotation without coefficient tables.
- Fixed a bug in VDP2 24 BPP bitmap mode.
- Fixed several clipping bugs in Normal and Scaled Sprites.
- Fixed a bug with VDP2 2x2 plane size rotation screens.
- Optimized tile mode rotation screens.

linux port:
- Cursor now disappears after 2 seconds of inactivity in the gtk port.

macos port:
- New high resolution icon.
- Add some missing OS X application property list keys.

windows port:
- Fixed window position bug.
- Other bug fixes.

general:
- Tweaked frame timing code so it's more accurate.
- Re-implemented save states.
- Some internal changes do so that sound, video, and cd cores can be changed

Yabause Official Site
Yabause 0.9.1
 



    Sunday, September 30, 2007
SSF 0.09 prototype R2 Released

Rough translation of changes:


Remainder it has not checked, but it raises.
The interruption processing of SCU was corrected.
The drawing timing of VDP1 was corrected.

Version of the state saving data changed.

Still there was a bug in the interruption processing of SCU.
You think that very this time it is all right.
The drawing timing of VDP1 was modified.
When the dot clock is low, because timing slips, there are times when sprite is not indicated.

SSF Official Site
SSF 0.09 prototype R2
 



    Monday, September 24, 2007
Yabause 0.9.0 Released


opengl video core:
- Added support for VDP1 line draw.
- Added support for VDP2 Rotation with coefficient tables.
- Other bug fixes.

software video core:
- Added support for VDP1 frame buffer switching.
- Added support for VDP2 Rotation with coefficient tables.
- Fixed a bug in frame buffer erasing.
- Other bug fixes.

linux port:
- Fixed a bug on 64 bits CPU.
- Hanged the location of the ini file to conform to XDG specification.
- Removed some old useless code.
- Added a "subclass" to GtkDrawingArea so sprite textures and screenshots can now be saved through a popup menu.

macos port:
- Added fullscreen support.
- Added graphics layer toggling.

windows port:
- Fixed a stack corruption bug in DirectInput code.
- Fixed(hopefully this time) the joystick centering bug.

Yabause Official Site
Yabause 0.9.0
 



    Sunday, September 23, 2007
SSF 0.09 prototype R1 Released

Rough machine translated list of changes:


The interruption processing of SCU was corrected.
CDDA processing was corrected.

Version of the state saving data changed.

Because the interruption processing of SCU is the expectation where this one is correct,
When it can have re-checking also the software which moved for the first time with Ver0.09 prototype it is saved.
In addition, when there is a memory access weight and it is cash effective, there is a software which does not move.
As for [bachiyahuaita] and the [pantsuadoragun] Ⅱ etc please make sure to remove check.
Inside that, even with there to be check, it tries to move the schedule… which

SSF Official Site
SSF 0.09 prototype R1
 



    Monday, September 17, 2007
SSF 0.09 prototype Released

The Sega Saturn emulator SSF was updated, rough machine translation of changes:


Almost, it is not operational checking, but it raises.
The interruption processing of SCU was corrected.
The dynamic recompiling processing of SCU-DSP was corrected.
1 step light/write buffers of SH2 were mounted.
Cash of SH2 was mounted temporarily.
Because it is very heavy processing, private option is provided.
The software which operates with cash as effective verifies only the bright water crystal legendary ground barrel.
Memory access weight value was corrected.

Version of the state saving data changed.

SSF Official Site
SSF 0.09 prototype
 



    Tuesday, August 21, 2007
Yabause 0.8.6 Released


68k:
- Fixed a bug which caused the emulator to crash if 68k execution jumped to an invalid address.

scsp:
- Fixed a bug where the slot buffer pointers weren't set correctly.
- Added a function for debugging SCSP registers

vdp1:
- MODR returns the correct version number now.
- Fixed a bug that caused Local Coordinates, etc. commands to not get executed correctly.

software video core:
- Added vdp2 horizontal flip for cell mode.

linux port:
- Improved vdp1 window a bit.
- Updated website url.
- Some cleanups

macos port:
- Added browse buttons for some settings.
- Added universal build support.
- Emulation loop was optimized.
- Fixed bug when "Run" is selected from the menu.
- Audio is now muted when emulator is paused.
- Fixed Backup RAM saving.
- Fixed a bug that was causing filenames to be parsed wrong.
- Other bug fixes and cleanups.

windows port:
- msys compiling is now fixed.
- Windows position is now saved when program exits.
- Fixed sound volume adjustment. Should be more accurate now.
- Fixed centering bug on joysticks.
- Fixed POV hat diagonals.
- Sound is now muted in the about dialog.
- Other bug fixes.

general:
- Added COFF file support.

Yabause Official Site
Yabause 0.8.6
 



    Monday, June 25, 2007
Yabause 0.8.5 Released


scsp:
- Added functions for dumping individual slots to wav files.

scu:
- Fixed SCU execution speed

sh2:
- Added DVDNTL/DVDNTH mirrors
- Added overflow interrupt

vdp1:
- Added function for displaying vdp1 textures for debugging
- Other bug fixes

vdp2:
- Added more RBG0 debug info

68k:
- Added a core system for m68k and a c68k core interface.
- Added a dummy m68k core based on old yabause code, working enough to boot the bios.

emulated bios:
- Registers are now reset correctly
- Fixed bug in BiosSetSh2Interrupt
- Added Read/Write Save support
- Added undocumented CD Authentication function

opengl video core:
- RBG0 bug fixes
- Rotation Screen improvements

software video core:
- Added 32 BPP cell draw mode

bsd port:
- Added support for OpenBSD

linux port:
- Fixed the segfault that occured when opening the preferences dialog.
- Added texture display in vdp1 debug dialog
- Other GUI improvements

macos port:
- Added browse button for bios setting
- Other bug fixes

windows port:
- Fixed a bug that was causing sound to not work on some people's computers.
- Added texture display in vdp1 debug dialog
- Added window/full screen resizing
- Added full screen on startup
- Settings changed to use tabs instead of what was previously used
- Other bug fixes
- Logging now is done to a logging window when DEBUG is defined while compiling.
- Added cheat dialog
- Added memory editor
- Added Visual C++ project file

general:
- Added Cheat support. Largely untested.

Yabause Official Site
Yabause 0.8.5
 



    Sunday, June 10, 2007
SSF 0.08 alpha R11 Released

A new version of the Japanese Sega Saturn emulator SSF has been released.

SSF Official Site
SSF 0.08 alpha R11
 



    Saturday, May 12, 2007
SSF 0.08 alpha R10 Released

A new version of this Sega Saturn emulator has been released, here's a crude translation of the news:


Unjust order except operation of 68000 was mounted.
The EG processing of SCSP was corrected.
It tried to write the data to the sound data stack of SCSP.
Renewal processing of the sampling position of SCSP was corrected.
The processing of SCU-DSP was corrected.
The drawing weight processing of VDP1 was corrected.
BIOS emulating processing was corrected.

There is no BIOS with it tried to be able to reset.

SSF Official Site
SSF 0.08 alpha R10
 

File Releases

Cemu_1.21.3
No Description in database.

cemu_1.21.2
No Description in database.

cemu_1.21.1
No Description in database.

Cemu_1.21.0
No Description in database.

Cemu_1.20.2
No Description in database.



Latest Forum Posts

Introducing Project64 ...
Last Reply: NES_player4LIFE
Replies: 1

2021-04-02 Recent Rel ...
Last Reply: Robbbert
Replies: 0

mGBA v0.9.0 released!
Last Reply: spotanjo3
Replies: 0

2021-03-26 Recent Rel ...
Last Reply: spotanjo3
Replies: 1

no$gba v3.04 released ...
Last Reply: spotanjo3
Replies: 0


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
PSemu.pl


47,785,462 Visitors To The Emulation64 Network

Copyright 1999 - 2024 www.emulation64.com