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    Wednesday, September 21, 2005
FpseCE 0.09.5 Released


A new version of the Playstation emulator for the PocketPC known as FpseCE has been released. Here is part of the changes for version 0.09.5.


 Fixed lot of "bugs" that caused memory allocation errors on WM2003 SE.
 Fixed compatibility with UNICODE devices.
 Fixed some display bugs into the virtual gamepad.
 Fixed a bug in movies decoding when B/W output is selected.
 Fixed a bug with sound cache buffers.
 Now FPSE is compiled only with Microsoft Libraries except few speed critical functions.
 There is just one executable for all CPU and all WinCE platforms (I hope).
Select your ARM version into the main menu:
Options->Cpu type->ARM V4 (or ARM V5)
FPSE has been tested with WM2003 and WM2003SE. I don't know what it will happen with WM2002 and older: try it, perhaps it will work.

 Started support for LFB feature on VGA models (not working yet).
 Removed the old file selector. The new rountine is faster, it virtually
doesn't use memory (the previous one used more than 1MB or ram!!!) and
- it's much more colorful ^_^.
- It's also coded for being resolution-independent, so it should run fine
in VGA mode too in the future.

 The libraries LibZ and LIBBZip2 are now compiled as DLL.
This will be an advantage because:
- It uses less memory.
- We can change them easily without recompiling the emulator, if one day
a newer version of those libraries will come out.

 A new automatic frameskip function has been implemented.
 Some small speed improvements with compiled memory functions.
 Sound playback is much smoother now.

Head on over to the official site to check out more information regarding the frameskip options and to download the newly released version of PocketISO. Great work LDChen and schtruck.

FpseCE Official Site
FpseCE 0.09.5



 

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