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    Wednesday, November 30, 2005
SMSAdvance 1.2 Released

V1.2 - 2005-11-30 (FluBBa)
Added support for graphics mode 0 & 2 (F-16 Fighter, SG-1000 games).
Now saves the whole (32kB) SMS SRAM.

FluBBas GBA Site
SMSAdvance 1.2

NEOGEO CDZ 20051129 Released

A new version of the NeoGeo emulator called NEOGEO CDZ has been released, visit the official site for more information (it's all in japanese).

NEOGEO CDZ Official Site
NEOGEO CDZ 20051129

64th Note 1.1 beta 1 Released

11/29/05 - 64th Note v1.1 beta 1 released
* changed memory allocation, seems to fix some problems (in_tv)

64th Note Official Site
64th Note 1.1 beta 1

    Tuesday, November 29, 2005
clrmamepro 3.81c Released

• fixed: batchrun, some editboxes are cleared when toggling some checkboxes
• fixed: exe/datfile type both gets enabled after returning from www profiler
• fixed: remembering of last used profile when canceling the profiler
• misc: enabled maximize button for profiler
• misc: moved dir2dat to profiler

clrmame Official Site
clrmamepro 3.81c

    Sunday, November 27, 2005
NEOGEO CDZ 20051127 Released

A new version of this NeoGeo emulator has been released. For more information visit the official site (which is in japanese).

NEOGEO CDZ Official Site
NEOGEO CDZ 20051127

GameEx 5.24 Released

• Fixes restoration of Desktop Wallpaper and tiled setting.

GameEx Official Site
GameEx 5.24

ZSNES WIP November 26th Released

• ALL: Moved 3 variables over to packed types. Some optimization. [Nach]
• SDL: Make most common sound case first. [TRAC]
• SDL: Made sound processing use less CPU cycles. [Nach]
• MOV: Corrected how movie dumping is handled in various circumstances. [Nach]
• MOV: Added PCM audio dumping (only works at stereo 32000) (Thanks Bisqwit for code to get sample generation amount correct). [Nach]
• SRC: Finished support for packed arrays. Fixed a parse bug. (parsegen) [Nach]
• SRC: Pentium4m was off by a minor version. (archopt) [Nach]

ipher's ZSNES WIP Site
ZSNES WIP November 26th

    Saturday, November 26, 2005
Mupen64 0.5 for MacOSX Released

It took longer than expected but it's now out. This version is probably still in a beta stage but the porter needs as much feedback as possible to understand which systems are having troubles with mupen64. You can give your feedback on the mupen64's message board. This build is supposed to work on both PowerPC Macs and future MacTels.

Mupen64 Official Site
Mupen64 0.5 MacOSX

GameEx 5.23 Released

• OK, the new working of show desktop was not working for everyone so I've reverted back an tried a new approach.
• There's a new display setting to hide the desktop. With this setting on when in full screen mode GameEx will hide the desktop ICONS, and set the Wallpaper to tiled black. This is a much better approach, and assuming you have no other apps open, the transition to apps and emulators that need the show desktop setting should be normally seamless.
• I also modified the wait before keys setting to be used even if no keys are specified, as HideOS.exe is not closed until this timer has passed.
• Therefore to load Visual Pinball seamlessly set this setting to about 8000 (8 seconds)
• Fixed: text and layout now resizes correctly when going from windowed to full screen.
• Fixed: Snap and background videos now show and reload when changing Windowed/Full screen.
• Just to clear up things about .net framework 2.0. GameEx does not use version 2.0 (yet). You should install 1.1.
• Microsoft seem to be creating a bit of a dll hell situation with the different versions. If you have version 1.0 installed, Windows Update will give you the option to download 2.0 only. Where GameEx runs on 1.1 with support for 1.0
• .net 2.0 if installed broke GameEx previously even though GameEx will only use 1.0 or 1.1. The update was to fix this issue and make GameEx work if you happen to download it from Windows Update or use it for other apps. Installing .net framework 2.0 will not improve or affect anything in GameEx in any way (at the moment)
• Everyone finds this very confusing, and MS does not seem to attempt to make this better understood. They often don't tell you at face value even if your using a beta version, or provide good versioning information for Beta versions, but still encourage you to download them.
• I do plan on starting to use Visual Studio 2005, and I will be upgrading GameEx to use Visual Studio 2005 and .net framework 2.0 in the future once I have some reserve cash to buy the development suite, and I see some benefit in upgrading.

GameEx Official Site
GameEx 5.23

    Friday, November 25, 2005
GameEx 5.22 Released

Not sure if it's 5.22 or 5.21, the site lists is as 5.22 for download but has no news post about it.

GameEx 5.21
• Should really fix exception on exit now. This was caused by some unmanaged threads still running when GameEx closed.
• Background Ambience now resumes after launching a game. It also now restarts when its reached the end.
• The showdesktop setting no longer shows the desktop it just tells the HideOS app that runs in the background not to be above all windows. So for all your emulators and apps that need showdesktop you should just see a black screen when transitioning to and from GameEx as when not using show desktop. If this makea some of your apps/emus just have a black screen please report on the forum, I've tested with Visual Pinball and Mad Dog Mcree. Although it may need some timing tweaking.
• Awesome news for Visual Pinball :)

GameEx 5.20 - Bug Fixes.
• Should fix occasional exception when exiting.
• Now works if .net framework 2.0 installed (note you still need .net framework 1.1 installed)
• No more cannot load playvideodll.dll errors at startup.
• Now works on Windows Server 2003 (Vista? Anyone wanna try?)
• Fixed download of Arcade Ambiance on fresh installs.

GameEx Official Site
GameEx 5.22

    Thursday, November 24, 2005
Gens32 Surreal 1.32 Released

1) Wav Dump system
2) Map X,Y,Z to A,B,C with Mode
3) Quick Load/Save with joypad

1) A new render plugin added
2) Color Map select menu added
3) A nice "LED" system show sound volume

1) GUI and background changed.Replace some text with pictures
2) Reproject some render plugins

Bug fix:
1) The HQ2X filter's bug was fixed

Gens32 Official Site
Gens32 Surreal 1.32

NEOGEO CDZ 20051124 fix 1 Released

A new version of NEOGEO CDZ has been released.

Visit the official Site for more info.

NEOGEO CDZ Official Site
NEOGEO CDZ 20051124 fix 1

HuE for PSP 0.70 Released

A new version of this PC-Engine emulator for the PlayStation portable has been released. Visit the site for more information (it's in japanese).

HuE for PSP Official Site
HuE for PSP 0.70

EmuZWin 2.7 Release 2.4 Released

[+] Light Gun and Gun Stick optical devices support added, both emulated via mouse (see Configuration).
[-] Small fixes in the Assembler and in the Debugger.

EmuZWin Official Site
EmuZWin 2.7 Release 2.4

    Wednesday, November 23, 2005
64th Note 1.0 Released

11/23/05 - 64th Note v1.0 FINAL released
* Escape key now closes windows properly
* no bug reports for long enough to call it FINAL

64th Note Official Site
64th Note 1.0

clrmamepro 3.81b Released

• misc: some compile tests with VS2005. Cleaned up the sourcecode, so it will compile with 0 errors/0 warnings under VS2005, although this build is still compiled with VS2003. Updated code includes some C++ bugfixes, lots of future deprecated functions replacements, etc...most likely the last compile for VS2003 and this year.
• added: profiler->edit datfile, opens the selected datfile with the assigned editor
• added: www profiler does an auto-refreshes on each entry. You can disable this behaviour in the profiler options.
• fixed: progress bar for www profiler xml files doesn't get reset after update
• misc: some menu text changes

clrmamepro Official Site
clrmamepro 3.81b

    Tuesday, November 22, 2005
SSF 0.07 beta Released

A new version of the Sega Saturn emulator SSF has been released. Apparently this is a major release since the state of the emulator is now considered as BETA.

If you can read Japanese you can visit the Official Site for more information.

SSF Official Site
SSF 0.07 beta

MAME32 and MAME Plus! 0.102u1 Released

MAME32 and MAME Plus! have been updated to the latest MAME diff version.

Changes for MAME Plus!:


* updated 'Save State' treeview
* added a kof96 bootleg and some missing neogeo decrypted games

MAME32 Official Site
MAME32 0.102u1

MAME Plus! Official Site
MAME Plus! 0.102u1

    Monday, November 21, 2005
GameEx 5.19 Released

• Should fix all issues associated with using the 'Bigger' fonts setting
• Game image/art/videos now display in the corner bigger.
• New Galaxian theme by HeadKaze (updates by me) now included in the Install.
• Support for Arcade Ambience MP3 tracks
   The GameEx install now features an optional automatic setup and download of the Arcade 83 track.
• Fixes mouse pointer not hiding.

GameEx Official Site
GameEx 5.19

MAME diff 0.102u1 Released

The first diff update for MAME 0.102 has been released. You can view the list of changes for this version by clicking here.

For more info you can visit MAMEDev.com.

Update: MAME32FX has been also updated to the latest MAME diff version. Here are the changes for this version:

# Updated to MAME 0.102u1 - MAME32 0.102

- Added another tab to the GUI to display alternative/extra snapshots.
- Added some features/improvements to the GUI from ZetaMAME32 build.
- Code clean-up in the auto volume adjustment feature.

MAME diff 0.102u1

MAME32FX Official Site
MAME32FX 0.102u1

    Sunday, November 20, 2005
MEKA WIP 2005-11-20 Released

Changelog is pretty big, check the WIP site for all the information. Below is a part of the post.

Here we are! Everything that has been done since 0.71, now available in a fresh build. The primary target of 0.72 was to let down old paletted video modes and switch to 16/32 bits rendering, which is now done (except a few things such as blitter not all converted yet). Added support for VGM 1.10 (affecting SG-1000/SC-3000/SF-7000 and Colecovision VGM dumps), rewrote theming system, tweaks and more tweaks. And again, I added more stuff for beloved hackers who are digging into SMS history: a full featured tile-viewer, conditionnal breakpoint, VDP line based breakpoint, a register SET command, command history, you name it, etc.

MEKA WIP 2005-11-20

The GP2X - The New Pretender to the Homebrew and Emulation Crown

The GP32 also know as the Gamepark 32 was and is an emulation fans dream console, the list of emulators and homebrew is outstanding, well moving on a few months ago i was told of the successor to the GP32 called the GP2X and this console has these features (Thanks to GP2X UK)

To sum up the GP2X:

It can play games. It can play your Movies. It can play your music. It can view photos. It can read Ebooks. It runs on just 2 AA batteries - And it can do all this in the palm of your hand or on your TV screen.

Yes that's right, this handheld can connect to the TV, console style. Watch your DivX movies on the TV. Play emulated classics on the TV. Try big screen Quake. Or just play them all on the GP2X's large 320*240 backlit screen. You get the best of both worlds.

It runs the free Linux operating system. This means a whole world of Games, Utilities and Emulators are at your disposal. Quake, Doom, SNES, Megadrive, MAME, Media players and Applications to name just a few.

It's powerful - Two 200mhz CPU's with 64meg of RAM, custom graphics hardware and decoding chips. Takes SD cards and has 64M of NAND memory. Plenty to play with. One of the most powerful and advanced handhelds today.

That means it can play movies without any re-encoding. Just put them onto an SD card. Any size. Any resolution. No messing about. The GP2X scaling chip will resize to fit the screen. No other handheld can do that.

The GP2X has been available in for a week now and what a week, we have seen ports of Quake, Quake2, Hexen and also Snes, NeoGeoCD, Commodore 64 and even an Atari 800 emulator and thats just whats been released :)

The GP2X scene is seeing movement on a daily basis and while there may still be some bugs to iron out the console is gathering momentum.

The sites to watch out for are GP32Xtreme, GP32 Spain, Emuholic, GP2X News and the GP2X File Archive .

The GP2X can only be brought from smaller but more dependable shops at the moment and they are GP2X Shop, GP32Z and also GP2X UK.

Will this new console have an impact on the Emulation Scene, ill say a hell yes :) (and no pesky firmware updates to kill homebrew like the PSP)

RuMSX 0.33 Released

Changes from RuMSX V0.32 to V0.33
• RUMSXEMU.ZIP (*updated*) has been changed and must be downloaded.
• RUMSXUNI.ZIP (*updated*) contains a trial-version of the RuMSX V0.33 unicode build (MSXW.EXE), which supports world-wide character sets in the single file. This file is NOT part of the InstallShield-version.
• Since V0.29 RuMSX supports a "My MSX" folder. This feature is disabled by default and has to be enabled by separate tools!
• Many problems since V0.32 fixed: conceptual bugs in the interrupt handling are now solved! "Zanac", "Zanac 3", "Super Laydock Last Attack 2" and "F1 Spirit 3D Special" are working again (at least as good as before).
• The ROM-type "Generic MegaROM (with SCC, KONAMI 8 KByte)" was defined incorrectly. Bank 1 (&H4000-5FFF) is now fixed, otherwise it would not work on MSX2+ and TurboR.
• Also: no Konami-ROM is of this type: detection corrected!
• One display frame has been skipped always, even if 0-Skip has been configured
• Screen 8 had wrong colors in HiRes-mode

RuMSX Official Site
RuMSX 0.33

Nintendulator 0.955 beta updated

Partial VS Unisystem support has been readded to Nintendulator, in the form of a new mapper DLL - VS.DLL. Mappers 99 and 151 have been removed from iNES.DLL as a result.
Automatic palette detection will likely not be implemented, and it'll be a while before the VS palettes are added.

Nintendulator Official Site
Nintendulator 0.955 beta

Hoxs64 Released

20 November 2005 v1.0.3.11
1) Quick speed mode retains maximum compatibility by disabling sound output but not disabling the SID emulation. The "Emu-fuxx0r v2" test will now pass in Quick speed mode.

Hoxs64 Official Site

Glide64 Wonder Plus Released

What's new:
• Fixed many bugs in combiners (mostly for Voodoo 4/5).
• Fixed bug in large textures support, which caused texture distortion in few games, e.g. Yoshi's Story.
• Fixed texrects with zero height.
• Hack, which I used to enable videos in Resident Evil 2, is proved to be useful for some other games to show previously hidden graphics. For example, you now can see race map before race start in LEGO Racers.
• Hardware frame buffer emulation is tweaked to support all effects in Paper Mario. Now this game works almost flawless on Voodoo 4/5. It is recommended to use Mupen for this game with "Get frame buffer info" enabled to get correct background in the main menu (this feature is finally works too).

This release also contains updated version of Hacktarux's glide3x wrapper, which fixes fog problems with latest ATI drivers. Updated versions of special ini files from Federelli and olivieryuyu are included too.

Glide64 Official Site
Glide64 Wonder Plus

    Saturday, November 19, 2005
NEOGEO CDZ 20051119 Released

A new version of the Japanese Neo Geo CD emulator NEOGEO CDZ has been released. As usual I can't provide an accurate list of changes since they're written in Japanese.

You might want to visit the Official Site for more info.

Many thanks to Hawq for the info and the "machine translation" of the changes. :)

NEOGEO CDZ Official Site
NEOGEO CDZ 20051119

GameEx 5.18 Released

• Fixed only random start-up videos working in 5.17
• Configuration application now has full window resizing and movement

GameEx Official Site
GameEx 5.18

    Thursday, November 17, 2005
GameEx 5.17 Released

• Ability to increase or decrease font size
• Random Startup Videos
• Fixed video sizing and positioning issues with Startup Videos
• Ability to confirm dialog box with left mouse button
• New in Videos Module - Play all videos in a folder randomly
• New Jukebox mode - ability to use Jukebox without reliance on Windows Media Player (scans tags)
• Setting now in configuration to start Full Screen or Windowed

GameEx Official Site
GameEx 5.17

fmsxDS 0.04 Released

• Screen positioning (set adjust) is supported all screen.
• Fix palette color of screen 8.
• Control a menu with a pad.
• Fix file select of subfolder

fmsxDS Official Site
fmsxDS 0.04

    Wednesday, November 16, 2005
NEOGEO CDZ 20051117 Released

A new version of this NeoGeo emulator has been released, and since I don't know japanese I can't provide any information on what has changed.

NEOGEO CDZ Official Site
NEOGEO CDZ 20051117

BlackTiger 0.1 Released

This is a Black Tiger/Black Dragon - Arcade emulator for the GBA.
It's missing sound, correct text color, and no screenflip support.

V0.1 - 2005-11-18 (FluBBa)
Initial release.

fluBBa's site
BlackTiger 0.1

EmuZWin 2.7 Release 2.3 Released

[-] Calling Macro in the Assembler fixed.

EmuZWin Official Site
EmuZWin 2.7 Release 2.3

MESS 0.102 Released

New System Drivers Supported (in no particular order):

System Driver Changes:
- [A400/A400PAL/A800PAL] Fixed regressions introduced in MESS 0.83. (bug #748) [Nate Woods]
- [ABC802] Fixed crash. (bug #763) [Nate Woods]
- [C16] Implemented RAM configuration support. [Nate Woods]
- [C65] Implemented RAM configuration support. [Nate Woods]
- [CGENIE] Fixed regression introduced in MESS 0.96. (bug #752) [Nate Woods]
- [COUPE] Fixed regression introduced in MESS 0.96. (bug #753) [Nate Woods]
- [EXIDY] Fixed regression introduced in MESS 0.96. (bug #760) [Nate Woods]
- [GG] Fixed regression introduced in MESS 0.95. (bug #705) [Wilbert Pol]
- [JUPITER] Fixed regression introduced in MESS 0.96. (bug #756) [Nate Woods]
- [KCCOMP] Fixed regression introduced in MESS 0.87. (bug #749) [Nate Woods]
- [LISA2] Fixed regression introduced in MESS 0.91. (bug #757) [Nate Woods]
- [MC10] Added multiple RAM configurations, and cleaned up driver. [Nate Woods]
- [MTX512] Fixed regression introduced in 0.96. (previous fix was not fully committed properly) [Gerco Ballintijn]
- [MTX512] Fixed BASIC loading routines. (bugs #754, bug #769) [Gerco Ballintijn]
- [MTX512] Added stub calls for the MTX parallel printer port. (bug #755) [Gerco Ballintijn]
- [MTX512] Fixed memory management. (bug #770) [Gerco Ballintijn]
- [MTX512] Added printer support. (bug #774) [Gerco Ballintijn]
- [NASCOM1] Fixed regression introduced in MESS 0.96. (bug #758) [Nate Woods]
- [PET] Implemented RAM configuration support. [Nate Woods]
- [SGI] Improved emulation of the system ASICs, improved Newport video emulation, improved WD33c93 SCSI emulation, preliminary sound. All three systems in ip22.c now start up OK. [R. Belmont, Ryan Holtz]
- [SMS] Various fixes. (bugs #765, #766) [Wilbert Pol]
- [SMS] Removed hacked drivers smsu13h and smse13h. [Wilbert Pol]
- [SPECTRUM] Fixed regression introduced in MESS 0.96. (bugs #726, #761) [Nate Woods]
- [SVISION] Fixed regression on 32KB cartridges. (bug #776) [Nate Woods]
- [VECTREX] Specified aspect ratio. (bug #777) [Nate Woods]
- [Z88] Fixed regression introduced in MESS 0.96. (bug #762) [Nate Woods]
- [ZX] Implemented RAM configuration support. [Nate Woods]

User Interface Changes:

Imgtool Changes:

Source Changes:
- The core is based on MAME 0.102. This incorporates all features of the update to this core. [MAME team]
- Merged COMPX/CONSX into COMP/CONS as per the new convention in MAME. [Nate Woods]
- Fixed crash when launching console games without required cartridges. (bug #746) [Nate Woods]
- Added RAM configuration info to -listxml. [Nate Woods]
- [Messtest] Now fully errors out when a blank screenshot is generated. [Nate Woods]

MESS Official Site
MESS 0.102

History.dat 1.05b Released

The MAME History.dat project was updated.

History.dat Official Site
History.dat 1.05b

    Tuesday, November 15, 2005
PocketGBA 051115 Released

A new version of PocketGBA, a GBA emulator for pocket PCs has neen released.
Be aware that this is a test version and might have problems so be sure to notice the author if you have any.

For more info you can visit the Official Site.

Many thanks to wraggster for letting me know on the IRC. :)

PocketGBA Official Site
PocketGBA 051115

Hoxs64 Released

14 November 2005 v1.0.3.10
1) Fixed instance corrupted sideborder graphics introduced in release (v1.0.3.8).
The problem was visible during a decreasing X Scroll in raster cycle 56.

Hoxs64 Official Site

Hands-on with the Xbox 360!

Lucky me!

My first impressions of Microsoft's Xbox 360.

Click here for the full story.


    Monday, November 14, 2005
MAME32 0.102 Released

MAME32 was updated to match the latest MAME version.

For more information you can visit the Official Site.

MAME32 Official Site
MAME32 0.102

Spotlight On Stef

The Emulation64 Network staff is proud to present another spotlight interview just for your reading pleasure.
This time we focus our spotlight on Stef who is best known for his open source Genesis emulator Gens.

Here's a small bit from the interview:

Q :  Are you currently working on any other projects besides GENS?
A :  No more, I'm back to Gens and 100% (which is unfortunatly not much) to Gens.

Head over to the spotlight on Stef to read the full interview.

Spotlight On Stef

MAME, MAME32FX and MAME Plus! 0.102 Released

A new version of MAME has been released a while ago. MAME32FX and MAME Plus! were also updated to match this new version. You can view the changes in this MAME version by clicking here (MAMEDev.com).

MAME32FX Changes:

# Updated to MAME 0.102 - MAME32 0.101u5

- Fixed in a better way MAME Testers bug Gunlock097u2Yel.
- Fixed MAME Testers bug Gekirido096u3Gre.

MAME Plus! Changes:


* more stable M68K DRC core
* fixed crash when toggling command list or cheat shortcut menu
* fixed word wrapping for double-byte characters
* a clearer gfx decryption code for kof2002b [iq_132]
* separated horizontal / vertical Resolution treeview [ZetaMAME32]
* IPS Reloaded v2 will be released in a couple of days

As always you can visit the Official Page of each project for more information.

MAME Official Site
MAME 0.102

MAME32FX Official Site
MAME32FX 0.102

MAME Plus! Official Site
MAME Plus! 0.102

Xebra 13-11-2005 Released

I've just read over at NGEmu that a new version of the Japanese Playstation emulator Xebra has been released.
Unfortunately a change log is not included in the archive so I can't say what's new in this release.

If you can read Japanese you can visit the Official Site for more information.

Xebra Official Site
Xebra 13-11-2005

ScummVM PlayStation 2 port, Release Candidate 2

- Zlib was added
- ScummVM looks for a ScummVM.ini in the CD/DVD's root directory before falling back to the one on the Memory Card
- Disc swapping was fixed
- PAL/NTSC detection was fixed
- Autosaves are now written every 15 minutes instead of every 5 minutes

ScummVM PlayStatio 2 port thread

EmuZWin 2.7 Release 2.2 Released

[-] Font in the Debugger fixed.
[-] Auto-completion in the Assembler editor fixed.
[-] RST instruction in the Disassembler fixed.
[-] Loading memory block (Load and Compare dialog) fixed.
[-] Unpressing RShift fixed (when LShift and RShift were mapped to some different Spectrum keys, pressing and releasing it together got in result that key correspondent to RShift left "pressed").
[-] In some cases when Pentagon was selected after resetting Spectrum, ROM image from S128 was loaded, fixed.

EmuZWin Official Site
EmuZWin 2.7 Release 2.2

    Sunday, November 13, 2005
SSF 0.07 Alpha R13' Released

A new verion of the Japanese emulator SSF has been released.

If you can read Japanese visit the Official site form more information.

SSF Official Site
SSF 0.07 Alpha R13'

Hoxs64 Released

12 November 2005 v1.0.3.9
1) Fixed some corrupted sideborder graphics introduced in the previous release (v1.0.3.8).

Hoxs64 Official Site

EmuZWin 2.7 Release 2.1 Released

[+] An option added "Caps on Arrow Keys", which allows to disable this behavior which is on by default. (Useful for games with a Cursor keys keyboard, which do not like Caps Lock therefore).
[-] Pressing Alt+'0'..Alt+'9' crashed the emulator if it was not in NetPlay mode. Fixed.
[-] In the Debugger, breakpoints on Port Write fixed (just were not implemented, but setting such breakpoint was crashing the emulator). Turning on/off separate breakpoint in the Breakpoints Dialog while running could crash the emulator, fixed too.
[+] Very special effect added, Equispaced Frames. It is intended for Anti-Slowdown War (sometimes game speed depends a lot of amount of objects to draw on screen, and in that case game become slower for a time). This effect allows to eliminate this behavior: all frames become equidistant, and in some cases game is running smoother. But sometimes speed become too fast, so do not forget to select another custom speed. And, for some games this mode should not be on while it is loading or showing menus, so to switch the mode quickly, key combination Alt+Q is reserved for turning this effect on/off.

EmuZWin Official Site
EmuZWin 2.7 Release 2.1

bsnes 0.014 Released

This version adds speed regulation, greatly improves PPU rendering, and increases speed by ~30% over the previous version.

• Rewrote offset-per-tile mode emulation, should be correct now. Fixes Chrono Trigger, Contra III, Tetris Attack, etc.
• Fixed a bug with HDMA occuring during interrupts. Fixes Tales of Phantasia souond test screen
• Updated compiler to Visual Studio 2005, and enabled profile guided optimizations
• Added conditional compilation of debugging functions (faster without them)
• Added conditional compilation of core classes as pointers (allowing polymorphism) or objects (allowing inlining). The latter results in a speed increase
• Small fixes to BG and OAM rendering routines
• Corrected sprite tile bounds wrapping
• Corrected sprite rendering in hires video modes
• Rewrote color add/sub routines, should be correct now. Fixes Illusion of Gaia menu, etc.
• Optimized video blitting routines, will temporarilly break mixed video mode screenshots
• Prevented selecting menu options via return key from being recognized as keypresses by the emulator
• Added system speed regulation (60hz/NTSC or 50hz/PAL)! Many thanks to kode54, GIGO, and Richard Bannister for their assistance

I disabled the debugger and polymorphism, and enabled profile guided optimizations for this build, to maximize speed. The debugger and polymorphism can be re-enabled via uncommenting the respective #defines in src/base.h and recompiling, or bsnes v0.013 can be used. I may start releasing two separate builds in the future... not sure yet.

bsnes Official Site
bsnes 0.014

NEOGEO CDZ 20051113 Released

Another version of the Japanese Neo Geo CD emulator NEOGEO CDZ has been released. The source has also been updated.

If you can read Japanese you can visit the NEOGEO CDZ Official Site for more information.

NEOGEO CDZ Official Site
NEOGEO CDZ 20051113

Project64 RDB 1.6.015 Released

Smiff posted another RDB and GameFAQ update for Project64.
RDB updates fix configuration problems on some games and add new games to the ROM database of PJ64.
GameFAQ updates help fixing possible problems with games and has information about games with problems that cannot be fixed.

For more information you can visit this thread on EmuTalk and the Project64 Official Site.

Project64 Official Site
Project64 RDB 1.6.015

    Saturday, November 12, 2005
NEOGEO CDZ 20051112 Released

Another version of this NeoGeo emulator has been released, page is in japanese so I can't provide a list of changes.

NEOGEO CDZ Official Site
NEOGEO CDZ 20051112

Hoxs64 Released

12 November 2005 v1.0.3.8 : Possibily the worlds first emulator to fool "Emu-fuxx0r v2".
1) Cycle based sprite emulation.
2) "Emu-fuxx0r v2" by Plush2K compatibility. The "Quick speed" toggle must be switched off to pass the "Emu-fuxx0r v2" test. This is because the "Quick speed" toggle disables the SID emulation.
3) DExx memory compatibility.
4) SID digi boost option.

Hoxs64 Official Site

    Thursday, November 10, 2005
ScummVM PlayStation 2 port, Release Candidate

The first binary release of the PlayStation 2 Port has now been posted to our forums in this thread. It was not added to the download pages as it still needs some testing. If you've got a PlayStation 2 with a modchip, grab it and tell us about your results.

ScummVM Official Site
ScummVM PlayStation 2 port, RC 1 thread

ZSNES WIP November 9th Released

• ALL: Fixed BG latches for modes 2 and 4 to be 13 bit (fixes Star Fox). [pagefault]

ipher's ZSNES WIP Site
ZSNES WIP November 9th

EmuZWin 2.7 Release 2.0 Released

[+] An option added "Emulate Kempston on Numpad", which allows to disable this behavior which is on by default. (Useful for notebooks and for some Spectrum programs which do not allow keys defining when Kempston presence is detected).
  While saving Hobeta files from Disk Browser, undesired characters in file names are substituted with its hexadecimal code %xx, and an underline character is added to undesired file names (such as PRN.*).
  Faster a bit Disk Browser indication.
[-] "Jump to block" and "Stop if 48" commands in TZX load fixed.
  More exact implementation of command "STOP TAPE" in TZX.
[+] Auto-detection of two-sided tapes added while loading TAP or TZX from the ZIP archive. If answered "Yes", both sides are loaded concatenated.
[+] New option "Disable Sticky Keys (Accessibility feature) while running" added. Turned on by default.
[-] Assembler fixed for some rare errors (leading to infinite loop of the emulator though, bad). Thanks a lot to Derek for a definitive bug report!
[-] Map Builder fixed. (The error is from version 2.6 when memory allocation changed for Spectrum memory blocks, sorry).

EmuZWin Official Site
EmuZWin 2.7 Release 2.0

    Wednesday, November 09, 2005
bgb 1.11 Released

fixed problem with saving color schemes. show ram values in cheat searcher. analog joystick can be used with mbc7. cpu registers can be changed in debugger. various fixes.

bgb Official Site
bgb 1.11

    Tuesday, November 08, 2005
NEOGEO CDZ 20051109 Released

A new version of this NeoGeo emulator has been released. Since I don't know japanese I can't provide a list of changes due to the page being in japanese.

NEOGEO CDZ Official Site
NEOGEO CDZ 20051109

History.dat 1.05a Released

The MAME History.dat has been updated.

History.dat Official Site
History.dat 1.05a

clrmamepro 3.81a Released

A new version of this ROM auditing program has been released.

• misc: used updated zipclass library
• misc: using xml's build attribut as exe-based version tag
• misc: showing version column in profiler
• misc: html report lists full path of the datfilefolders
• fixed: rebuilding not-separated biosroms shows biosset name as rebuilt

clrmamepro Official Site
clrmamepro 3.81a

    Monday, November 07, 2005
NEOGEO CDZ 20051107 fix1 Released

A new version of NEOGEO CDZ, a Japanese Neo Geo CD emulator for Windows has been released.
Unfortunately the changes for this version are in Japanese so I can't really tell what's new.

For more information and the source you can visit the NEOGEO CDZ Official Site.

NEOGEO CDZ Official Site
NEOGEO CDZ 20051107 fix1

Project64 RDB 1.6.014 Released

After some months without updates Smiff posted another RDB and GameFAQ update for Project 64. You can view the full list of changes in this EmuTalk thread.

Head over to the Project64 Official Site for more info.

Project 64 Official Site
Project64 RDB 1.6.014


    Sunday, November 06, 2005
ZSNES WIP November 5th Released

ipher has posted another WIP build of ZSNES.

• ALL: Updated BG scroll register behaviour using anomie's formula. Got it done thanks to pagefault, too. [grinvader]
• ALL: Fixed small screen extra line issues (fixes Super Metroid annoying line issue). [pagefault]
• ALL: Fixes for DMA, so we can have the recent improvements without breaking tons of other game. (SSF2, SFA2, FFMQ, TOP, CT, YI, Probably others). [pagefault]
• SDL: SCons now using parsegen the right way [Snarius]
• TOL: Architecture detection tool which may be used for various purposes. [Nach]
• SRC: Updated tools compile info and 'make tools' for new tool. [grinvader]
• SRC: Typo fix in todo list. [grinvader]
• SRC: Cleanup (whitespace & useless EXTSYM). [grinvader]

ipher's ZSNES WIP Site
ZSNES WIP November 5th

    Saturday, November 05, 2005
MAME32FX, MAME Plus! and MAME32 0.101u5 Released

MAME32FX, MAME Plus! and MAME32 have been updated to match the latest MAME diff.

Changes for MAME Plus!:

* brand new IPS features:
o easier context menu selection with unlimited combinations
o snapshot support
o multi language description. Chinese and English (incomplete) is currently available
o applying IPS at the time of rom loading
o rom crc validation support
o IPS Reloaded v1:

- modulized IPS, most IPS have their specific functions
- converted some legacy IPS to work with encrypted romset
* thanks to Flycboy who spent valuable time and effort making and testing
* please purge old IPS dir

* M68000 DRC:
o more efficient cache memory usage
o skip code change detection for static ROMs
* fixed crash when listing a long cheat (e.g. sfa2)
* fixed group view sorting for Japanese game list (post #975 on Japanese board)
* fixed tenkomor crash for Intel build
* fixed neonopon crash
* reverted v0.101u4 change to ms4plus romset
* added KOF 2001 Plus (set 1-2), Matrimelee (bootleg), KOF 2002 (bootleg, Plus set 1-3 , Magic Plus)
* changed some MAME32 GUI text to better match official core. e.g. Zoom > Force zoom level, Scanlines > Scanline intensity

MAME32FX Official Site
MAME32FX 0.101u5

MAME Plus! Official Site
MAME Plus! 0.101u5

MAME32 Official Site
MAME32 0.101u5

64th Note 1.0 beta 23 Released

A new beta version of the USF-plugin for Winamp has been released.

* AI FIFO full setting added (Excitebike 64), uses _enableFIFOfull tag

64th Note Official Site
64th Note 1.0 beta 23

MAME diff 0.101u5 Released

A new diff file has been posted for MAME.

Complete list of changes can be found here

All known problems caused by the memory system changes in u1 are fixed, so if you've been waiting for a release to play with, this is the one.

MAMEDev Official Site
MAME diff 0.101u5

    Friday, November 04, 2005
GameEx 5.16 Released

A new version of this frontend has been released.

- New option in the install to place GameEx directly to the MCE Start menu as 'My Games'
- Fixed flickering when manually navigating through slide shows.

GameEx Official Site
GameEx 5.16

Gens32 Surreal 1.29 Mermaid R2 Released

A rebuild of the latest Gens32 has been released.

This is a rebuild version of Gens32 v1.29 Mermaid.
R2 Changes:
1) Some stuff on display.
2) Fixed a bug, which can not load roms when VSync in full screen mode was on.
3) Low Idie when minimized.
4) Open and closes faster now.

Gens32 Official Site
Gens32 Surreal 1.29 Mermaid R2

    Thursday, November 03, 2005
NEOGEO CDZ 20051104 Released

Another version of NEOGEO CDZ has been released.
As always you can visit the Official Site for more information.

Thanks to Dalthon for the news.

NEOGEO CDZ Official Site
NEOGEO CDZ 20051104

SMSAdvance 1.1 Released

A new version of SMSAdvance, a SMS emulator for the Game Boy Advance has been released.

- Added sprite following (somewhat).
- Fixed background color (lots of games).
- Fixed Game Over screen on Rambo III.
- Fixed sprite bugs on Codematers game in scaled mode.
- Optimised CPU abit, again.

SMSAdvance Official Site
SMSAdvance 1.1

MAME32FX 0.101u4 Released

MAME32FX, a MAME variant has been updated to match the latest MAME diff version. Here are the changes for this version:

# Updated to MAME 0.101u4 - MAME32 0.101u1

- Fixed MAME Testers bug Dirtfoxj063Gra.
- Removed V60 CPU core changes. (As MAMEDev requested)

For more information and the source you can visit the Official Site.

MAME32FX Official Site
MAME32FX 0.101u4

    Wednesday, November 02, 2005
NEOGEO CDZ 20051101 Released

A new version of the Japanese Neo Geo CD emulator NEOGEO CDZ has been released.

Since the changes are in Japanese I can't tell what the changes are but you can visit the Official Site if you're interested.

Thanks to Hawq for the info :)

NEOGEO CDZ Official Site
NEOGEO CDZ 20051101

    Tuesday, November 01, 2005
fmsxDS 0.03 Released

A new version of this MSX emulator for the Nintendo DS has been released. Since I don't know japanese I can't provide a list of changes.

fmsxDS Official Site
fmsxDS 0.03

Spotlight on Urchin

A new spotlight has arrived here at the Emulation 64, this time it's all about Urchin! Urchin is the author behind the c64psp emulator, a port of Christian Bauer's Frodo C64 emulator for the Sony PlayStation Portable.

A snap from the interview:

Q : Could you give us some information regarding the current state of your projects?

A : I have some ideas for a couple of utilities and also a side project for c64psp. I don't want to give too much away at the moment, but it will be very cool if it works out.

Head over to the spotlight on Urchin to read the full interview.

Spotlight on Urchin

DGEN PSP 1.11 Released

A new version of the DGEN port for the Sony PlayStation Portable has been released. Since the site is in japanese and I don't know japanese you'll have to live without a list of changes. What I can make out from the site is that it now comes with an english readme.

DGEN PSP Official Site

ZSNES WIP October 31st Released

ipher has posted a new WIP build of the SNES emulator ZSNES.

- ALL: Some DSP-3 stuff before I go mad. [Nach]
- ALL: More x86-64 fixes. [Nach]
- WIN: Fixed bug in highres mode with HQ4x. [MaxSt]
- SDL: Major update to the autoconf script: cleanup and a nifty cpu detection code by Nach to optimize architecture properly with most cpus. [grinvader]
- SRC: Updated configure script [grinvader]
- SRC: Added ifndef to preproccessor. Really cleaned up the source. Added framework for upcoming features. Outputted file is now optimized a bit. (parsegen) [Nach]

ipher's ZSNES WIP Site
ZSNES WIP October 31st

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