Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network


    Thursday, November 30, 2006
GameEx 7.07 Released

• Fixes to Caller ID and Exit Plugins

• Fixes error when opening MCE or pressing green button when GameEx running
• Fixes an issue with Vista build 6000
• Fixes to speech plugin

GameEx Official Site
GameEx 7.07

    Tuesday, November 28, 2006
MAME GP2X 3.7 Released

- New playable games added by Pepe_Faruk (MAME 0.35b11):
Ambush (ambush), Galivan - Cosmo Police (set 1) (galivan), Galivan - Cosmo Police (set 2) (galivan2), Dangar - Ufo Robo (set 1) (dangar), Dangar - Ufo Robo (set 2) (dangar2), Dangar - Ufo Robo (bootleg) (dangarb).
Thanks Pepe_Faruk for all your great work!.
- Updated the ClrMAME Pro DAT with the latest romsets.
- Some compatibility fixes in the DrZ80 core.
- Some changes to get better timing and sound.
- Video Sync Off option works again.

MAME GP2X Official Site

    Monday, November 27, 2006
PicoDriveDS 0.1.6 Released

• Added Max Media Dock FAT support (thanks chishm/Bonic)
• Added EZ4 FAT support (thanks cory1492/Rudolph)
• Reduced memory usage, 3MB ROMs should work again
• Added EXPERIMENTAL support for using the additional RAM on SuperCard SD carts to load ROMs larger than 3MB. This comes with the standard warning that this feature may cause file corruption on your SD card. The SCSD may also keep the Genesis ROM in GBA ROM space after a reboot, causing PicoDriveDS to see it as an appended ROM and crash on startup - to fix this issue simply power down, take the SCSD out, and wait a few seconds.

PicoDriveDS Official Site
PicoDriveDS 0.1.6

Osmose 0-8-0 Released

- Implement support for zoomed (16x16, 16x32) sprites.
Corrected games: Nba_jam.gg, doraemon_waku_waku_pocket_paradise-gg-jp.gg, VR-trooper, X-Men - Mojo World, Virtua Fighter mini, Earthworm jim (SMS and GG) uses 16*32 sprite :/ And a few other one.
- Add option -irqhack: cpu->step() just before generating IRQ. This solve a few game lockup. Thanks to Charles Macdonalds for the solution.
New games working: Chicago Syndicate, Zool (SMS/GG), Monster Truck War, Sega Chess
- Add support for Korean Memory mapper. Mappers are now method-pointer driven instead of selected in wr8() with if/else condition.
- Add row 24-31 scrolling lock.
- Add embedded database with CRC32 of games that need specific options. User don't need to look for good option anymore.
- Modify the Debugger. It's now based on event (On @write, EI, DI, VDP IRQ asserted ect...).
- Correct page 0 banking. ROM at 0x000 - 0x400 is no more swapped if page 0 is changed. Spacegun now works.
- Rewrite IRQ system. IRQ generation is more accurate now.
New game working: Castelo Ra Tin Bum (Brazil) [b1].sms, Castelo Ra Tin Bum (Brazil) [!].sms, Joe Montana's Football GG, GP Rider, Spider-Man - Return of the Sinister Six (JUE).gg, Spider-Man - Return of the Sinister Six (JUE).sms, Last Action Hero (UE)[!].gg, Star Wars (collision detection).
- Add josytick support. (-joy option)
- Simplification of input handling in OsmoseCore.cpp. It's faster.
- make port 0x2 return what was written.
New game working: Primal Rage GG, Stargate GG, Pac Attack GG, Mortal Combat II GG, Griffin GG
- Modify code to avoid all GCC 4.1.1 warnings.
- Major speedup on Bilinear video filter.
- Remove -time_limite option.

Osmose Official Site
Osmose 0-8-0

clrmamepro 3.96 Released

• added: support for split chds (new feature since MAME .110u3)
• misc: simplified chd decompression checks on fastscan
• misc: chds from inactive sets don't get marked as unneeded anymore
• misc: "move to" message in wrong placed chd info is now always shown
• fixed: enabled headers don't get reset by "clear cache"

clrmamepro Official Site
clrmamepro 3.96

    Sunday, November 26, 2006
PS1P Alpha 1 - Playstation Emulator for the PSP Released

Tonight Finally is the release time of PS1P the PlayStation Emulator for the PSP. Anonymous Coder has now agreed to release the first Alpha of his Playstation Emulator for the PSP.

This release was to be a Single Game release but AC contacted me today and changed his mind so thats great for you all, heres what he emailed me:

The wait is worth it. I'm releasing a version that will run anything. ISO, BIN, Z and ZNX.

The rest you know. scph1001.bin and images in the __SCE__ps1p directory.

This version has some compatibility problems which I plan to fix soon, for example the FF7 intro movie doesn't run. You can play the game though, just get past the intro using a standard PC emulator (PCSX, ePSXe, ...) and copy over the memory card file ( mcd001.mcr or mcd002.mcr).

Use L+R+ up/down to tweak the CPU timing.

I think L2 and R2 aren't working at the moment too.


P.S.: to make things clear. This emulator has nothing to do with PCSX, psx4all or any other emulator already released. The only thing I did was use for the game selection screen, the same font code that psx4all uses--it's from some GP2X demo/app.

PS1P Release Page

    Saturday, November 25, 2006
GameEx 7.03 Released *updated to 7.05*

• Image file size of both gameex.exe and hideos.exe 76kb smaller (faster)

• Fixes all known issues with Plugins
• Fixes auto update not installing all files and updating the configuration (for future versions)
• Thanks to HeadKaze, Lingpanda, DJRobx, HanSolo and everyone on the forum for their help last few days

• This version of GameEx introduces a plugin system
• There are three new plugins included and a new plugin manager application
• There is a caller ID plugin and a password exit plugin both by Ben Baker
• In addition a simple speech plugin which speeks the names of games is included
• If you can code in .net you too can get involved, and this is something that I plan to extend to be able to allow complete modules to be coded for GameEx
• A big thanks to Ben Baker who helped me imensly with all this and still is. Ben is also working on a LedWiz and LCD plugin that should be available shortly
• For registered users there's enhanced internet radio with shoutcast browsing, 1000's of stations, and a favorites manager
• GameEx setup wizard 1.52 by Ben Baker
• Fixes prompting to update the game list everytime a configuration setting is changed
• Fixes volume up for SlikStik users
• Should hopefully fix create MAME videos for some users
• The final stages of the GameEx install should now be quicker

GameEx Official Site
GameEx 7.05

PSPCAP32 1.1.4 Released

- Add "fit height" zoom mode
- Speed limiter is set to 50fps max (instead of 60fps)
- Bug fix in PNG screenshots (bad colors)
- Bug fix in sound tick menu (psp crash)

PSPCAP32 Official Site
PSPCAP32 1.1.4

DEmul 0.1 Released

DEmul is a Dreamcast emulator for Windows. It is developed by Wind, ajax16384 and CaH4e3. Even though this is the first release of DEmul, it already supports running commercial software (games) and has various features such as save states.

Here's the list of the features taken from the help file that comes with DEmul:

No open-source for this time, sorry...
Plugin system for GPU and peripherals (SDK and docs will be available later)
SH4 Dynarec (fast and furious) and Interpreter (more accurate and compatible) modes
MMU support (for Interpreter mode), Exceptions and Interrupts emulation
Sound support (still imperfect)
Four input ports up to 5 devices each
DC Keyboard support
Standard/VGA video modes
TPU speed adjusting
VMS manager
Savestate support up to 10 slots (about 2-15Mb in size each)
Original BIOS and Flash files needed (not included in release)

DEmul Official Site
DEmul 0.1

    Friday, November 24, 2006
Ootake 0.82 Released

- "Fast Seek" was added to "Speed" menu. When a fast CD drive is used, the time of the CD seek is shortened. - When CD drive not fast is used, the noise might mix with a built-in sound source at the CD seek. In that case, leave the check removed (default).
- "Start FastSeek" was added to "Setting"->"CD Drive" menu.
- In event scene of "Ys IV", the problem that the screen and the voice shifted occasionally was solved. - When CD drive not fast is used, it is likely to shift still a little. In that case, use virtual CD drive software.
- In event scene of "Ys IV", the problem being uncommonly drawn to the noise of one line was solved.
- In "Nectaris", the problem that the scroll of the map has slowed was solved. I think the operation timing of other software has approached a real machine, too.
- In "Wonder Momo", the problem that the borderline of the division scroll flickered occasionally was solved.
- When "Open bram Folder" of "File" menu is executed, the "bram file (buckup memory RAM file)" is updated. - The update of "bram file" is done at "The state is saved" or "Ootake is ended", too.
- When the "HES file (sound file of PC Engine)" is opened, it is automatically set to the "BigSoundBuffer"(The sound buffer is enlarged. And, the frame rate is lowered.) mode.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 0.82

NesterDS 0.3 Released

- Vastly improved compatibility by fixing several mapper problems.
- Got rid of alternate-line rendering.
- Lots of speed-ups (better DTCM management, changed screen writes to occur during actual scanline routines, lots of other stuff).
- Converted code-base to pure C, moved to devkitARM r19b.

There were lots of changes that I've forgotten about in here, this was sitting around on my hard drive half-finished for months. I was also working on converting expensive PPU routines to ARM, but that was also unfinished. The included source has some of the ARM routines that I did finish.

NesterDS Official Site
NesterDS 0.3

PSPTHOM 1.0.2 Released

- Bug fix in Render mode x1.25 (missing pixels)
- Add help menu
- Increase the volume

PSPTHOM Official Site

    Wednesday, November 22, 2006
PSPCAP32 1.1.3 (gold edition) Released

- Emulator menus reorganization (new menu for settings)
- New feature to save and load a distinct setting file for each games
- Delete files option (in the file selector)
- Add speed limiter option
- Screenshots are now saved in PNG format instead of BMP
- Multiple keyboard mappings feature developped by Pou-chan in PSPMSX: You can now toggle between 3 different keyboard mapping using LTrigger and RTrigger keys
- Add help menu !

PSPCAP32 Official Site
PSPCAP32 1.1.3 (gold edition)

    Tuesday, November 21, 2006
clrmamepro 3.95c Released

• added: profiler popupmenu option to select profiles by regular expressions
• misc: made the setinformation button a little bit bigger
• misc: next/prev set in setinfo view jumps to the next 'active'
• fixed: falsely show different-task-locked unneeded set as misplaced chd
• fixed: bad zips aren't listed in the warnings window (set name check only)

clrmamepro Official Site
clrmamepro 3.95c

    Sunday, November 19, 2006
PSPTHOM 1.0.0 Released *updated to 1.0.1*

1.0.1 :
- Add Sound support !
- Add Render modes (Normal, x1.25, x1.5)
- Add a second joystick
- Clean Virtual Keyboard
- Code cleaning

- Intial release

PSPTHOM Official Site

PCSX2 0.9.2 R2 Release!

PCSX2 0.9.2 a PlayStation 2 emulator, just got a quick upgrade to sort some bugs out, heres whats on the official site:

This fixes an assortment of issues found briefly after 0.9.2's original launch. It is strongly advised that people get this build of 0.9.2 over the initial release.
     Compatibility regression with Vampire Night resolved.
     Final Fantasy X now works for most regions.
     Fixes Crash when using config>patches
     Frame Limiting is now more accurate.
     Improved zeroGS, Disgaea 2 menus are now solid.
     P.E.Op.S SPU2 updated to include threaded mode (usefull for video recording).
     Screen Saver / Power Saving now disabled when running PCSX2.
Just to cure our collective headaches "warnings about default.xml" being blank, or "patches not found", are mearly information, they do not in any way effect PCSX2's compatibility or performance.

We are releasing via torrent and http, please seed for as long as possible with the torrents, we recommend uTorrent as a client!

Official PCSX2 Site!
Official Screenshots Thread - Post your shots from PCSX2 0.9.2 here!
Files Pack - 7zip format, grab 7zip from www.7-zip.org
Installer Pack - Executable installer, for the lazy types
Downloads Section - For those of you wanting to use http transfer, rather than torrent.

    Saturday, November 18, 2006
PCSX2 0.9.2 Release!

PCSX2 0.9.2 a PlayStation 2 emulator is here! Here is what the official site had to say:

This release brings several important changes to PCSX2, enhancing compatibility and adding several new aspects to the emulator.

     ADMA has been added to PCSX2, most (if not all) game videos will playback audio, many games now have their music and speech effects.
     Counter fixes stopping games hitting long pause syndrome, or crashing.
     Enhanced MTGS / DC stability, great for those with Dual Core CPUs.
     IPU improvements, more game videos will now run.
     VIF fixes, allowing for many games to run or look better.
     VUrec fixes, improving ingame graphics when under VU recompilation

Also included with this release is the new Patch Browser and Patch Finder, the patch browser, allows you to search memory with the tools and functions you would be used to with a cheat searcher.

The Patch Browser will allow you to enable and disable parts of the patch during gameplay, eg; enabling Infinite Lives etc!

HOWEVER!! - These features are not completed yet, enumerator's and other features are not present, and the patch browser lacks functionality! You can still use the patch finder, and an example XML file with notes is included with this release (in the root dir of PCSX2), and the new format XML files can be used by PCSX2!

PCSX2 0.9.2 also comes with a new zeroGS plugin, which increases graphical support for several games and fixes some of the bugs found in the previous version(s).

We're going to save ourselves some hassle next! We're aware many people want to play Final Fantasy X on PCSX2, as you maybe aware the game is now fully playable, however we would like to make two very important notes:

     PEOPS CDVD plugin must be used!
     MTGS can cause some crashes, they are rare, but if the game crashes, switch to single core mode for awhile!

We are releasing via torrent initially, please seed for as long as possible, we recommend uTorrent as a client! Direct download from the site will be available once initial flood has hit!

Official PCSX2 Site
Official Screenshots Thread - Post your shots from PCSX2 0.9.2 here!
Files Pack - 7zip format, grab 7zip from www.7-zip.org
Installer Pack - Executable installer, for the lazy types!

    Friday, November 17, 2006
Ootake 0.81 Released

- The interrupt processing has been improved, and the speed was elaborately adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was played, the problem that the message display fell into disorder occasionally was corrected. I think the operation timing of other software has approached a real machine, too.)
- At the start of "Chase H.Q", the problem being displayed for drew extra was solved.
- When the stage of "S.C.I" was cleared, the problem that an extra drawing is uncommonly displayed was solved.
- In the demo scene of "PC Denjin", a part of drawing that was not correct was corrected.
- In the "high score display scene" of "Puyo Puyo CD", the raster scroll became accurate.
- When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be executed automatically.
- When "Screen" menu sets "None Stretched", the bug with the game that did a wrong drawing was corrected.
- "MoreEarly RasterTiming" menu was added to "CPU" menu.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 0.81

    Thursday, November 16, 2006
MAME GP2X 3.6 Released

- Fixed: The sound was muted after playing games with encrypted roms (e.g. CPS-1 Q-Sound games). Thanks to Chui.
- Fixed: Bosconian (among many others) are working again, the problem stands since v2.2. Thanks to Chui.
- Fixed: Sound in Battle Zone fixed. Thanks to Slaanesh.
- Fixed: Pang and Super Pang were not running since v3.4.
- Fixed: When closing game Berzerk the GP2X hangs-up.
- Added the auto-run capability. If you want to use this feature, turn it on in the settings menu of the GP2X. Thanks to subcon959.

MAME GP2X Official Site

    Wednesday, November 15, 2006
PSPInt 1.0.7 Released *updated to 1.0.8*

- Minor bug fix: save settings didn't work properly in v1.0.7

- Emulator menus reorganisation (new menu for settings)
- Icons and background images modification
- The percent of battery left is now displayed in the emulator window
- Add a watchdog to automatically return to the emulator menu when the battery is very low (< 5%)
- New feature to save and load a distinct setting file for each games
- Delete files option (in the file selector)

PSPInt Official Site
PSPInt 1.0.8

    Tuesday, November 14, 2006
clrmamepro 3.95b Released

• added: separated disk 'merge tag' handling from rom merge tag handling in profiler options window. The default value is 'enabled', so you don't have to double the konami80 chd anymore (and the upcoming DDR ones).
• added: create folder button for small profiler folder selection window
• added: 7z/rar support for About's drag'n drop feature
• added: 7z/rar support for About's Search CRC32 in Folder feature
• misc: garbage collection file list only appears when files were found
• fixed: not fixed wrong named disks falsely reappear as unneeded disks
• fixed: fix wrong size fails for write protected files / archived files
• fixed: batchrun fails for multiple exe based profiles

clrmamepro Official Site
clrmamepro 3.95b

    Monday, November 13, 2006
ZSNES WIP November 12th Released

• ALL: Reverted a fix for joystick 2 because it broke some games. [Jonas Quinn]
• ALL: Updated the bg scroll registers. Michael Jordan - Chaos in the Windy City is fixed. Thanks to byuu for the information. [Jonas Quinn]
• ALL: Player 2's default up key is now "J" instead of "K" (for your sanity). Also, the Keyboard/Gamepad option for the non-DOS ports has its option name expanded. [Deathlike]
• ALL: Seta 11 support. Thanks anonymous donor and Jonas Quinn. [Nach]
• ALL: Removed the "extra box" when clock or FPS counter is in use. Beware of the stack! [Deathlike]
• ALL: Improved support for SRAM concerning second ST cart. [Nach]
• ALL: Now got mapping done correctly for dual ST, no more special attack crashing. Note this code is messy and some things can be handled better. [Nach, Jonas Quinn]
• W_S: Added more restrictions to the Set Custom Res button. The resolution is set+changed only when the res inputted is within the possible min/max. Also, when the button sets a resolution that is less than 298x224, it will automatically turn off Keep4_3Ratio. [Deathlike]
• W_S: Fix the HQx mode from changing or possibly crashing ZSNES when toggling VSync or Triple Buffering. [Deathlike]
• WIN: Removed resolution resizing while using the NTSC filter under a Windowed mode. [Deathlike]
• SDL: Fixed weird battery stats on Linux with some strange Dell laptops. Thanks Dan for testing. [Nach]
• SDL: Battery support for FreeBSD, NetBSD, OpenBSD, DragonFlyBSD, and FreeBSD derivitives such as Debian's kFreeBSD. [Nach]
• SDL: Battery code now works for Mac OS X too. [drizztbsd, Nach]
• SDL: Fixes for Mac OS X. [Nach]
• SDL: Make stack non executable for ELF. Thanks drizztbsd. [Nach]
• SDL: Made touch usage more compatible, also upped zlib version requirement. [Nach]
• SDL: 1024x896 ODR W should have been able to use HQ2x in the first place. [Deathlike]
• SDL: Fixed display for OpenGL modes for pressing the "+" button in the GUI state selection screen and frame/auto-frame skip screen. Some archaic code cleanup. [Deathlike]
• DOS: Cleaning up handling of input in zloader. Can now set via command line player 1 and 2 to any input in DOS. [Nach]
• MOV: Always delete old MZTs when creating a new ZMV. [Nach]
• MOV: Fixed crash when recording a movie from reset. [Nach]
• MOV: Movie appending now works if append data is there (basically there if you create a movie after this commit). [Nach]
• MOV: Some cleanup to movie related code. Movie stopping is now prepped to allow appending. [Nach]
• MOV: MZTs naming improvement, as well as code cleanup. Can now use 100 states there too. [Nach]
• GUI: Now selected input is highlighted in input selection box. [Nach, Jonas Quinn]
• GUI: For the sake of the GUI, some reordering had to be done. While doing this, I have unleashed the untested 5th player option for the parallel port. Make sure to reset your gamepad selection in the DOS port. [Deathlike]
• GUI: Fixed a cosmetical issue in the F3 menu after hitting up or down. [Jonas Quinn]
• GUI: Pgup/Pgdown now increments/decrements the GUI state slot loader. [Deathlike]
• GUI: Slot level selection is now available for the GUI save selector. [Deathlike]
• SRC: statefileloc is dead. Now ZSTs numbers are handled nicely [Deathlike, Nach]
• SRC: Code Cleanup/Trimming/Optimization [Nach, Jonas Quinn, Deathlike]
• SRC: Optimizations to deinterleave code. Fixed a minor issue with split ROMs. [Nach]

ipher's ZSNES WIP Site
ZSNES WIP November 12th

    Sunday, November 12, 2006
MAME GP2X 3.5 Released

- Fixed: No sound after playing some games. The problem was located in the streams sound library.
- Fixed: Crashes on exit. The problem seemed to be in the unmapping of the upper memory area (32-64 Mb).
- Fixed: Timing was not ok sometimes. Better sound quality now in some of the oldest games.
- Fixed: Some messages in the loading game screen were corrupted.

MAME GP2X Official Site

Gens32 Surreal 1.72 Released

1) Update 24bit and 32bit playback stuff.Note,that Gens32 surreal never really supported 24bits or 32bits playback,even this version.It just use a method to "emulate" them in 16bits.

2) Add 172000HZ sound rate playback,that can fix some sound bugs under 192000HZ.Thanks to St閜hane Dallongeville.

3) Add a option which can force to use software update sound.This may fix some fucking problems.

4) Rewrite and add some render plugin.I wana emulate really TV,but it's long way ahead.These things are WIP stuffs.

5) New roms supported.But the keyboard stuff still not fully emulated.

6) New backgrond, still thanks to amk1989.

Gens32 Official Site
Gens32 Surreal 1.72

    Saturday, November 11, 2006
Ootake 0.80 Released

- The load of the "CD-ROM access" processing was lightened. As a result, in a CD-ROM drive environment not fast, the problem with "The noise enters BGM of a built-in sound source when CD-ROM was accessed" was solved.
- Processing related to interrupt was modeled on a real machine more. As a result, "Lemmings" came to operate. I think the operation timing of other software has approached a real machine, too.
- "Swap I&II" was added to "Input" menu. (For "Lemmings" with the mouse)
- If "7" key (It is not ten keyboard) is pushed, "Swap SEL&RUN" ("SELECT" button is replaced with "RUN" button) is executed. Use it when you connect 3-button pad.
- When "Music CD player" built into "System Card" was played, the bug that had been occasionally freezed when all tune performance was completed was corrected. And, when "Ootake" was paused while performing music, the bug of which the error margin went out to the display at the elapsed time was corrected.
- The volume balance of CD-DA sound source and a built-in sound source was modeled on real machine more.

Ootake Official Site
Ootake 0.80

SSF 0.08 alpha R2 Released

The Sega Saturn emulator SSF has been updated, unfortunally I don't know japanese so I can't provide any information on what's new.

SSF Official Site
SSF 0.08 alpha R2

MAME GP2X 3.4 Released

- Sound in CPS-1 Q-Sound games (Cadillacs & Dinosaurs, Punisher and Warriors of Fate). Only running with standard executable (not the fast one). Anyway those games run nicely with full sound now. Thanks to the work of Chui.
- FAME/C core integrated but not used by MAME GP2X yet, maybe it could be useful for other ports without M68000 asm cores. Thanks to the work of Chui and Fox64k.
- Improved memcpy() asm function to copy with 64 bytes blocks instead of 32 bytes. Better performance in some games.
- Better explained messages when there are problems reading or verifying the roms.

MAME GP2X Official Site

    Wednesday, November 08, 2006
clrmamepro 3.95a Released

A new bug fix build of the arcade emulation tool clrmamepro has been released. Here is the changes for version 3.95a.

 fixed: placement of diskimage checks was wrong for full merged sets
 fixed: total biosrom count and missing diskimage count is wrong
 misc: garbage collection lists 'to be removed' files

Head on over to the official site for more information about clrmamepro.

clrmamepro Official Site
clrmamepro 3.95a

Ootake 0.79 Released

A new version of the Turbografx 16/PC Engine emulator Ootake has been released. Here is the changes for version 0.79.

 Processing related to interrupt was modeled on a real machine more. (When "Exile(XZR)" was played, the problem to which the image of the visual scene had been occasionally delayed was solved. When "Varis" was played, the bug to which the opening demonstration becomes pitch-dark (It is generated by v0.77) was corrected. And I think the operation timing of other software has approached a real machine, too.)
 When "Exile(XZR)" was played, It came to be drawn to the visual scene after the last boss correctly.
 The joy pad setting for "three button pad" can have been preserved. (The key is allocated in "III[=RUN] button" and "IV[=SELECT] button".)
 "Initialize Pad #1-#5" was added to "Input" menu.
 In specific foreign language input environment (IME), trouble to which the Joy putt was not able to be set was corrected.
 When "Music CD player" built into "System Card" was played, the problem of the elapsed time display was corrected.
 The volume balance of CD-DA sound source and a built-in sound source was modeled on real machine more.

Head on over to the official site for more information about Ootake.

Ootake Official Site
Ootake 0.79

Nintendulator 0.965 Beta (2006/11/07) Released

New binaries and source for version 0.965 have been released for the Nintendo emulator Nintendulator. Changes for the November 7th release are unknown. Head on over to the official site for the downloads and for more information about Nintendulator.

Nintendulator Official Site

MAME32FX 0.110 FIX Released

A new fixed build of MAME32FX has been released. Here is the changes for this fixed release.

 Fixed autofire bug that caused bad gfx in some games. (Crystal Of Kings, etc.)
 Removed shortcut key to toggle autofire on/off. (No more needed)
 Removed shortcut key to show cheat list on the fly. (No more needed)

Head on over to the official site for more information on MAME32FX.

MAME32FX Official Site
MAME32FX 0.110 FIX

    Tuesday, November 07, 2006
Osmose 0-7-2 Linux and Sources Released

The Linux build and sources for the Sega Master System/Game Gear emulator Osmose has been released. The Windows build was released about a week ago and you can view changes from our post here. Here is what was posted for the sources and Linux build.

Update 07 Nov 2006: Linux build and source code are now available. I fixed a compatibility problem with GCC 4.1.1. Windows user are not concerned by this problem, osmose was build on GCC 3.4.x.

Head on over to the official site for more information about Osmose.

Osmose Official Site
Osmose 0-7-2 - Linux
Osmose 0-7-2 - Source

Magical Starsign Review

Our own WhiteX has posted a new Review on the Nintendo DS game Magical Starsign. You can read the review over at our review sections and check out the screenshots on the review thread.

If you would like to make a review for Emulation64 then hop on over to our Submit Reviews forum and submit one. Reviews can be pretty much about anything related to emulation and/or gaming. Looking forward to reading your submissions. :)

bsnes WIP Report

A new bsnes work in progress report has been posted today.

I rewrote a lot of the cartridge file processing code to support the Bandai Sufami Turbo. All thirteen games are playable, and all are dualable in any combination. There are a few technical limitations such as SRAM always mapping as 128kbit in all games and cheat files only loading from the first cartridge (ROM cheats being unreliable when you switch which slot a given game is plugged into anyway), however since all games are fully playable, and this technically has little to do with the SNES, I am very satisfied with the results. The technical limitations are mostly related to the abstraction of the bus controlling PCB-based memory mapping (the MMC obviously exists in the cartridge, whereas the memory mapper is the most logical location to decode addresses in an emulator), thusly expecting single linear blocks for ROM and RAM, and the Sufami Turbo requiring two separate ROMs and SRAM regions. While it's possible to get around this, I've decided the additional work and overcomplication of one of the most vital parts of emulation is not worth the effort for only thirteen games. Hopefully everyone will agree that my Sufami Turbo implementation is more than sufficient.

I also fixed a tiny glitch with IRQs affecting Final Fantasy: Mystic Quest (E) (yes, that's right, I'm calling the European version Final Fantasy, take that Square), which may or may not have affected the last public release. I'm currently working on an IRQ fix that will correct both R-Type III and Robocop at the same time, but every fix I come up with breaks one of my test ROMs, fun.

Lastly, a fix for Michael Jordan: Chaos in the Windy City, single writes to BGnVOFS registers appear to act differently than single writes to BGnHOFS registers. Check the ZSNES forum if you want to read my long-winded technical explanation of this. The maps now ... do whatever it is they do ... correctly.

Head on over to bsnes' WIP page to check out the screenshots and previous work in progress reports.

bsnes WIP Reports

Nestopia 1.35 Released

A new version of the NES emulator Nestopia has been released. Here is a list of changes for version 1.35.

Shell Additions:
 Memory pool select for sound buffers.
 Famicom and NES four player adapter select in menu.
 More cartridge info in image file dialog.

Shell Changes:
 Better sound synchronization.
 Launcher fixes and improvements.
 Workaround for bugs in E-MU sound drivers.
 Workaround for bug in ::D3DXSaveSurfaceToFile() using D3DXIFF_BMP.
 MBC strings now passed in netplay chat.
 Aspect ratio option now preserved on ALT+S in fullscreen mode.
 VSync now disabled by default.

Shell Fixes:
 Settings for compressed palette and FDS BIOS files now properly saved on exit.
 Relative paths in Paths dialog.

Core Additions:
 Preliminary support for NES 2.0 file headers.
 R.O.B / Famicom Robot peripheral support.
 Mapper 14, 196, 214 and 169 (partially). Info from Ca4He3.
 Mapper 171 (KAISER KS7058) for "Tui Do Woo Ma Jeung".
 Mapper 172 (IDEA-TEK CNROM +SECURITY) for "1991 Du Ma Racing" (unaltered version).
 Database entries.

Core Changes:
 PAL APU noise channel rates and frame sequencer steps. Info from Blargg.
 Emphasis color calculations on user palettes.
 Better board type detection for several mappers, particulary 1 and 4.
 Board names. Info from Pongbashi.
 Removed worthless mapper 100.

Core Fixes:
 Mapper 12 to use MMC3A revision. Fixes "Dragon Ball Z 5".
 Mapper 15, 147 and 222. Info from CaH4e3.
 Mapper 99, PRG-ROM bank switching. Fixes "VS Gumshoe".
 Mapper 115 and moved "Bao Qing Tian" to it.
 Mapper 156. Fixes "Ko Ko Eo Deu Ben Ce" and "Metal Force".
 Mapper 163. Info from CaH4e3 and tpu.
 Mapper 230. Fixes "Contra" in "22-in-1".
 Mapper 232. Fixes the Quattro games.
 Right mouse button for light gun firing off-screen.
 Minor sound volume control bug.
 AbsX 3-byte NOP instruction timing.
 Database entries.

Head on over to the official site for more information.

Nestopia Official Site
Nestopia 1.35

Two Emulators For The DS Released

Noddybox has released a new Sinclair ZX81 for the Nintendo DS and The Hive has released a new Public Beta Version of his Spectrum emulator for the Nintendo DS. Thanks to Wrags for the news.

Head on over to the official sites for the downloads and for more information.

More PS1P Information

Our buddy Wrags has posted some more information regarding one of the upcoming Playstation emulators for the PSP. Wrags has posted a new video of PS1P running Ridge Racer. You can get the full scoop and the video link over at PSP-News.

PS1P Ridge Racer video (PSX Emu for PSP)

RockNES Developer Looking For Some Help

Fx3 Is looking for some help with the sound output driver for RockNES. Here is what Fx3 had to say about the problem he is having.

There's a problem in the sound output driver, which makes the emulation slow and choppy. I tried lots of different things to bypass it, but none of them were effective. This way, to make the things clear: it's NOT an emulation problem, neither unoptimized code, neither anything related with the emulation. The reason of a choppy emulation relies on Allegro sound code, the audiostream function. Well, it's open for your help if you're experienced with Allegro sound usage.

So if you have some experience with Allegro sound usage then head on over to the RockNES forums to lend a hand.

RockNES Official Site

clrmamepro 3.95 Released

A new version for the arcade utitility tool clrmamepro has been released. Here is the changes for version 3.95.

 added: support for diskimage 'merge' tags. This is also handled by the profiler option 'parse merge tags'. In case you don't use it (which is the prefered method imo, you probably have to double identical but differently named chds (currently only MAME109u5 konam80s/j sets are affected).
 added: dir2dat option to handle archives as files (instead of parsing them)
 misc: scanner diskimage routines rewrite
 misc: profiler doesn't need a rescan when running in batchmode
 misc: profiler remembers selected tree/list items in all_profiles mode
 fixed: rom/chd hashlist doesn't get updated on set selection change and direct rescan
 fixed: an unneeded chd doesn't get recognized when rom zipfile exists in the same rompath
 fixed: setinformation tree item checkboxes get enabled on click/init

Head on over to the official site for more information.

clrmamepro Official Site
clrmamepro 3.95

    Monday, November 06, 2006
PCSX2 - News Update!

PCSX2 (A PS2 Emulator) has updated it's news page with the following:

To celebrate the upcoming PCSX2 0.9.2 release we have recorded a 7 minute 38 second long video of Tekken 4's arcade mode being completed with Nina!

Head over to the Downloads>Videos section to grab it or click here!

PCSX2 0.9.2 will add increased compatibilty, improved graphics for many games, improved MTGS stability and an abundence of features that you'll get to see in the future.

For now bask in some Tekken 4 action and note the fighting wigs (ahar now you get the title) are no longer present - as zeroGS has also had it's fair share of improvements!

Official PCSX2 Site
Official PCSX2 Forums

MAME 0.110 And Other Related Releases

A new version of the multiple arcade emulator MAME has been released. You can view the complete changes here. A new version of MAME32 has also been released to go along with the new changes from version 0.110. MAME32FX added to the list of releases.

MAME Official Site
MAME32 Official Site
MAME32FX Official Site

MAME 0.110
MAME32 0.110
MAME32FX 0.110

    Sunday, November 05, 2006
MAME32FX 0.109u5 Released

A new intermediate build for MAME32FX has been released. Here is the additional changes that go along with the changes from MAME 0.109u5.

 Added search game bar to the GUI. (As requested, imported from MAMEPlus!)
 Removed hack in TWIN16.C and some other drivers changes. (No more needed)

Head on over to the official site for more information.

MAME32FX Official Site
MAME32FX 0.109u5

PSP Playstation Emulator WIPs

Our buddy wrags has reported some nice work in progress reports for two upcoming Playstation emulators for the PSP. Now that I downgraded my White PSP I am looking forward to some new goodies. You can check out the full reports from the following two posts from PSP-News.

[WIP] YAPSxP: Yet Another PSX Emulator for PSP

[WIP] Final Fantasy 7 sur Psx-P alpha2 Internal

WinUAE 1.3.3 Released

A new version of the Amiga emulator for Windows has been released. Here is the list of changes for version 1.3.3.

 big E-UAE merge, cleanups, optimizations etc..

Bug fixed:
 Reboot loop if RTG RAM without Z3 RAM enabled (1.3.2 bug)
 Hardfile TD_GETGEOMETRY buffer overflow fix
 RDB emulation failed to mount partition(s) if RDB had one or more not needed filesystems and required FS was in ROM.
 Selecting "Mousehack mouse" crashed if HD emulation was not enabled.
 "Genlock connected" GUI checkbox fixed (1.3.2 bug)
 Clicking eject in GUI and immediately selecting another floppy image enables delayed insert instead of immediately inserting the image.
 Input panel key mapped to reverted back to its default mapping after saving and loading the configuration.
 Directory filesystem Windows flag-AmigaOS flag handling fixes.
 Bsdsocket.library Remote Desktop compatibility fix.
 Dual core directory filesystem freeze workaround
 Some minor blitter timing and CIA emulation fixes.
 Stereo sound channel swap setting stored in configuration.

Major new features:
 Lightpen/lightgun emulation.
 Built-in 7zip decompression support.
 Unrar.dll rar archive decompression support.
 Sound emulation partially rewritten, better latency, possible fix for scratchy sound on some systems. Sound emulation will be automatically disabled when emulated audio subsystem is idle. Audio status led implemented.
 Better DMS error handling, encrypted DMS files are transparently decrypted.
 bsdsocket.library ReleaseCopyOfSocket() implemented (AmiVNC fixed)
 Improved AF rom.key support.
 ProWizard module ripper updated to latest version.
 100% accurate sound emulation mode does not cause huge CPU usage anymore with specific games, for example Paradroid 90 and Rambo 3.
 Automatic direct IO Catweasel MK4 support if no Windows driver installed, CWMK4 can now be used under 64-bit Windows XP. TVicPort direct io driver required.

Head on over to the official site for more information.

WinUAE Official Site
WinUAE 1.3.3

    Saturday, November 04, 2006
sixtyforce 0.8.5 Released

A new version of the Nintendo 64 emulator for the Mac known as sixtyforce has been released. Here is what Gerrit posted for version 0.8.5.

sixtyforce 0.8.5 has been released. It is hands down, the best release in years.

While it is nowhere near perfect, compatibility is at its highest ever and sixtyforce has become the first (and only) Nintendo 64 emulator to dynamically recompile to both PowerPC and Intel.

This version includes lots of changes, but most importantly game freezing and autosaving are back and better than ever. This is also the first release that runs as well on Intel machines as it does on PowerPC. In fact, it runs better.

WIth the Intel conversion complete, the plan for future versions is to go back to the basics: higher compatibilty and better emulation.

Also if you want to help support this project and take full advantage of sixtyforce you will want to register your copy over at the official site.

sixtyforce Official Site
sixtyforce 0.8.5

pSX 1.10 Released

A new version of the Playstation emulator known as pSX has been released. Here is a list of changes for version 1.10.

 Allow ADSR changes while voice keyed on (fixes sounds in FF7 and others)
 Localisation for various languages
 Added internal manifest file (dialogs now support XP theme correctly)
 Sound device can now be set to disabled
 Fixed bug where sound was muted when reverb was disabled
 Fixed Chrono Cross hangs introduced in v1.9
 Breakpoints can now be added/removed in debugger while CPU is running
 Added check for valid BIOS

Head on over to the official site for more information. Thanks to Hawq for the news on IRC.

pSX Official Site
pSX 1.10

No$gba 2.3a Released

A new version of the Gameboy Advance emulator No$gba has been released. Here is the list of changes for version 2.3a

 nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
 nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes
 nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)
 nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values
 nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box
 nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box
 nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face
 video/speedup: faster bg drawing when special effects disabled (blend/bright)
 reg/home: moved all users to usa, avoids paypal-german-language-service (remi)
 reg/full: new parity and decrypt.jpg encryption by headless marching soldiers
 reg/full: discontinued free nds-updates for older (than 12 months) gba-users
 reg/full: registration tool auto-generates invoices for commercial users
 reg/home: new file-ext .key (some servers now declare .bin as potential virus)
 sync: forces machine_switch on retrace, forces to be 1st machine after retrace
 gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)
 webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages
 email: new email address - please do NOT put it online - due to spam problems
 nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)
 emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)
 nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)
 cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)
 nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)
 nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)
 cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)
 cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)
 cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes
 cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)
 nds/sound: emulates sound output speaker routing and speaker stereo panning
 nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)
 nds/sound: optionally mono output, optionally disabled, on machine 1 only
 nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs
 nds/sound/help: described hold flag (can't hold on restart, apparently bugged)
 nds/sound/help: described the two different ch(a)+ch(b) addition outputs
 nds/sound/help: described capture errors (both negative and overflow bugs)
 nds/sound: emulates minmax clipping, fully emulates all sound capture errors
 gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)
 gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes
 gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume
 gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)
 nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)
 nds/sound: emulates sound loop+length and high accuracy frequency timings
 nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)
 nds/sound/help: corrected sample frequency, explained length/loop registers
 nds/sound: emulates channel volume, channel volume shift, master volume, bias
 nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats
 nds/sound: emulates all write-only sound ports as such (reads as 00000000h)
 nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)
 nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master
 nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)
 debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")
 nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)

Head on over to the official site for more information.

No$gba Official Site
No$gba 2.3a

    Friday, November 03, 2006
Osmose 0-7-2 Released

- New Z80 cpu core, written from scratch but keeping the same interface.
- New SN76489 sound emulation. It's a lot faster but still need work on Noise Channel.
- Add Game Gear support (VDP / IO ports). Stereo is not implemented yet. 93.4% of rom work nicely.
- New Video filter algorithm: Nearest neighbour (-nn2x)
- New Video filte algorithmr: scale2xscanline and alternate filter between scale2x and scanline.

Osmose Official Site
Osmose 0-7-2

    Thursday, November 02, 2006
Ootake 0.78 Released

- The fade-out processing of "CD-DA sound" was modeled on a real machine. (When "Ys III" was played, the problem that the tune of CD-DA stopped after the casket was opened was solved.)
- It came to be able to operate "Music CD player" built into "System Card".
- When "F1"key(reset) was pushed while playing the CD-game, CD-ROM can be replaced.
- When "Out Run" was played, the problem that one line of the lowest has fallen into disorder was corrected.
- The volume of the sampling sound of "Wave Memory Sound" was modeled on a real machine more.
- The volume balance of "CD-DA, ADPCM, and PSG" have been elaborately adjusted.

Ootake Official Site
Ootake 0.78

    Wednesday, November 01, 2006
MAME GP2X 3.3 Released

Added the modifications done by Slaanesh for MAME GP32 2.3:
- New playable games: The Empire Strikes Back, Canyon Bomber, Marine Boy, Wanted and Tropical Angel.
- Complete fix to Exerion (and clones). Added background graphics video handling. Now works perfectly.
- Complete fix to Twin Cobra (and clones). Now it is completely playable.
- Optimizations and fixes in H6280 core (e.g. Sly Spy runs faster).
- Compatibility fixes in M6502 & M6809 cores.
- Improved sound in Gorf, Space Invaders, Donkey Kong Jr.
Thanks Slaanesh for all your hard work in MAME GP32!.

- If no USB Joypads are detected, all four players are controlled with the GP2X built-in joypad.
- Some minor optimizations to M6809 core.
- New romsets: Canyon Bomber (canyon), Canyon Bomber (prototype) (canbprot), Marine Boy (marineb), Tropical Angel (troangel) and Wanted (wanted).
- Modified romsets: Twin Cobra (Romstar) (twincobu), Kyukyoku Tiger (ktiger) and Exerion (exerion).
- clrmame.dat updated with new romsets.
- Modified samples: Donkey Kong Jr (dkongjr) and Space Invaders (invaders). Get the update HERE.

MAME GP2X Official Site

File Releases

No Description in database.

No Description in database.

No Description in database.

No Description in database.

No Description in database.

Latest Forum Posts

DuckStation dev.0.1-2 ...
Last Reply: winter_mute
Replies: 0

Z64 - a LLE graphics ...
Last Reply: m1t0s1s
Replies: 506

BigHead's Emulation S ...
Last Reply: m1t0s1s
Replies: 0

2021-01-22 Recent Rel ...
Last Reply: Robbbert
Replies: 0

Is there a Wireframe ...
Last Reply: samll
Replies: 2

Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX

Support Guides

Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher

Our Affiliates


44,552,448 Visitors To The Emulation64 Network

Copyright 1999 - 2021 www.emulation64.com