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    Friday, November 17, 2006
Ootake 0.81 Released



- The interrupt processing has been improved, and the speed was elaborately adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was played, the problem that the message display fell into disorder occasionally was corrected. I think the operation timing of other software has approached a real machine, too.)
- At the start of "Chase H.Q", the problem being displayed for drew extra was solved.
- When the stage of "S.C.I" was cleared, the problem that an extra drawing is uncommonly displayed was solved.
- In the demo scene of "PC Denjin", a part of drawing that was not correct was corrected.
- In the "high score display scene" of "Puyo Puyo CD", the raster scroll became accurate.
- When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be executed automatically.
- When "Screen" menu sets "None Stretched", the bug with the game that did a wrong drawing was corrected.
- "MoreEarly RasterTiming" menu was added to "CPU" menu.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 0.81



 

File Releases

Cemu_1.21.3
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cemu_1.21.2
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cemu_1.21.1
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Cemu_1.21.0
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Cemu_1.20.2
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