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    Monday, November 27, 2006
Osmose 0-8-0 Released



- Implement support for zoomed (16x16, 16x32) sprites.
Corrected games: Nba_jam.gg, doraemon_waku_waku_pocket_paradise-gg-jp.gg, VR-trooper, X-Men - Mojo World, Virtua Fighter mini, Earthworm jim (SMS and GG) uses 16*32 sprite :/ And a few other one.
- Add option -irqhack: cpu->step() just before generating IRQ. This solve a few game lockup. Thanks to Charles Macdonalds for the solution.
New games working: Chicago Syndicate, Zool (SMS/GG), Monster Truck War, Sega Chess
- Add support for Korean Memory mapper. Mappers are now method-pointer driven instead of selected in wr8() with if/else condition.
- Add row 24-31 scrolling lock.
- Add embedded database with CRC32 of games that need specific options. User don't need to look for good option anymore.
- Modify the Debugger. It's now based on event (On @write, EI, DI, VDP IRQ asserted ect...).
- Correct page 0 banking. ROM at 0x000 - 0x400 is no more swapped if page 0 is changed. Spacegun now works.
- Rewrite IRQ system. IRQ generation is more accurate now.
New game working: Castelo Ra Tin Bum (Brazil) [b1].sms, Castelo Ra Tin Bum (Brazil) [!].sms, Joe Montana's Football GG, GP Rider, Spider-Man - Return of the Sinister Six (JUE).gg, Spider-Man - Return of the Sinister Six (JUE).sms, Last Action Hero (UE)[!].gg, Star Wars (collision detection).
- Add josytick support. (-joy option)
- Simplification of input handling in OsmoseCore.cpp. It's faster.
- make port 0x2 return what was written.
New game working: Primal Rage GG, Stargate GG, Pac Attack GG, Mortal Combat II GG, Griffin GG
- Modify code to avoid all GCC 4.1.1 warnings.
- Major speedup on Bilinear video filter.
- Remove -time_limite option.

Osmose Official Site
Osmose 0-8-0



 

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Cemu 1.11.1
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snes9x-1.55-win32
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snes9x-1.55 x64
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snes9x-1.55-win32-ddraw-support
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