Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network

 




    Monday, September 23, 2013
Dolphin 4.0

Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!



What's new for latest version:


With about 2500 changes since Dolphin 3.5, Dolphin 4.0 is a big release with the addition of several new major features:
+ Beta support for the Wii official online multiplayer
+ Alpha support for ARM/Android
+ Global User directory on Windows
+ New AX DSP HLE emulation code
+ New look
+ Wii Balance Board and GC Steering Wheel support
+ Wii Remote support improvements
+ Fastmem support for Linux and OS X
+ New OpenAL audio backend
+ OpenGL video backend rewrite
+ NetPlay stability and usability improvements
+ Mac OS X support enhancementsIcon themes support
+ Icon themes support

Visit project homepage for further information and latest version of emulator.
 

PPSSPP 0.9.1

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.



Here's changelog for 0.9/0.9.1 release:

+ Much improved control mapping, and autoconfig for a few devices like Shield
+ Large speed boosts in many games
+ Improved touchscreen control latency, important for rhythm games
+ Huge improvements to our internal PSP debugger by Kingcom!
+ A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left.
+ A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has keyboard/controller navigation support, for the full lean-back experience!
+ Improved frameskipping, increasing playability on slower devices.
+ Bugfixes for 0.9 release


Visit Official homepage for for further information and latest build of emulator
 

Yabause 0.9.12

Yabause is a Sega Saturn emulator create under the GNU license. It currently runs on FreeBSD, GNU/Linux, Mac OS X, Windows, Dreamcast, PSP and Wii.
It's still in development but it's quite stable and support booting BIOS and some games using Saturn CDs or ISO files.



Here's release info for 0.9.12:

Only 14 months since last release and here’s a new Yabause release already!
This new release is about change, on both the user interface and the emulation core.

We added an essential feature missing in Qt port: the debug interface. With this new feature, we now recommend the Qt port as default port for Linux (and friends) and Windows. You can also use it on Mac OS X or you can use the specific Cocoa port. This port gained a new feature too: it can now loads ISO and BIN/CUE files, so you can play on a Mac without an optical drive.

There’s been many changes on the emulation side too: The software renderer is now a big boy and now handles transparency and many other VDP2 features, making many more games playable. The OpenGL renderer also include a number of new features, but as the software renderer, though slower, is running more games, we made it the default.

The last big thing in this release is it will be the last to support some options, mainly ports, that we will remove as we can’t, or don’t want, to maintain them anymore.

First, we remove three ports that have been superceded by better alternatives:
+ the native Windows port in favor of the Qt port;
+ the Carbon port for the Cocoa one;
+ the Wii port, you can find a better one on WiiBrew
+ The PSP port will disappear too, except if someone feels like taking it over.

On the technical side, this will also be the last release to be buildable with autotools and we’re dropping support for autopackage.

Visit project website for for further information and latest files.
 



    Tuesday, September 10, 2013
SainT v2.30

SainT is an ATARI-ST emulator running on Windows (9x,NT,2000,XP) based machines. SainT was one of the first "cycle accurate" ATARI emulator. Cycle accuracy is very suitable to emulate ATARI demos. For those who don't know anything about demos, just know that's program pushing the hardware to the max. (more colors, more screen resolution, more speed, etc.). Of course SainT can run ATARI games too !



Here're changelog for latest build:

* NEW SC-1425 Atari CRT emulator! Enjoy OldSkool image feeling of your loved SC-1425 monitor! (infos here: http://leonard.oxg.free.fr/SC1425/SC1425.html )
* Now SainT display is gamma correct.

Visit official homepage for further information and latest version of emulator.
 

RockNES 5.10

RockNES is a Nintendo Entertainment System (NES) videogame emulator. It's fully coded in C and uses the Allegro library for audio, video and input devices, plus the zLib library for compressed files ZIP or GZ.



What's new for version 5.10


- Fixed savestate, return value was wrong, working ok now.
- Fixed a few GUI items, palette ram viewer is enabled again.
- Tweaked MMC3 code, still have problems.
- Allegro library is packaged with the ZIP again.


Visit project homepage for further information and latest version of emulator.
 



    Sunday, September 08, 2013
DEmul 0.581 WIP

DEmul is SEGA multi-system emulator, originally developed with Sega Dreamcast in mind. Currently, in the develop process emulator supports also: Sega Model 3, Sega Hikaru, Sega Saturn, and arcades based on the DC: Naomi, Naomi2, and Atomiswave.



Here's changelog for latest version:

+ DX11: add read fb to dc vram
+ DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc)
+ DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip
+ DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders
+ DX11: fix aspect ratio (need test)
+ DX11: fix modifier holes
+ DX11: fix scaling with RTT
+ DX11: fix z plane generation
+ DX11: force background deptmode to 7
+ DX11: hw-like trilinear filter, optimise shadow
+ DX11: network sort option
+ DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc
+ DX11: use mipmap adjust, add supersample (not working)
+ HIKARU: NASCAR boot in public build
+ HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
+ LISTXML generation fixes
+ NAOMI: Crazy Taxi debug ctrls
+ NAOMI: a bit better Alien Front controls
+ SPU: fix cdda status set to gdrom
+ SPU: fix loop sound sonic adventure (refix from rev 1809)
+ SPU: return old adpcm decoder
+ full rewrite aica DSP


Visit official homepage for further information, latest files and compatibility list.
 

FB Alpha 0.2.97.29

FB Alpha (formerly FinalBurn Alpha), based on the original FinalBurn source code, is a multi-arcade (Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Neo Geo, Sega System 16 (and similar), System 18, X-Board, Y-Board, Toaplan, Taito, etc) emulator. It includes support for cheating, as well as netplay using Kaillera.



Here`s list of changes for latest version:

+ Ported PIC16C5X core from MAME [iq_132]
+ Updated PIC16C5X core and fixed a bug in RAM/ROM handline [Barry]
+ Added driver for Dragon Master [iq_132]
+ Added driver for various games on Playmark hardware [Barry]
+ Added clone of Ambush to the driver [Barry]
+ Added clone of Bomb Jack to the driver [Barry]
+ Added Bubble Bobble Lost Cave v1.1 to the Bubble Bobble driver [Barry, Bisboch, Aladar]
+ Added bootleg of Cadillacs and Dinosaurs to the CPS-1 driver [JacKc, Smitdogg, The Dumping Union]
+ Added clone of Final Fight to the CPS-1 driver [JacKc, any]
+ Added clone of Forgotten Worlds to the CPS-1 driver [JacKc, system11]
+ Added bootleg of Pang 3 to the CPS-1 driver [JacKc, Bonky0013]
+ Added clone of Pang 3 to the CPS-1 driver [Barry, JacKc, Smitdogg, The Dumping Union]
+ Added clone of Saturday Night Slam Masters to the CPS-1 driver [Barry, any, The Dumping Union]
+ Added various clones and bootlegs of Street Fighter II to the CPS-1 driver [Barry, iq_132, JacKc, Brian Troha, Smitdogg, The Dumping Union]
+ Added clone of Three Wonders to the CPS-1 driver [Bonky0013, JacKc]
+ Added bootleg of Three Wonders to the CPS-1 driver [Barry, JacKc, any]
+ Added clone of Hyper Street Fighter II to the CPS-2 driver [JacKc, f205v]
+ Added clone of Street Fighter II Alpha to the CPS-2 driver [JacKc, Razoola]
+ Added clone of Super Street Fighter II Tournament Battle to the CPS-2 driver [Artemio Urbina, David Haywood, JacKc]
+ Added clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]
+ Added bootleg of Commando to the driver [JacKc, Kevin Eshbach]
+ Added clone of Galaxian to the Galaxian driver [Barry]
+ Added clone of Galaxian to the Galaxian driver [Barry, any]
+ Added bootleg of Moon Cresta to the Galaxian driver [JacKc, Ricky2001 (from AUMAP)]
+ Added clone of Moon Cresta to the Galaxian driver [Barry]
+ Added clone of Moon Cresta to the Galaxian driver [Barry, Roselson (from AUMAP)]
+ Added two clones of Scramble to the Galaxian driver [Barry, Basilio Garcia]
+ Added clone of Scramble to the Galaxian driver [Barry, Roselson (from Aumap)]
+ Added Star Fighter (bootleg of Moon Cresta) to Galaxian driver [Barry, David Haywood, RevisionX]
+ Added Time Fighter to the Galaxian driver [Barry]
+ Added clone of Uni War S to the Galaxian driver [Barry]
+ Added clone of Uni War S to the Galaxian driver [Barry, Basilio Garcia]
+ Added clone of Ghouls 'n Ghosts to the driver [JacKc, f205v, RanaElia]
+ Added clone of Snow Bros. to the Hyper Pacman driver [JacKc, The Dumping Union]
+ Added clone of Karnov to the driver [JacKc, Smitdogg, The Dumping Union]
+ Added bootleg of Pang to the Mitchell driver [Barry]
+ Added clone of Mysterious Stones to the driver [Barry, Ricky2001 (from AUMAP)]
+ Added NeoGeo 2-Player Tetris to the Neo Geo driver [Barry, Fred/Front, Crim/Stephen]
+ Added Neo Galaga demos to the Neo Geo driver [Barry, Fred/Front, Cristiano Bei/www.iocerom.com]
+ Added clone of Guardian Storm to the NMK-16 driver [JacKc, Brian Troha, The Dumping Union]
+ Added clone of Guardian Storm to the NMK-16 driver [Barry, The Dumping Union, Haze]
+ Added clone of Guardian Storm to the NMK-16 driver [JacKc, iq_132, Barry, Haze]
+ Added bootleg of Crush Roller to the Pacman driver [any]
+ Added clone of Pacman to the Ms. Pacman driver [Barry]
+ Added clone of Pacman to the Pacman driver [Barry]
+ Added clone of Demon Front to the PGM driver [JacKc, R. Mucciarelli, Layne, Smitdogg, The Dumping Union]
+ Added many clones of Do Don Pachi II to the PGM driver [JacKc, Barry]
+ Added clone of Knights of Valour Super Heroes to the PGM driver [JacKc, XingXing]
+ Added clone of Oriental Legend Special to the PGM driver [JacKc]
+ Added clone of Rally-X to the driver [JacKc, any]
+ Added clone of Hang-On to the Sega Hang-On driver [JacKc, cmonkey]
+ Added bootleg of Teddy Boy Blues to the Sega System 1 driver [JacKc, any]
+ Added clone of Wonder Boy III to the Sega System 16A driver [Barry, Chris Hardy, Charles MacDonald, Brian Troha]
+ Added clone of Alien Syndrome to the Sega System 16B driver [Barry, Arzeno Fabrice, hap, Charles MacDonald]
+ Added clone of D.D. Crew to the Sega System 18 driver [JacKc, Porchy, The Dumping Union]
+ Added clone of Wing Shooting Chamionship to the Seta-2 driver [JacKc, Brian Troha, The Dumping Union]
+ Added clone of Silk Road to the driver [Barry]
+ Added clone of Super Chase - Criminal Termination to the driver [JacKc, Porchy, The Dumping Union]
+ Added clone of Continental Circus to the Taito-Z driver [Barry, Brian Troha, ShouTime, The Dumping Union]
+ Added clone of WWF Superstars to the driver [Barry, Brian Troha]
+ Added clone of WWF Wrestlefest to the driver [JacKc, Simon Dennison, Brian Troha]
+ Added clone of X-Men to the driver [JacKc, Brian Troha]
+ Added clone of Bomb Kick to Yun Sung 16 driver [JacKc, ANY, David Haywood]
+ Added a preliminary driver for Sega Master System hardware (port of Dega), enabled in debug builds only [kev]
+ Optimised the Taito TC0100SCN rendering routines, particuarly helps multi-screen games [Barry]
+ Added sound sample support to various Toaplan drivers [Barry, ThunderMAME]
+ Added "Fire" button to Sangokushi II: San Jian Sheng sets [Barry, money_114]
+ Added filter support to Scorpion and SF-X [Barry]
+ Endian fixes for palette in Oh My God!, Hyper Pacman and Konami drivers [Twinaphex]
+ Various fixes from visual studio leak detector [Wizard Coder, kev]
+ Fixed some GUI memory leaks [Captain CPS-X]
+ Applied libretro patch [Twinaphex]
+ Updated the zlib library to v1.2.8 [Barry]
+ Updated the libpng library to v1.6.2 [Barry]
+ Synced sets with MAME 0.149 [Barry, JacKc]

Visit official homepage for further information and latest version of emulator.
 

Stella 3.9.2

Stella is a freely distributed multi-platform Atari 2600 VCS emulator; originally developed for Linux by Bradford W. Mott, it is now maintained by Stephen Anthony. Stella allows you to enjoy all of your favorite 2600 games once again by emulating the 2600's hardware with software. Stella is written in C++, which allows it to be ported to other operating systems and architectures. Since its original release Stella has been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, MacOS, OpenStep, OS/2, Unix, and Windows, as well as consoles such as Sega Dreamcast, GP2X, Nintendo DS and Playstation Portable (among others).



Here are changes presented in latest build:

+ Improved parsing of the DASM lst file for the debugger disassembly; it sometimes missed constant declarations.
+ Changed 'usemouse' argument from a true/false option to accept 'always', 'analog' and 'never'. This allows to use the mouse as a controller under more specific circumstances. The default is 'analog', which means the mouse is only used to emulate analog-like devices (paddles, trackball, etc).
+ Added ability to use bold fonts within the debugger window, which can be set with the 'dbg.fontstyle' commandline argument as well as in the debugger UI Settings dialog. This is useful for those that find the current font too narrow.
+ Renamed 'debuggerres' argument to 'dbg.res'. All future debugger- specific options will start with 'dbg.'.
+ The TIA 'zoom' area in the debugger now supports scrolling the mouse wheel (currently up/down only, as I don't have a sideways scrolling mouse to test with).

Check out official website for further information and latest version of emulator.
 

File Releases

Cemu_1.21.3
No Description in database.

cemu_1.21.2
No Description in database.

cemu_1.21.1
No Description in database.

Cemu_1.21.0
No Description in database.

Cemu_1.20.2
No Description in database.



Latest Forum Posts

Introducing Project64 ...
Last Reply: NES_player4LIFE
Replies: 1

2021-04-02 Recent Rel ...
Last Reply: Robbbert
Replies: 0

mGBA v0.9.0 released!
Last Reply: spotanjo3
Replies: 0

2021-03-26 Recent Rel ...
Last Reply: spotanjo3
Replies: 1

no$gba v3.04 released ...
Last Reply: spotanjo3
Replies: 0


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
PSemu.pl


47,416,357 Visitors To The Emulation64 Network

Copyright 1999 - 2024 www.emulation64.com