Spelkontroll  ::  Emulation64  ::  DCEmu.co.ukNetwork Sites:    About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network360 Users Online

 





    Friday, May 02, 2008
SSF 0.09 beta R1 Released

Crude machine translation of changes:


Fixed processing CD player.
SCSP slot to control fixed.
SCU treatment to correct a timer.
VDP2 SAIKURUPATANCHEKKU the process fixed.
Fixed memory wait process.

State data saved version has been changed.
Saturn is in full-screen aspect ratio option to force was established.
Old SH2 execution has been removed. It also removes the option of SH2 New Execution.
SH2 New Execution from the current version of the state to check the same.
Check Cycle Pattern Pattern Name Renewal and integration options.

When bitmap SAIKURUPATANCHEKKU process of change,
If you play movies.
Check Cycle Pattern is the time to check, please.
R1 is a pattern processing cycle would be correct should be…

SSF Official Site
 



    Sunday, March 30, 2008
SSF 0.09 beta Released

Crude machine translation of changes:


SCSP generated sound processing fixed.
SCU end of the DMA interrupt handling fixed.
MEMORIAKUSESUUEITO processing fixed.
Fixed cache.

State saves data changed version.

Track position in the CD index established to enable the option.
Saturn CDDA play in the index can be specified.
When enabled, the following folders CDIndex index information will be saved.
ReadCD index search command is using an optional feature, so
Drive by the error may become.

SSF Official Site
 



    Tuesday, March 18, 2008
Yabause 0.9.4 Released


scsp:
- Fixed a timer bug.
- Fixed a bug with mcire word writes.
- Added wave file output core to available sound cores.
- Fixed a bug in total level attenuation.
- Fixed a bug in EG.

gtk port:
- Redesigned memory dump window.
- Redesigned SH2 debug window.
- Other bug fixes.

qt port:
- Added initial support. It should be pretty much on par with the gtk port.

wii port:
- Added initial support.

windows port:
- Fixed a bug where emulation wasn't paused when save/load state as was selected from the menu.
- Changed disassembler so it can scroll up and down.
- Tweaked error messages so it doesn't report invalid opcode errors when running the fast interpreter.
- Added SCSP common control register debug info to SCSP debug dialog
- Other bug fixes.

general:
- Added a few internal tweaks that should yield some performance gains.
- Added support for saving and loading cheats.

Yabause Official Site
 



    Monday, February 11, 2008
SSF 0.09 alpha R4 Released

Crude machine translation of changes:


Not much has changed, but up.
SCU end of the DMA interrupt handling fixed.
VDP1 reset process fixed.
VDP2 back screen processing fixed.

State saves data changed version.

After ERADAIAROGU but not to end.
However, the execution is continuing.

SCU end of the DMA and interrupt generation timing is off as production,
Delay ON / OFF established option.
Most software is slowing down is not necessary,
BAKU Animal BAKU, including some software is required.

SSF Official Site
 



    Thursday, January 24, 2008
SSF 0.09 alpha R3 Released

Crude machine translation of the changes:


CD drive block state transition process fixed.
SCSP timers processing fixed.
SCSP RISANPURINGU the process fixed.
SCU end of the DMA interrupt handling fixed.
VDP2 rotation of the plane of the drawing process fixed.

State saves data changed version.

Leading SH2 iteration of the master clock system from the center of the center changed.
In accordance with the optional SH2 Instruction Numbers 1 Block Clock change.
May be slightly heavier.
Also, the abolition HSynch Real Clock option.

Ver0.09 alpha compiled from the option to change, but
It is due to the failure occurred.…
Alpha back to its original option because the software came from the failure直っI may.

SSF Official Site
 



    Sunday, January 20, 2008
Yabause 0.9.3 Released


cart:
- Fixed a couple of bugs with Netlink emulation.

cd block:
- Tweaked error handling for cue files so it's more helpful to the user.

scu:
- Fixed a bug in DSP MVI instruction.
- Fixed a bug with DSP Program Ram Address.
- Fixed ALU behaviour on NOP.
- Other bug fixes.

vdp2:
- Fixed a bug where coefficient reading wasn't making sure reads weren't going out of bounds.
- Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now.
- Added general VDP2 debug info functionality.
- Added partial end code support to VDP1 texture debugging.

opengl video core:
- Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren't transparent when transparency was enabled.

gtk port:
- Redesigned the window so each part can now be resized.
- Added a toolbar and removed the buttons.
- The sprite list now displays texture thumbnails.
- Added tooltips to "run" and "pause" buttons.
- Redesigned VDP2 debug window.

windows port:
- Fixed a bug that was causing Yabause to crash when run for the first time.
- Added screen capture.
- Reworked Input dialog so it'll allow for more than one peripheral (in the future).
- Added a bunch of tools tips for basic and input settings.
- Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed.
- Other bug fixes.
- Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list.
- Text length is now limited correctly in breakpoint edit text controls.

general:
- Tweaked memory breakpoints so that regardless of whether you're using cached or cache-through addresses variations of an address, it'll still detect and break when the memory is accessed.
- Other bug fixes.

Yabause Official Site
 



    Sunday, January 06, 2008
SSF 0.09 alpha R2 Released

Crude translation of changes:


SH2 treatment of FRT fixed.
SCU's DMA processing fixed.
SCU end of the DMA interrupt handling fixed.
SCSP playback location update process fixed.

State saves data changed version.

SSF Official Site
SSF 0.09 alpha R2
 



    Monday, December 17, 2007
Yabause 0.9.2 Released


cd block:
- Fixed a bug in periodic timing. Most movies should play correctly now.
- Other bug fixes

scsp:
- Fixed a bug that was causing reversed panning.
- Fixed a bug in SCSP slot debug stats.

sh2:
- Fixed a bug that caused Yabause to crash when fetching instructions from some areas.

vdp2:
- Fixed undocumented plane size setting when debugging vdp2
- Special Color Calculation mode added to vdp2 debugging

opengl video core:
- Added the eight missing sprite types in Vdp1ReadPriority.

software video core:
- Fixed a bug where Polygons that used non-RGB values had the wrong priority.
- Fixed a bug that was causing some scrolling issues.

gtk port:
- CD, sound, and video cores can now be changed without restarting the emulator.
- Added basic support for save states.

windows port:
- Fixed compilation with MSYS.
- Changed SCSP debug dialog so it allows for individual slot saving.
- Fixed a bug when using goto address in memory editor.
- Fixed a bug where Yabause crashed when joystick was unplugged.
- Added memory search support.
- Fixed cheat dialog. Codes should show up after re-opening it.

general:
- Fixed some bugs where vdp1/vdp2 layers wouldn't be drawn after switching video cores.
- Fixed a bug when switching between opengl and software video cores.
- Added memory search function.

Yabause Official Site
Yabause 0.9.2
 



    Sunday, December 09, 2007
SSF 0.09 alpha R1 Released

Crude machine translation of changes:


CD block seek treatment fixed.
SCU timers processing fixed.
VDP1 clipping disposal fixed.

AI problems fixed.
Multi-controller triggers LR,
A key set of slider controller is not bad直っI should ...

SSF Official Site
SSF 0.09 alpha R1
 



    Thursday, November 29, 2007
SSF 0.09 alpha Released

Crude translation of changes:


VDP1 clipping disposal fixed.
VDP2 rotation of the plane of rendering process fixed.
SCSP sound production process fixed.
CD block CD playback processing fixed.

State saves data version changed.
The state saves Unable to load a version of the data may be.
The presence or absence of BIOS, the BIOS version difference, whether there is a different backup library hooks and reading.

When you start setting switch.
Setting.ini setting is described.
After startup 1 to 4 Press and Standard, High, Highest, Full configuration window.
In addition, each game set.
SSF use when you start the CD in the drive of the game set is loaded.
CD there is not state when the boot screen, and multi-player games入RE替ETA If the set.
Set loading priority is 1 to 4 press, every game, SSF.ini order.

When you save the file to create a folder

SSF Official Site
SSF 0.09 alpha
 



    Tuesday, November 20, 2007
SMS Plus for Sega Saturn Beta

VBT has today released a new beta of his Sega Master System/Game Gear emulator for the Sega Saturn, heres the release details:

This new release uses the famous and incredible Faze by Fox68k. Some games like Sonic run 30% faster than before.

So, have a look at it but be aware that the Faze port to the Saturn may not be completely finished. Well, the compatibility is quite high.

Release Thread
 



    Monday, November 05, 2007
Yabause 0.9.1 Released


scsp:
- Fixed slot pitch LFO. Amplitude LFO is probably more accurate now too.

emulated bios:
- Added Backup RAM manager functions.

opengl video core:
- Fixed a bug with VDP2 2x2 plane size rotation screens.
- Optimized tile mode rotation screens
- Added support for VDP1 polyline.

software video core:
- FPS display now working.
- Added support for VDP2 rotation without coefficient tables.
- Fixed a bug in VDP2 24 BPP bitmap mode.
- Fixed several clipping bugs in Normal and Scaled Sprites.
- Fixed a bug with VDP2 2x2 plane size rotation screens.
- Optimized tile mode rotation screens.

linux port:
- Cursor now disappears after 2 seconds of inactivity in the gtk port.

macos port:
- New high resolution icon.
- Add some missing OS X application property list keys.

windows port:
- Fixed window position bug.
- Other bug fixes.

general:
- Tweaked frame timing code so it's more accurate.
- Re-implemented save states.
- Some internal changes do so that sound, video, and cd cores can be changed

Yabause Official Site
Yabause 0.9.1
 



    Sunday, September 30, 2007
SSF 0.09 prototype R2 Released

Rough translation of changes:


Remainder it has not checked, but it raises.
The interruption processing of SCU was corrected.
The drawing timing of VDP1 was corrected.

Version of the state saving data changed.

Still there was a bug in the interruption processing of SCU.
You think that very this time it is all right.
The drawing timing of VDP1 was modified.
When the dot clock is low, because timing slips, there are times when sprite is not indicated.

SSF Official Site
SSF 0.09 prototype R2
 



    Monday, September 24, 2007
Yabause 0.9.0 Released


opengl video core:
- Added support for VDP1 line draw.
- Added support for VDP2 Rotation with coefficient tables.
- Other bug fixes.

software video core:
- Added support for VDP1 frame buffer switching.
- Added support for VDP2 Rotation with coefficient tables.
- Fixed a bug in frame buffer erasing.
- Other bug fixes.

linux port:
- Fixed a bug on 64 bits CPU.
- Hanged the location of the ini file to conform to XDG specification.
- Removed some old useless code.
- Added a "subclass" to GtkDrawingArea so sprite textures and screenshots can now be saved through a popup menu.

macos port:
- Added fullscreen support.
- Added graphics layer toggling.

windows port:
- Fixed a stack corruption bug in DirectInput code.
- Fixed(hopefully this time) the joystick centering bug.

Yabause Official Site
Yabause 0.9.0
 



    Sunday, September 23, 2007
SSF 0.09 prototype R1 Released

Rough machine translated list of changes:


The interruption processing of SCU was corrected.
CDDA processing was corrected.

Version of the state saving data changed.

Because the interruption processing of SCU is the expectation where this one is correct,
When it can have re-checking also the software which moved for the first time with Ver0.09 prototype it is saved.
In addition, when there is a memory access weight and it is cash effective, there is a software which does not move.
As for [bachiyahuaita] and the [pantsuadoragun] Ⅱ etc please make sure to remove check.
Inside that, even with there to be check, it tries to move the schedule… which

SSF Official Site
SSF 0.09 prototype R1
 



    Monday, September 17, 2007
SSF 0.09 prototype Released

The Sega Saturn emulator SSF was updated, rough machine translation of changes:


Almost, it is not operational checking, but it raises.
The interruption processing of SCU was corrected.
The dynamic recompiling processing of SCU-DSP was corrected.
1 step light/write buffers of SH2 were mounted.
Cash of SH2 was mounted temporarily.
Because it is very heavy processing, private option is provided.
The software which operates with cash as effective verifies only the bright water crystal legendary ground barrel.
Memory access weight value was corrected.

Version of the state saving data changed.

SSF Official Site
SSF 0.09 prototype
 



    Tuesday, August 21, 2007
Yabause 0.8.6 Released


68k:
- Fixed a bug which caused the emulator to crash if 68k execution jumped to an invalid address.

scsp:
- Fixed a bug where the slot buffer pointers weren't set correctly.
- Added a function for debugging SCSP registers

vdp1:
- MODR returns the correct version number now.
- Fixed a bug that caused Local Coordinates, etc. commands to not get executed correctly.

software video core:
- Added vdp2 horizontal flip for cell mode.

linux port:
- Improved vdp1 window a bit.
- Updated website url.
- Some cleanups

macos port:
- Added browse buttons for some settings.
- Added universal build support.
- Emulation loop was optimized.
- Fixed bug when "Run" is selected from the menu.
- Audio is now muted when emulator is paused.
- Fixed Backup RAM saving.
- Fixed a bug that was causing filenames to be parsed wrong.
- Other bug fixes and cleanups.

windows port:
- msys compiling is now fixed.
- Windows position is now saved when program exits.
- Fixed sound volume adjustment. Should be more accurate now.
- Fixed centering bug on joysticks.
- Fixed POV hat diagonals.
- Sound is now muted in the about dialog.
- Other bug fixes.

general:
- Added COFF file support.

Yabause Official Site
Yabause 0.8.6
 



    Monday, June 25, 2007
Yabause 0.8.5 Released


scsp:
- Added functions for dumping individual slots to wav files.

scu:
- Fixed SCU execution speed

sh2:
- Added DVDNTL/DVDNTH mirrors
- Added overflow interrupt

vdp1:
- Added function for displaying vdp1 textures for debugging
- Other bug fixes

vdp2:
- Added more RBG0 debug info

68k:
- Added a core system for m68k and a c68k core interface.
- Added a dummy m68k core based on old yabause code, working enough to boot the bios.

emulated bios:
- Registers are now reset correctly
- Fixed bug in BiosSetSh2Interrupt
- Added Read/Write Save support
- Added undocumented CD Authentication function

opengl video core:
- RBG0 bug fixes
- Rotation Screen improvements

software video core:
- Added 32 BPP cell draw mode

bsd port:
- Added support for OpenBSD

linux port:
- Fixed the segfault that occured when opening the preferences dialog.
- Added texture display in vdp1 debug dialog
- Other GUI improvements

macos port:
- Added browse button for bios setting
- Other bug fixes

windows port:
- Fixed a bug that was causing sound to not work on some people's computers.
- Added texture display in vdp1 debug dialog
- Added window/full screen resizing
- Added full screen on startup
- Settings changed to use tabs instead of what was previously used
- Other bug fixes
- Logging now is done to a logging window when DEBUG is defined while compiling.
- Added cheat dialog
- Added memory editor
- Added Visual C++ project file

general:
- Added Cheat support. Largely untested.

Yabause Official Site
Yabause 0.8.5
 



    Sunday, June 10, 2007
SSF 0.08 alpha R11 Released

A new version of the Japanese Sega Saturn emulator SSF has been released.

SSF Official Site
SSF 0.08 alpha R11
 



    Saturday, May 12, 2007
SSF 0.08 alpha R10 Released

A new version of this Sega Saturn emulator has been released, here's a crude translation of the news:


Unjust order except operation of 68000 was mounted.
The EG processing of SCSP was corrected.
It tried to write the data to the sound data stack of SCSP.
Renewal processing of the sampling position of SCSP was corrected.
The processing of SCU-DSP was corrected.
The drawing weight processing of VDP1 was corrected.
BIOS emulating processing was corrected.

There is no BIOS with it tried to be able to reset.

SSF Official Site
SSF 0.08 alpha R10
 



    Wednesday, April 25, 2007
SSF 0.08 alpha R9' Released

A new version of this Sega Saturn emulator has been released, I can't find any list pointing out the changes from R9 to R9' though.

SSF Official Site
SSF 0.08 alpha R9'
 



    Saturday, April 21, 2007
SSF 0.08 alpha R9 Released

A new version of this Sega Saturn emulator has been released, here's a somewhat dodgy translation by Google Langauge Tools:


The drawing weight processing of VDP1 was corrected.
The EG processing of SCSP was corrected.
The FM wiring processing of SCSP was corrected.
It tried to interpolate linear at the time of the PCM resampling of SCSP.
Because it is a little heavy processing, option is provided.
Linear interpolation is the processing which has done even with the apparatus.
That and, resampling processing from the single precision floating point was modified in the double precision floating point.
Becoming heavier than before somewhat even with the same processing, it increases.

At the time of Enforce Aspect Ratio option use it tried to consider the picture aspect ratio of PC side.
Version of the state saving data changed.

With the latest modification tune of the built-in sound source compared to becomes close in the apparatus the expectation… which
After but if the fact that sound of FM wiring becomes noise mixture could be corrected, it is,…

SSF Official Site
SSF 0.08 alpha R9
 



    Sunday, March 25, 2007
SSF 0.08 alpha R8 Released

A new version of this Sega Saturn emulator has been released, rough translation of the changes (by Google langauge tools):


Remainder operating checking, increases is raises.
The LFO processing of SCSP was corrected.
The dynamic recompiling processing of SCU-DSP was mounted.
The Sleep order of SH2 was corrected.
The dynamic recompiling processing of SH2 was corrected.

Because it could accelerate SCU-DSP, it deletes DSP thread option.
After all, because the one which processed with the main thread same period you take…
Version of the state saving data changed.
It tried to be able to record sound.
As for key allotment Sound Record = F9 key is.
It is low, because file output is done with the retention thread of priority,
When there is no room in machine power, perhaps it does not operate well.
When recording sound, please do not insert check in Scanline Base Timing and Always Running option.
Furthermore, while being close, because it is the schedule which modifies the resampling processing of PCM, Perhaps now the sound quality changes delicately.

SSF Official Site
SSF 0.08 alpha R8
 



    Saturday, March 10, 2007
SSF 0.08 alpha R7 Released

A new version of this Sega Saturn emulator has been released, as always you can check the official site for the list of changes in japanese.

Rough translation (thanks to Google langauge tools):


The drawing processing of VDP1 was improved.
The drawing processing of VDP2 was improved.
The DSP processing of SCU was improved.
Most software which use DSP become fast, but
Perhaps any which have modified the program frequently it becomes conversely slow.
Hook processing of backup library was corrected.

The latest correction acceleration is the center.
DSP the game which use now comes considerably becomes fast.
Becoming high speed, it increases the movie of especially [gurandeia].

SSF Official Site
SSF 0.08 alpha R7
 



    Saturday, March 03, 2007
SSF 0.08 alpha R6 Released

A new version of this Sega Saturn emulator has been released, those who understand japanese can visit the official site for information on what's new.

SSF Official Site
SSF 0.08 alpha R6
 



    Saturday, February 17, 2007
SSF 0.08 alpha R5 Released *updated to 0.08 alpha R5'*

A new version of this excellent Sega Saturn emulator has been released. If you can read Japanese you can visit the SSF Official Site for more information.

SSF Official Site
SSF 0.08 alpha R5'
 



    Sunday, January 07, 2007
SSF 0.08 alpha R4 Released

A new version of this Sega Saturn emulator has been released, though I don't know japanese so I can't provide any info on the changes.

SSF Official Site
SSF 0.08 alpha R4
 



    Monday, January 01, 2007
SSF 0.08 alpha R3 Released

A new alpha of this Sega Saturn emulator has been posted, as I don't know japanese I can't provide any details on what's new.
SSF Official Site
SSF 0.08 alpha R3
 



    Sunday, December 24, 2006
Yabause 0.8.0 Released


cart:
- Moved Netlink code to its own file: netlink.c
- Improved Netlink AT command handling. Most games using the X-Band software should work now.
- Fixed a number of bugs that were causing strange behaviour in Netlink emulation.
- Added Modem states. Online Mode is now handled correctly.
- Added Networking code that allows two Yabause instances to communicate with each other. Still somewhat buggy.
cd block:
- Fixed an issue where games that didn't specify an index along with the track when playing cd audio didn't work correctly.
vdp1:
- Code cleanups.
vdp2:
- Code cleanups.
- Adjusted frameskip code so it skips up to a maximum of 9 frames at a time.
direct sound core:
- Fixed a bug that was screwing up the buffer position. Now it's almost perfect(at the very least there's no clicks or pops anymore).
sdl sound core:
- Fixed a bug that was screwing up the buffer position. Now it's almost perfect(at the very least there's no clicks or pops anymore).
software video core:
- Polygon drawing improvements
- Removed the silly y-axis clipping technique
- Added a filter for clipping detection
- Added vdp1 "end codes" in textures, but didn't find a game that use it yet, please report bugs.
- Code Cleanups
- Fixed a potential bug in polygons
- Fixed a bug in polygon clipping
linux port:
- Code cleanups
- Changed a few things in configure script to fix compilation problems when OpenGL and/or gtkglext were not present.
- Added a log popup window.
- Added a screenshot window on gtk port.
- Fixed Pause/Screenshot bug.
- Removed the "Keep ratio" setting as it can't be done in gtk and replaced it by a "Fullscreen" setting.
- Added a yabause entry in gnome and KDE application menus
- Changed configure script so it fails on linux if --with-opengl is used
and gtlglext is not installed.
dreamcast port:
- Compiles and runs again.
- Added Normal Sprite support.
- Added Distorted Sprite support.
- Added Scaled Sprite support.
- Added in YabauseGetTicks support.
- Ported VDP2 portion of software renderer.
- Added new cd core.
- Added very simple GUI.
- Other bug fixes.
netbsd port:
- Added patch to get yabause working on netbsd with cd support thanks to Takashi Kyohara.
windows port:
- Added pad configuration(first pad only).
- Added support for gamepads/joysticks.
- Removed duplicate cd code.
- Added a separate thread for cd access. SPTICDGetStatus is the only function making use of it for now.
- Fixed fullscreen bug
- Added dialog and settings saving/loading for Netlink stuff(disabled for now).
- Other bug fixes.
general:
- Commited mac port fix by Antime.
- Coordinate Increment Registers are now set to 1 when using the quick load function. It seems there's at least one game out there that doesn't want to set it.
- Improved Backup Ram bios emulation functions. The only functions that still aren't functioning correctly are Bup Write, Bup Read, Bup Verify, and Bup Set/Get Date. So still no saving, but at least there's no errors when running games now.

Yabause Official SIte
Yabause 0.8.0
 



    Thursday, December 14, 2006
SSF 0.08 alpha r2 - Compat List US region games

Flow`` from saturn shack just released his compatibility list of SSF 0.08 alpha r2.

You can find the compatibility list here.

His notes:

• All netlink games crash, go figure.
• I don't have Winning Post so it was the only game not tested.
• All games are US region, bin/cue format.
• Test on Dell E512 (athlon 3500 / integrated nvidia 6150 / gig of ram)
• Thanks to linlhutz at segasaturn.org for his list to refer to
• Took roughly 10 hrs to do (246/247 games tested), so don't expect this for every release
• No demos or netlink software included, might test them later on but I'm burnt out for now
 



    Saturday, November 11, 2006
SSF 0.08 alpha R2 Released

The Sega Saturn emulator SSF has been updated, unfortunally I don't know japanese so I can't provide any information on what's new.

SSF Official Site
SSF 0.08 alpha R2
 



    Sunday, October 29, 2006
SSF 0.08 alpha R1 Released

A new version of this Sega Saturn emulator has been released, and as I don't know japanese I can't say what's new.

SSF Official Site
SSF 0.08 alpha R1
 



    Wednesday, October 18, 2006
SSF 0.08 alpha'' Released

A new version of this Sega Saturn emulator has been released. I don't know japanese though so I can't say what's new.

SSF Official Site
SSF 0.08 alpha''
 



    Tuesday, October 17, 2006
SSF 0.08 alpha' Released

A new version of this Sega Saturn emulator has been released. I don't know japanese though so I can't say what's new.

SSF Official Site
SSF 0.08 alpha'
 



    Sunday, October 15, 2006
SSF 0.08 alpha Released

A new version of this Sega Saturn emulator has been released, taking it from the 0.07 beta stage too 0.08 alpha. I don't know japanese though so I can't say what's new.

SSF Official Site
SSF 0.08 alpha
 



    Saturday, September 30, 2006
SSF 0.07 beta R10 Released

A new beta of this Sega Saturn emulator has been released, and since I don't speak japanese I can't provide any more details.

SSF Official Site
SSF 0.07 beta R10
 



    Sunday, September 17, 2006
SSF 0.07 beta R9 Released

A new beta of this Sega Saturn emulator has been released, and as I don't speak japanese I can't provide any details of what's new since the last beta.

SSF Official Site
SSF 0.07 beta R9
 



    Thursday, September 14, 2006
Yabause 0.7.2 Released


cart:
  - A few Netlink changes(still doesn't work).
cd block:
  - CD Block play disc command fixes and improvements. Play Modes now handled correctly.
  - Added correct Repeat counter support.
  - CD audio data is now written to its own buffer, which is then played by the SCSP.
scsp:
  - CD audio data is now played by the SCSP. EFSDL and EFPAN support still needs to be added.
opengl video core:
  - glutInit is now called before any other glut function(except for on the windows port).
software video core:
  - Added normal sprite flipping(copied from scaled sprites).
  - Corrected a bug with 8 bpp color calculation in scaled and distorted sprites.
  - Fixed a bug that caused duplicated textures in 8 bpp regular sprites.
  - Distorted sprites made safer (won't read outside the texture)
  - Fixed transparency for distorted sprites.
  - Fixed scaled sprites bug in zoom points modes two points mode and C point upper than A.
  - Fixed a bug that was causing sprite priority problems.
linux port:
  - Fixed a gtk warning.
  - Added Joystick support.
  - Added a test in configuration dialog so input tab is displayed only when emulation is initialized.
  - Added NTSC/PAL setting
  - Input settings are now disabled when PERCore isn't initialized.
  - Added a sound setting tab.
macos port:
  - Added code to handle settings (everything should be working now, except the "browse" buttons).
  - Controls are now using the new Per* functions.
  - Fixed some bugs in combo boxes.
windows port:
  - EC Compatibility list link added to help menu.
  - Fixed an issue where default values weren't set correctly when yabause.ini wasn't present.
  - Fixed an issue where Yabause would go into an endless loop if bios path was incorrect.
  - DirectX error messages now return more info when there's an error.
  - Fixed an issue where people without hardware sound buffers on their sound card would have problems trying to run with sound.
  - Fixed some inaccurate information in the README.WIN file.
  - Fixed cut-off text in Memory Transfer dialog.
  - All dialog windows can now be closed using the X icon in the top-right corner.
general:
  - Fixed an issue where in certain cases Yabause would crash when sound settings were altered.
  - Some useless files were removed.
  - Moved SDL detection in "global" part of configure script as it may be used by all ports.
  - Fixed a weird issue where a few functions were trying to return a value when they obviously can't(How come GNU C compilers won't detect this?).
  - Fixed a number of things that were causing compilation issues in VC++(VC++ still doesn't completely compile Yabause yet).
  - Configure now checks if c99 variadic macros are available.

Yabause Official Site
Yabause 0.7.2
 



    Friday, September 08, 2006
SSF 0.07 beta R8' Released

An updated version of the SSF 0.07 beta R8 has been released, no idea what's new though since I don't understand japanese.

SSF Official Site
SSF 0.07 beta R8'
 



    Sunday, September 03, 2006
SSF 0.07 beta R8 Released

A new beta of this Sega Saturn emulator has been released, but as I don't know japanese I can't say what's new.

SSF Official Site
SSF 0.07 beta R8
 

Featured Content

Spotlight On Refraction
Spotlight interview with the talented developer Refraction who is part of the great PCSX2 development team.


File Releases

ScummVM 0.11.1
ScummVM is a collection of interpreters, capable of emulating several adven ...

NeoRaine 1.0.4
A NeoGeo CD emulator built upon the Raine engine.

clrmamepro 3.109
ClrMamePro is a so-called ROM-manager. If you use M.A.M.E. you know the pro ...

Mednafen 0.8.7
Mednafen is an NTSC and PAL NES and Famicom, GameBoy, GameBoy Color, GameBo ...

SSF 0.09 alpha R2
SSF is a Sega Saturn emulator for the Windows operating system.


Latest Forum Posts

Quick 64 Bit Question ...
Last Reply: Hezkore
Replies: 1

Dolphin Final 1.03.2 ...
Last Reply: EmuFan
Replies: 191

Update site ???
Last Reply: EmuFan
Replies: 15

New Debugger branch - ...
Last Reply: HyperHacker
Replies: 42

Castlevania LOD Hi-re ...
Last Reply: Driscol
Replies: 166


Latest Reviews

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX

NDS: Castlevania - Por ...
Created by WhiteX

NDS: Final Fantasy 3
Created by WhiteX

NDS: Need for Speed: C ...
Created by WhiteX


Support Guides

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher

PSXeven
Created by Dark Watcher

Zsnes
Created by Gent


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
DW Console History
EFx2Blogs
EmuHelp.com
N64 Emu Support Centre
NGEmu.com
PSemu.pl
VG-Network.com
VT Emulation.net


11,046,181 Visitors To The Emulation64 Network

Powered by EF-CMS © 2002 - 2006 www.emulation64.com