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    Sunday, January 20, 2008
Yabause 0.9.3 Released



cart:
- Fixed a couple of bugs with Netlink emulation.

cd block:
- Tweaked error handling for cue files so it's more helpful to the user.

scu:
- Fixed a bug in DSP MVI instruction.
- Fixed a bug with DSP Program Ram Address.
- Fixed ALU behaviour on NOP.
- Other bug fixes.

vdp2:
- Fixed a bug where coefficient reading wasn't making sure reads weren't going out of bounds.
- Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now.
- Added general VDP2 debug info functionality.
- Added partial end code support to VDP1 texture debugging.

opengl video core:
- Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren't transparent when transparency was enabled.

gtk port:
- Redesigned the window so each part can now be resized.
- Added a toolbar and removed the buttons.
- The sprite list now displays texture thumbnails.
- Added tooltips to "run" and "pause" buttons.
- Redesigned VDP2 debug window.

windows port:
- Fixed a bug that was causing Yabause to crash when run for the first time.
- Added screen capture.
- Reworked Input dialog so it'll allow for more than one peripheral (in the future).
- Added a bunch of tools tips for basic and input settings.
- Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed.
- Other bug fixes.
- Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list.
- Text length is now limited correctly in breakpoint edit text controls.

general:
- Tweaked memory breakpoints so that regardless of whether you're using cached or cache-through addresses variations of an address, it'll still detect and break when the memory is accessed.
- Other bug fixes.

Yabause Official Site



 

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