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    Tuesday, September 30, 2008
Pandora - The Emulation Fans Dream Console



Finally months after the official announcement 3000 lucky people can now preorder the Worlds fastest handheld console that boasts a processor capable of up to 900MHZ, PowerVR 3D Graphics, a large 800x480 LCD Touchscreen, Wifi, Bluetooth, USB, Dual SD Card Slots, TV Out, Dual analogue and digital controls, a clamshell DS Lite style shape and a 43 button mini keyboard.

The Console already boasts an amazing amount of ready to be released software such as Ubuntu and many full speed emulators for systems such as Snes, Amiga, Megadrive and many more that are not publically announced yet.

The Console is as powerful as original Xbox and on a par with the Nintedo Wii and thats very impressive, add to that the keyboard, bluetooth, dual analogues and you have what is a Pocket PC/Handheld Console Hybrid with software that will amaze and if your an emulation fan then this console will do everything the PSP can and more, we should expect full speed MAME, PSX, GBA, Snes, Megadrive, Master System, Colecovision, Commodore 64, PC Engine and yeah the list goes on, what should also be very doable to full speed should be Nintendo64, Sega 32X, Sega CD, 3D0, the coder of NullDC an excellent Dreamcast emulator for Windows has publically stated that he his looking to port to Pandora.

Those Interested should visit OpenPandora.Org the home of the Pandora Console

For the full history of news about the Pandora from start until now check outPandora Homebrew Site
 



    Wednesday, September 17, 2008
Gnuboygx 17/09/08 Gameboy Emulator for the Nintendo Wii and Nintendo Gamecube

Eke-Eke has today released a new version of his Gameboy Emulator for the Nintendo Wii and Nintendo Gamecube:

Heres whats new from the read me:


17/09/2008:
. fixed "Press Button A" issue with Wiimote controllers
. added fast scroll using wiimote D-PAD
 

Visual Boy Advance GX v1.0.0 - GBA Emulator for Gamecube and Nintendo Wii

Tantric has released a new version of the Game Boy Advance emulator for the Nintendo Wii and Nintendo Gamecube, heres whats new:


[What's New 1.0.0]

Now compiles with devkitpro r15
One makefile to make all versions
Complete rewrite based on code from SNES9x GX
Now has a menu! ROM selector, preferences, controller mapping, etc
Wiimote, Nunchuk, and Classic controller support
Button mapping for all controller types
Full support for SD and USB
Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program

 



    Thursday, September 04, 2008
FBA2X Beta 7.3

Headoverheels has released a new version of the Final Burn Arcade emulator for the GP2X:

Heres whats new;


Beta 7.3 Features:
Replaced the core Z80 breast by CZ80, games that used it as Mazinger Z or run faster Metamoqester
Small optimizations in the code of generic painted tiles
Off the cache read ahead kernel
New games supported:
Cave: Power Instinct 2 (pwrinst2, pwrins2j), Power Instinct Legends (plegends, plegendj) (Requires cache)
Tumble hardware Pop: Pop Tumble bootleg (tumbleb (bad sound), tumbleb2), Jump Kids (jumpkids), Metal Saver (metlsavr), Pang Pang (pangpang), Super Trio (suprtrio), Hatch Catch (htchctch), Cookie & Bibi (cookbib), Choky! Choky! (Chokchok), Wonder Star League (wlstar), Wonder League'96 (wondl96), Fancy World - Earth of Crisis (fncywld), SD Fighters (sdfight), BC Story (bcstry, bcstrya), SemiCom Baseball (semibase) Date Quiz Go Go (dquizgo), Jumping Pop (jumppop)
Ninja Gaiden hardware: Shadow Warriors (shadoww, shadowwa, Gaida, ryukendn, ryukenda), Tecmo Knight (wildfang, tknight), Raigada - Strato Fighter (stratof, Raigada), Dragon Bowl (drgnbowl)
Single: Burglar X (burglarx)
ESD16: Multi Champ (multchmp, multchmk), Multi Champ Deluxe (mchampdx, mchampda), Head Panic (hedpanic, hedpanif), Tang Tang (tangtang), SWAT Police (swatpolc)
Games corrected:
Guwange
Hyper Street Fighter 2: The Anniversary Edition (hsf2, hsf2j) (Requires cache)
Aero Fighters (aerofgt, aerofgtb), Turbo Force (turbofrc), Karate Blazers (karatblz), Spinal breakers (spinlbrk, spinlbru, spinlbrj)
 

Mame4all Gp2x 1.4

Franxis has released a new version of Mame for the GP2X:


New version of my MAME port for the GP2X:

Changes by Headoverheels:
- Fixed graphic priority in Xain'd Sleena.
- Added 7 new romset from MAME 0.37b7:
+ Batsugun Special Ver. (batugnsp)
+ Exerizer (Japan) (bootleg) (exerizrb)
+ Mahou Daisakusen (Japan) (mahoudai)
+ Pipi & Bibis / Whoopee (Japan) [bootleg ?] (pipibibi)
+ Shippu Mahou Daisakusen (Japan) (shippumd)
+ Sky Fox (skyfox)
+ Truxton II / Tatsujin II / Tatsujin Oh (Japan) (tatsujn2)

Changes by Slaanesh:
Use Cyclone for M68010 as well as M68000 CPUs.
This gives a good speed up for games such as Gauntlet, Marble Madness and other Atari games.

Changes by Franxis:
Raiden CPU frequency fixed (reduced from 20 to 10 MHz). Still very slow.


Download Here --> http://www.talfi.net/gp32_franxis/
 

NGPAdvance V0.2 - Neogeo Pocket Emulator for GBA

Flubba has released a new Neogeo Pocket Emulator for GBA:


New version of NGPAdvance, a lot of games should be a bit more playable thanks to speedhacks. I also added support for a lot of internal hardware (RTC/Alarm, Power button, DA/DA IRQ) so that you can use the real bios. Still no flash emulation as I can't really see how to implement it on the GBA... Also uploaded a tech doc for the NGPC.

*Added speedhacks for a lot of games.
*Added emulation of batteries & sub battery.
*Added RTC alarm.
*Added power button (SELECT).
*Added D button (R) (check Doko Demo Mahjong).
*Fixed a couple of cpu bugs affecting Metal Slug 1 and a couple of other games.
 



    Monday, September 01, 2008
ScummVM 0.12.0 Released

The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,

Heres the release details:


We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!

This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :).


 

The Wiz - the 533Mhz GBA Micro Sized Handheld Coming Soon



Ive posted this over at DCemu and thought i would share news of the newest emulation/homebrew console to hit the news. The announcement of the Wiz or GP2X Wiz has certainly gave us a new console to crave for.

We now have a new console coming in less than a month which boasts the fastest speed on any handheld console at this time (533Mhz - the PSP is 333Mhz - GP2x is 2x200Mhz) and comes with 3D Chip and 64 Megs of ram.

For those interested in what will be a new homebrew console heres the specs:


Little bigger than a mobile phone, more raw power than a PSP and 100% open.

Play games, emulators, movies and music - never has so much power been available in such a small handheld console.

Building on the already well established GP2X software base but adding more speed and graphical power to take open source gaming to the next level.

533Mhz ARM CPU
3D OpenGL Accelerator
64MB RAM
OLED Touch Screen
Li-ion Battery
Charge over USB
12 included games plus a large library of free games




More details at GP2X UK
 

Yabause 0.9.7 Released! - Sega Saturn Emulator for Windows and More

News posted by Bluecrab on my Sega Saturn site that ill gladly repeat here.

The Yabause team is happy to present a new release of the Sega Saturn emulator Yabause today. This release contains the normal slew of bugfixes and such (detailed below).


0.9.6 -> 0.9.7
vdp1:
- Added clipping for line-based drawing to software renderer.
vdp2:
- Toggling a screen is now core independent.
- Added per-character priority to software renderer.
gtk port:
- Fixed fullscreen setting and added a keep ratio one.
- Fixed a bug in the vdp2 debugger that was causing the emu to crash.
- Full software mode can be compiled again.
- Fixed segfault when taking screenshots in full software mode.
- Fixed default value for region.
- Window position is now saved and restored when re-opening the emu.
- Fixed a problem when changing input cores.
qt port:
- Improved compilation process: make (un)install now works.
- Fix crash when configuring input while using translated version.
windows port:
- Changed resolution list generation so it adds the resolution to the list, regardless of whether it supports 60 hz or not.
- Fixed error when trying to add blank cheat code.
- Fixed all code that allowed the user to choose filename for saving so it
automatically places a default extension.
- Save and Clear buttons are now enabled when loading a cheat file.
- Fixed a bug with AR code adding where it was tracking the wrong edit
window.
- Fixed a bug when adding raw cheat codes.
- Fixed bugs in vdp1 debugger.
- Fixed a bug where saving/loading a save state and an error occured would cause sound looping.
- Scroll bar in memory editor now works properly when you move the thumb
control.
- Added support for x64 builds in Visual Studio.
general:
- Fixed a bug that was causing older save states to fail.


Get it from http://yabause.org/download/.
 

File Releases

Cemu_1.21.3
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cemu_1.21.2
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cemu_1.21.1
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Cemu_1.21.0
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Cemu_1.20.2
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