|
Thursday, September 14, 2006 |
Yabause 0.7.2 Released
Posted by [vEX] @ 10:50 AM CET | Comments: 0 | Saturn
|
| cart:
- A few Netlink changes(still doesn't work).
cd block:
- CD Block play disc command fixes and improvements. Play Modes now handled correctly.
- Added correct Repeat counter support.
- CD audio data is now written to its own buffer, which is then played by the SCSP.
scsp:
- CD audio data is now played by the SCSP. EFSDL and EFPAN support still needs to be added.
opengl video core:
- glutInit is now called before any other glut function(except for on the windows port).
software video core:
- Added normal sprite flipping(copied from scaled sprites).
- Corrected a bug with 8 bpp color calculation in scaled and distorted sprites.
- Fixed a bug that caused duplicated textures in 8 bpp regular sprites.
- Distorted sprites made safer (won't read outside the texture)
- Fixed transparency for distorted sprites.
- Fixed scaled sprites bug in zoom points modes two points mode and C point upper than A.
- Fixed a bug that was causing sprite priority problems.
linux port:
- Fixed a gtk warning.
- Added Joystick support.
- Added a test in configuration dialog so input tab is displayed only when emulation is initialized.
- Added NTSC/PAL setting
- Input settings are now disabled when PERCore isn't initialized.
- Added a sound setting tab.
macos port:
- Added code to handle settings (everything should be working now, except the "browse" buttons).
- Controls are now using the new Per* functions.
- Fixed some bugs in combo boxes.
windows port:
- EC Compatibility list link added to help menu.
- Fixed an issue where default values weren't set correctly when yabause.ini wasn't present.
- Fixed an issue where Yabause would go into an endless loop if bios path was incorrect.
- DirectX error messages now return more info when there's an error.
- Fixed an issue where people without hardware sound buffers on their sound card would have problems trying to run with sound.
- Fixed some inaccurate information in the README.WIN file.
- Fixed cut-off text in Memory Transfer dialog.
- All dialog windows can now be closed using the X icon in the top-right corner.
general:
- Fixed an issue where in certain cases Yabause would crash when sound settings were altered.
- Some useless files were removed.
- Moved SDL detection in "global" part of configure script as it may be used by all ports.
- Fixed a weird issue where a few functions were trying to return a value when they obviously can't(How come GNU C compilers won't detect this?).
- Fixed a number of things that were causing compilation issues in VC++(VC++ still doesn't completely compile Yabause yet).
- Configure now checks if c99 variadic macros are available.
|
Yabause Official Site
Yabause 0.7.2
|
| |
|
 |
Featured Content
Spotlight interview with the talented developer Refraction who is part of the great PCSX2 development team.
|  |
 |
File Releases
ScummVM is a collection of interpreters, capable of emulating several adven ...
A NeoGeo CD emulator built upon the Raine engine.
ClrMamePro is a so-called ROM-manager. If you use M.A.M.E. you know the pro ...
Mednafen is an NTSC and PAL NES and Famicom, GameBoy, GameBoy Color, GameBo ...
SSF is a Sega Saturn emulator for the Windows operating system.
|  |
 |
Latest Forum Posts
Last Reply: [vEX]
Replies: 0
Last Reply: [vEX]
Replies: 0
Last Reply: [vEX]
Replies: 0
Last Reply: Waddi
Replies: 2
Last Reply: mode7
Replies: 9
|  |
 |
Latest Reviews
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
|  |
 |
Support Guides
Created by WhiteX
Created by Dark Watcher
Created by Dark Watcher
Created by Dark Watcher
Created by Gent
|  |
 |
Our Affiliates
|  |
|