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    Sunday, December 24, 2006
Yabause 0.8.0 Released

- Moved Netlink code to its own file: netlink.c
- Improved Netlink AT command handling. Most games using the X-Band software should work now.
- Fixed a number of bugs that were causing strange behaviour in Netlink emulation.
- Added Modem states. Online Mode is now handled correctly.
- Added Networking code that allows two Yabause instances to communicate with each other. Still somewhat buggy.
cd block:
- Fixed an issue where games that didn't specify an index along with the track when playing cd audio didn't work correctly.
- Code cleanups.
- Code cleanups.
- Adjusted frameskip code so it skips up to a maximum of 9 frames at a time.
direct sound core:
- Fixed a bug that was screwing up the buffer position. Now it's almost perfect(at the very least there's no clicks or pops anymore).
sdl sound core:
- Fixed a bug that was screwing up the buffer position. Now it's almost perfect(at the very least there's no clicks or pops anymore).
software video core:
- Polygon drawing improvements
- Removed the silly y-axis clipping technique
- Added a filter for clipping detection
- Added vdp1 "end codes" in textures, but didn't find a game that use it yet, please report bugs.
- Code Cleanups
- Fixed a potential bug in polygons
- Fixed a bug in polygon clipping
linux port:
- Code cleanups
- Changed a few things in configure script to fix compilation problems when OpenGL and/or gtkglext were not present.
- Added a log popup window.
- Added a screenshot window on gtk port.
- Fixed Pause/Screenshot bug.
- Removed the "Keep ratio" setting as it can't be done in gtk and replaced it by a "Fullscreen" setting.
- Added a yabause entry in gnome and KDE application menus
- Changed configure script so it fails on linux if --with-opengl is used
and gtlglext is not installed.
dreamcast port:
- Compiles and runs again.
- Added Normal Sprite support.
- Added Distorted Sprite support.
- Added Scaled Sprite support.
- Added in YabauseGetTicks support.
- Ported VDP2 portion of software renderer.
- Added new cd core.
- Added very simple GUI.
- Other bug fixes.
netbsd port:
- Added patch to get yabause working on netbsd with cd support thanks to Takashi Kyohara.
windows port:
- Added pad configuration(first pad only).
- Added support for gamepads/joysticks.
- Removed duplicate cd code.
- Added a separate thread for cd access. SPTICDGetStatus is the only function making use of it for now.
- Fixed fullscreen bug
- Added dialog and settings saving/loading for Netlink stuff(disabled for now).
- Other bug fixes.
- Commited mac port fix by Antime.
- Coordinate Increment Registers are now set to 1 when using the quick load function. It seems there's at least one game out there that doesn't want to set it.
- Improved Backup Ram bios emulation functions. The only functions that still aren't functioning correctly are Bup Write, Bup Read, Bup Verify, and Bup Set/Get Date. So still no saving, but at least there's no errors when running games now.

Yabause Official SIte
Yabause 0.8.0


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