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    Thursday, March 30, 2017
Github emulator update for 29.3.17

Cxbx-Reloaded


Merge pull request #292 from jarupxx/SetLight_5788
Added the D3DDevice_SetLight (5788)
Merge pull request #291 from phire/setlight_oovpa
Improve D3DDevice_SetLight_5558 oovpa


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RPCS3


Update cellHttpUtil
rsx: Fix mipmap count calculation
Use ppu_ref instead of s_ppu_compiled for breakpoints
Enable patch engine for SPU images


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PPSSPP


Prepare for ultra-wide screens like S8 and G6. See https://android-developers.googleblog.com/2017/03/update-your-app-to-take-advantage-of.html?m=1
Merge: e0fb6c9 d3bfb5c Merge pull request #9511 from LunaMoo/minorUI Refresh bloomHackEnable_ also on resolution change.
InnoSetup: That worked, getting rid of fallback. Now all versions are computed from the git version. (Well, except the Android version when not using gradle)
InnoSetup: Allow specifying the app version externally.
Merge: 12c8e2e c9a5c00 Merge pull request #9501 from unknownbrackets/ui-background UI: Add simple support for a custom background
Update submodules


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Decaf


decaf-sdl: Fix crash when the system changes the audio frame size.


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PCSX2


GSdx-PCRTC: Minor modification to NTSC saturation

Allow the output circuit saturation to take place at cases where one of the output circuit is enabled with frame mode rendering, I'm not sure it would be safe to allow saturations when both of the output circuits are enabled with frame mode rendering. Unlike field mode rendering, frame mode doesn't use identical rectangles at same co-ordinates for output in two alternating fields and potentially they could use a much bigger output size when both of the output circuits are enabled and are separated without any intersection. So let's limit the saturation to only the cases where we detect a single output circuit for frame mode rendering.

Fixes a regression in Devil May Cry 3 and Sky Gunner.


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*All links are from official sources
*Due to the nature of developer builds, they may break games
 



    Wednesday, March 29, 2017
Github emulator update for 28.3.17

Cxbx-Reloaded


Prevent YUY2 overlay decoding exceeding backbuffer dimensions
Merge pull request #287 from PatrickvL/master
Update HLEIntercept.cpp


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RPCS3


rsx: Fix fragment texture mipmap count
rsx: Fix mipmap count calculation
fix endianness re-swap
Merge branch 'master' into master
fix build


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Source

PPSSPP


Merge: 60f74c3 a7c3b2f Merge pull request #9510 from xebra/fix_hwtess_gles Fix hwtess gles


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Dolphin


Fifo: Remove unnecessary integral casts
MEGASignatureDB: Minor changes
SignatureDB: Support for WiiTools MEGA files added
IOS/ES: Handle imports more accurately
Fix issues introduced by cpp-optparse on Windows
BitField: Minor cleanup
Initial support for Haiku.
VideoInterface: Minor changes
VertexLoader: Return debug strings by value
Fifo: const correctness
Generate Symbols From menu added
libusb fixes (mostly for IOS)


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Source

xenia


Merge pull request #686 from Megamouse/master


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Source

Decaf


pm4_capture: Add support for capturing a single frame.


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PCSX2


gsdx: Add an automatic CRC hack level
If a user switches renderer they also have to remember to change the CRC
hack level for the best user experience with the selected renderer.
This commit adds a new automatic CRC level that autoselects the
recommended CRC level for the selected renderer, so that a user doesn't
have to make the change manually.
coauthor: turtleli
gsdx: Add template version of GetConfig
It allows static_casts to be avoided for enum classes
gsdx: Improve OpenGL HW renderer checks
If OpenGL software is the saved ini renderer and F9 is pressed to toggle
to the hardware renderer, depth emulation will be disabled. This fixes
that issue.
gsdx: Store the current renderer in GSdxApp
gsdx: Move renderer config loading from GSOpen2 to _GSOpen
Some duplicate logic is avoided this way.
GSdx ogl: SSO Workaround for AMD buggy drivers (#1858)
GSdx ogl: SSO Workaround for AMD buggy drivers
All 2017 drivers are now blacklisted.
The BSOD/crash issue is still there so don't set Blending Accuracy to None!
Shortened the message in the console making it more appealing.


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Source

*All links are from official sources
*Due to the nature of developer builds, they may break games
 



    Tuesday, March 28, 2017
Github emulator update for 27.3.17

Cxbx-Reloaded


Update xbox.h
Renamed CMcpxBuffer_GetStatusB, 4627 prefix to CMcpxBuffer_GetStatus, 4831
Merge branch 'crypto-fixes' of http://github.com/lukeusher/cxbx-reloaded into crypto-fixes
Merge pull request #286 from jarupxx/sig
Merge pull request #284 from LukeUsher/crypto-fixes
Merge pull request #9 from PatrickvL/derive_xrefs


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RPCS3


Alternative TLS allocation
Merge branch 'master' into master
RemoveGameConfig improved
OpenConfigFolder
OpenGameFolder simplified
Add files via upload


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Source

PPSSPP


Gradle: Output the computed version name and code to text files for further processing.
gradle: Automatically set Android version number according to git commit, when version >= 1.4. Fixes #9490.


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Dolphin


DSPIntMultiplier: Place translation unit local functions in an anonymous namespace
GCMemcardDirectory: Move flush interval constant into the cpp file


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Source

xenia


format shim conversion on some files
Update shim conversion on some files


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Decaf


kernel: Read cos.xml for permission to mount sdcard.
Include miising files
coreinit: Implement OSGetSecurityLevel.
Manually specify files
Fix glbinding symlink
Fix install step for glbinding
Merge pull request #400 from achurch/thrbss-fix


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PCSX2


Add crc hack for project metafalica
Closes https://github.com/PCSX2/pcsx2/issues/1762
Swedish translation update.


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Source

*All links are from official sources
*Due to the nature of developer builds, they may break games
 



    Sunday, March 26, 2017
Github emulator update for 25.3.17

Cxbx


Merge remote-tracking branch upstream/master into memory-manager
Merge pull request #270 from jarupxx/xdk5028


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RPCS3


Add simple divide to get kbytes
_sys_sprintf implemented
vk: Minor fixes to vertex counting and lower exception to notice if var does not exist
Move module in correct path
_sys_sprintf implemented
Append the PlatformToolset parameter for VS2015
util::memory_reserve fixed
fix a typo of copy_setup_h.vcxproj
Merge branch master into master
Register HLE libmedi, cellCrossController, cellSysutilNpEula
gl/vk: Fix stencil ops
Merge branch master into misc-fixes
Check for invalid arguments
implement getSizeKB functions
Check for invalid arguments in recvfrom
Merge branch master into master
implement getSizeKB functions
Add check for invalid arguments in recvfrom


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PPSSPP


Merge: 6a88d6c bb39c2e Merge pull request #9500 from unknownbrackets/texcache Texcache: Rehash textures after mem invalidation
Texcache: Rehash textures after mem invalidation. Before, we were doing this when we enqueued. We need to at least do this when an invalidation is triggered.
Texcache: Cleanup last bound tex invalidation. When we are deleting, we are always about to bind a new tex.
gradle: Avoid catch-22 where you cant change the config when it starts out at release (sync needs to pass)
Merge: b76389c cf37da4 Merge pull request #9496 from unknownbrackets/idle-timing Core: Reduce frame idle delay
Merge: 33db883 1fdf7c5 Merge pull request #9497 from unknownbrackets/ui-minor UI: Skip game bg lookup without game
Core: Reduce frame idle delay. Otherwise we only have a single vblank of time left. Sometimes thats not enough. Effectively, this makes us only sleep one vblank at a time.
UI: Skip game bg lookup without game. This avoids trying to identify a file without a name.


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Dolphin


MMU: rewrite loop to avoid warning
JitAsm: Use stored_stack_pointer instead of s_saved_rsp
EmuCodeBlock: Place ConvertDoubleToSingle temporaries on the stack
Automatic translation resources sync with Transifex
IniFile: Minor changes
Clarify the log message for unknown Wii Menu regions
DVDInterface: Update comment about buffer speed
BitUtilsTest: compare ints of the same signedness (fixes warnings)


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Decaf


coreinit: Implement FSGetDirSize{Async}.
kernel: Take .thrbss into account when calculating TLS size.
coreinit: Implement FSWriteFile{WithPos}{Async}.


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Source

*All links are from official sources
 



    Saturday, March 25, 2017
Github emulator update for 24.3.17

Cxbx


Fixed SetVolume signature.
Fix QueryAllocationSize & other small tweaks
Merge remote-tracking branch 'upstream/master' into xdk5028
Amendments based on feedback from PatrickvL


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RPCS3


implement getSizeKB functions
cellSysmodule: Register 0x005C module (cellCrossController)
Fix mounting bdvd when elf in subdirectory
cellSysmodule: Register 0xF044 module (cellSysutilNpEula)
rsx: Do not create new surfaces if address has not changed!
rsx: recover from FIFO parse errors
gl: Optimization; skip setting textures without dirty flag
rsx: recover from FIFO parse errors


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PPSSPP


Merge: 7daab82 01703f7 Merge pull request #9492 from unknownbrackets/frame-drops Allow debug logging of frame drops
Remove duplicate Daxter in compat.ini
Merge: 744e7d2 ca7f265 Merge pull request #9491 from xebra/improve_hwtess Improve hwtess
[spline/bezier]Change all backends vertex texture format to RGBA(16 bytes).
Fix f14b7549.


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Dolphin


Merge pull request #5131 from ligfx/discioswitchdefault
DiscIO: add empty UNKNOWN_REGION case (fixes warning)


https://dolphin-emu.org/download/dev/c5cc781205be6125c9214cf0100b241e36491bd2/Source

Xenia


Don't log the result of RtlNtStatusToDosError as an error


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*All links are from official sources
 



    Friday, March 24, 2017
Daily github emulator round up

The first in a regular daily update to everything happening so far with your favorite emulators in github.

Cxbx:


Small amendment to MemoryManager
Merge pull request #263 from hrydgard/build-speed-improvement
Avoid including version.h everywhere. Use multiprocessor build.


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RPCS3:


PPU analyser fix
AutoLLE: libhttp.sprx added
fs:: handle negative seek
LLVM: fix for mingw
Multithreaded compile on Windows for llvm, glsl, vulkan
rsx: Validate the args ptr separate from the get ptr


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Source

PCSX2:


lilypad: Use l length modifier for wide character string
w is Windows specific. Fixes a gcc and clang warning.
gsdx:windows: Fix console output when replaying dumps


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Source

PPSSPP


Compat.ini: Add Daxter to the list of games that require buffered rendering
Fix old bug breaking "non-fast" memory on ARM64. May help #9477, also see #9488
Run git-version-gen.cmd for pure UWP builds as well.
Merge: a787010 4a2677e Merge pull request #9489 from LunaMoo/IntellisenseFix Revert unintentional change from #9424 to fix intellisense.
Heh, oops
Revert unintentional change from: 429bf5d8b31092fb7211b94517e590cbd51e1cdb
Create a way to externally set versioncode and versionname. Will be useful for Google Play beta builds.
UWP: Remove tests configuration. Start experimenting with CI.
Merge: 5e2d5fd 656645f Merge pull request #9479 from hrydgard/uwp-initial-support UWP initial support


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*All links are from official sources
 



    Friday, February 03, 2017
Progress reports

As we are now pretty much into 2017 (January was just a trial period!) two emulators have now posted their progress reports, so if you havn't got around to checking them out, this is a good time.

First up Dolphin the NGC and Wii emulator has updated its progress report for january:


Sometimes, it's easy to forget how much work there is left to do on a refined emulator. While the rush of getting a new game to boot or discovering a crazy feature hidden within an obscure gem never gets old, those moments do tend to get further and further apart as accuracy increases. As if to defy fate itself, excitement reigned over the month of January as a plethora of ancient bugs were fixed and many unbootable titles finally saw their day of reckoning come to be!

Among the new recruits are the final Virtual Console game, a massive Wii MMO that installs itself to USB, two games where we're almost certain the developers purposefully put code in to defeat Dolphin, and two channels developed by the remnants of Factor 5.


And also the PlayStation 2 emulator pcsx2 has posted its Q4 2016 progress report with the notable addition of the start of adding PSX emulation, and with many enhancements and bug fixes, a massive update to the start of the year.
 



    Friday, April 01, 2011
bZSNES v1.51

byuu released his newest emulation project: a ZSNES emulator, named bZSNES. You can see the full feature list, some screenshots, and download the first release on the project page and discuss it here.


About
bZSNES is a portable ZSNES emulator for Windows, OS X and Linux; written in C++. It is licensed under the GNU GPLv2.

Features
 bZSNES emulates almost all of the major features of ZSNES:
 VRAM can be written at any time, even while screen is rendering
 OAM and CGRAM can also be written at any time
 DSP echo buffer writes do not interfere with APURAM
 DRAM does not need to be periodically refreshed
 H/DMA synchronization does not steal CPU time
 auto joypad polling results can be read immediately
 CPU multiplication and division register results can be read immediately
 mid-scanline writes to PPU registers do not interfere with video output
 PPU background and sprite layers can be individually toggled on and off
 DSP voice channels can be individually toggled on and off
 CPU speed can be adjusted from its official frequency
... and more!

Compatibility
bZSNES is sure to be highly compatible with software made for ZSNES, such as:
 BS Zelda [English translation]
 Bahamut Lagoon [English translation]
 Sailor Moon: Another Story [English translation]
 Super Mario World [Addmusic hacks]
... and much more!

Look & Feel
But it doesn´t stop there! bZSNES also emulates the look and feel of ZSNES. You can even theme bZSNES with your own colors and fonts!


Project Page
 

File Releases

Cxbx-Reloaded 0.0.1
Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Ch ...

Cemu 1.7.3
No Description in database.

Cemu 1.7.2
# Cemu detailed changelog for 1.7.2c # Patreon release date: 2017-02-16 # ...

Cemu 1.7.0
# Cemu detailed changelog for 1.7.0 # Patreon release date: 2017-01-09 # ...

GLideN64-Public_Release_2_0 Source
No Description in database.



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