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    Monday, April 03, 2017
Github emulator update for 2.4.17


Merge branch 'master' into fp_sqrt
Merge branch 'master' into gdb-debug-server
Only pass positive values to sqrt and log2 in the fragment program.
Merge branch 'master' into update-cellhttputil
Replace size_t with u32 and unsigned char with u8



Merge: 65adbb1 51fe978 Merge pull request #9537 from unknownbrackets/frame-drops Core: Clear debug stats on frame start
Merge: 6b46f8e 0bd31e1 Merge pull request #9536 from unknownbrackets/xinput-inactive Windows: Reduce CPU usage with no XInput connected
Some paranoia in CheckGLExtensions, due to a reported crash in strlen()
Minor safety check
Even the vertex interpreter, not just the jit, can crash from misaligned vertex data.
Core: Clear debug stats on frame start. This way we can log drops and debug stats at the same time - oops.
Windows: Reduce CPU usage with no XInput connected.
Merge: 97058b4 6541413 Merge pull request #9535 from unknownbrackets/ui-background2 UI: Allow setting the background image
UI: Improve documentation on pop up use.
Windows: Add option to browse for bg image. And also to clear the image.
UI: Allow choosing game bgs for all UI.
Apply the D3D11 loco roco fix identically to the other backends To make centralization easier, and this should be a problem for the other backends as well.
Fix crash in LocoRoco with D3D11 when hitting a spiky (a broken texture gets created with too many mipmaps for its size)
Merge: fe45000 f56576c Merge pull request #9529 from TotalCaesar659/patch-1 Updated links to HTTPS



Arm64: a slew of warning fixes
CPU: Convert state enum to an enum class
Frame: Make TAS dialogs private
IOS/IPC: Remove unneeded forward declaration
Core: Amend VS filter tag
Fix disappearing gecko codes


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*Due to the nature of developer builds, they may break games


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