1) new ARM core
2) new VDLP
a) fixed PAL (Hordes)
b) now only 640x480
c) new interpolation
3) Transparent fix
4) DOOM fix
5) bin/cue support
6) ASPI no needed now
7) some disappear poligons fixed
8) MADAM Cycles counter used (may some compatibility affect)
1. Full rewrited CEL engine - revers original algorithm of texturing.
2. Fix poligons overcrossing (in 3d-games - NFS, Battle Sport and others)
3. Fix missing textres (in Off World Interceptor, NFS...)
4. Fix texture position (subpixel accuracy) - in DOOM, Gex - you can see this.
5. Any types of cd-images whith 2048 sector size support now (iso, nrg, cdi...)
6. We forgot delete Debug functions, so you can use it Smiley
7. On F12 you can do screenshots.