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    Wednesday, April 17, 2013

4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.

Here's changelog for latest release:

+ Added emulation notification messages – These show up at the bottom of the screen for things such as “Save State” and “Screenshot saved”. There is also a setting under the General tab to turn them off.
+ Emulation performance optimization – about a 5-10% improvement.
+ Input/Controller setup screen now shows a textual form of what button or function you’re currently pressing (“A Button”, “Save State”) in addition to the yellow halo over the button.
+ Added ability to reset all bindings to defaults.
+ Added ability to bind to an “Exit” console function, to exit the emulator.
+ Fixed bug in which the default input bindings were blank if starting 4DO for the first time.
+ Fixed bug in which controller 6 input bindings were unavailable.
+ Some minor usability improvements to file browser (added “x files selected” message, and using “up directory” button will highlight the folder you came from).
+ Chinese translation improvements

Visit official homepage and sourceforge repository for latest files and further information.


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