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|  UPDATED: SnezziDS 0.23 Released Posted by [vEX] @ 09:53 AM CET  |
  Comments: 0  |  Nintendo DS 
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 | Fixes and Features: - Fixed a critical bug with the register reads and writes (might be slower)
 - Improved cycle counting (again) for block move and DMA operations.
 - Added feature to handle mid-frame change of background offsets. (Able to see water in Super Mario World, Able to see scrolling clouds in Super Mario All Stars: Super Mario Bros, Able to see fixed status panel in Super Mario All Stars: Super Mario Bros 3, Able to see scrolling name entry in Zelda: A Link to the Past)
 - Fixed reading register $4212 to indicate auto-joypad read status.
 - Fixed writing register $4016 to reset only when the correct bit is set.
 - Fixed joypad registers to send joypad input only from the first controller.
 - Fixed HiROM mapping.
 - Added Mode 20/21 ROM Access Speed.
 - Fixed a bug with the INC/DEC opcode that was previously returning the wrong flags. (This fixes Super Mario Bros 2's glitch where the character suddenly warps to the top of the screen)
 - Fixed messed up colors when in 256-color palettes.
 - Fixed fading to use always the brightest fade color per frame
 - Slightly improved VRAM allocation for background graphics
 - Implemented Mode 7 Graphics
 
 - Added more configuration options:
 o FORCED BG MODE
 AUTO, MODE 1, MODE 2,... MODE 7
 o VRAM BG ALLOC
 SMART - Don't allocate for disabled BGs may see less garbled graphics, slow refresh on every enabling/disabling/flicker of BGs
 FAST  - Allocate for disabled BGs may see more garbled graphics fast flickering of BGs (needed by games like Megaman 7)
 o VRAM OBJ ALLOC
 SHARED - Shared with BGs (may result in less space for BG graphics)
 EXCLUSIVE - Not shared with BGs (allows more space for BG graphics)
 
 - Added Quick Configuration Feature:
 o L+R+SELECT+UP: Cycle through the following BG Priority Sets
 set 1 = (P1, P2, P3, P3)
 set 2 = (P2, P1, P3, P3)
 set 3 = (P0, P1, P2, P3)
 set 4 = (P1, P0, P2, P3)
 o L+R+SELECT+DOWN: Cycle through the FORCED BG MODEs
 opt 0 = as required by game
 opt 1-7 = the respective modes
 
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 UPDATE: I just updated the files page with the 0.23a sound release.
 
 
  SnezziDS Official Site 
  SnezziDS 0.23 
 
 
 
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