Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network

 


    Friday, June 27, 2014
Mednafen 0.9.36.2


Mednafen (an acronym for "My Emulator Doesn't Need A Frickin' Excellent Name") is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with support for following systems: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, Sony PlayStation. The emulator runs under Microsoft Windows, Linux, PlayStation 3, RISC OS, and Wii.



Here's changelog from latest build:

SNES:
+ Save extra input device state in save states that the bsnes core fails to save.
+ Removed computationally-expensive and unnecessary (it's already done in the state load code path) duplicate-variable check debug code in the save state saving code.
+ Hooked up Super Scope emulation.

PCE_FAST:
+ Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.
+ Fixed an ancient regression introduced around version 0.9.16-WIP. Said regression caused the file extension of the save state used by the auto save state save/load feature(setting "autosave") to be the same as the extension used for the currently selected save state slot, effectively overwriting that save state slot on exit.
+ Added setting "video.disable_composition", to allow the user to override Mednafen's default behavior of disabling desktop composition on Windows Vista and Windows 7.

MD:
+ Fixed a 68K emulation regression introduced in 0.9.34, that broke save game loading in "Sonic the Hedgehog 3", and possibly broke other games in subtle ways.
+ Fixed prototype for cart mapper 16-bit write function.
+ Cleaned up debug printf()s.

PSX, PCE, MD, CDPLAY:
+ Resolved a few compiler warnings.

PC-FX:
+ Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.

Check out Projects website for further information and latest files.



 

File Releases

Cemu_1.21.3
No Description in database.

cemu_1.21.2
No Description in database.

cemu_1.21.1
No Description in database.

Cemu_1.21.0
No Description in database.

Cemu_1.20.2
No Description in database.



Latest Forum Posts

Introducing Project64 ...
Last Reply: NES_player4LIFE
Replies: 1

2021-04-02 Recent Rel ...
Last Reply: Robbbert
Replies: 0

mGBA v0.9.0 released!
Last Reply: spotanjo3
Replies: 0

2021-03-26 Recent Rel ...
Last Reply: spotanjo3
Replies: 1

no$gba v3.04 released ...
Last Reply: spotanjo3
Replies: 0


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
PSemu.pl


47,413,983 Visitors To The Emulation64 Network

Copyright 1999 - 2024 www.emulation64.com