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    Saturday, December 30, 2017
Mesen v0.9.4 released!

Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.4 Changelog:



New Features
Input: Added support for 20 more peripherals (including controllers, barcode readers, keyboards, mice, external storage devices, etc.)
Video: Added a 60.0 FPS mode to reduce dropped frames
Video: Added support for exclusive fullscreen mode (Windows only)
Video: Added option to rotate the display (for homebrew games)
Performance: Minor performance enhancements on Windows (~5%) and large gains on Linux by enabling LTO (25-30%)
Movies: Rewrote movie file format from scratch to be a lot more flexible, and editable by hand. (Old .mmo files are no longer supported)
Debugger: Several enhancements and a number of additions/changes to the Lua API.
Accuracy: Improved FDS IRQ emulation

Bug Fixes
General: Several miscellaneous bugs have been fixed.
Debugger: A large number of small bugs and usability issues have been fixed.
HD Packs: Fixed performance issues with HD Packs in CHR RAM games (over 2x faster)


For Windows

https://www.mesen.ca
 



    Friday, December 29, 2017
MAME 0.193 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME:



0.193
-----


MAMETesters Bugs Fixed
----------------------
- 05902: [Crash/Freeze] (gba.cpp) gba [bombtour]: Game hangs unable to start. (R. Belmont)
- 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small. (Robbbert)
- 06779: [Crash/Freeze] (coco3.cpp) Mounting Zenix Floppy Disk crashes MAME with floating point exception error. (Dirk Best)
- 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams ADPCM Soundboard. (hap)
- 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts. (AJR)
- 06785: [Interface] (coco3.cpp) Can't change into directories that have a "." prefix in their name. (Vas Crabb)


New working machines
--------------------
4-in-1 [Joe Magiera]
Apollo 13 (Tiger handheld) [hap, Sean Riddle]
Batman Forever - Double Dose of Doom (Tiger handheld) [hap, Sean Riddle]
Battletoads (Tiger handheld) [hap, Sean Riddle]
Calcune (Japan, prototype)
[David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod,
Sean Sutton, Surgeville, The Dumping Union]
Chess King Master [hap, Berger]
Fidelity Designer Mach III Master 2265 [hap, yoyo_chessboard]
Fonas 3 in 1: Football, Basketball, Soccer [hap, Sean Riddle]
Gakken Invader 2000 [hap, Sean Riddle]
HP 2645A [F.Ulivi]
In Your Face (North America, prototype)
[ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg, The Dumping Union]
Joker Poker With Hi-Lo Double-Up [Joe Magiera]
Karnov (Tiger handheld) [hap, Sean Riddle]
MC Hammer: U Can't Touch This (Tiger handheld) [hap, Sean Riddle]
Mortal Kombat (Tiger handheld) [hap, Sean Riddle]
Nightmare Before Christmas (Tiger handheld) [hap, Sean Riddle]
Robocop 2 (Tiger handheld) [hap, Sean Riddle]
Slot (unknown bootleg?) [Alessandro Ghirardi, Lorenzo Fongaro]
Space Harrier II (Tiger handheld) [hap, Sean Riddle]
Street Fighter II (Tiger handheld) [hap, Sean Riddle]
TelePachi Fever Lion (V1.0) [Rod_Wod, Hammy, The Dumping Union]
The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
The Shadow (Tiger handheld) [hap, Sean Riddle]
Vulcan XL 25 [hap, Sean Riddle]


New working clones
------------------
A-Blast (Japan) [system11, The Dumping Union]
Amigo (bootleg of Amidar, set 2) [f205v, The Dumping Union]
Attack (Defender bootleg) [ARPA, Recreativas.org, The Dumping Union]
Blood Bros. (US) [Bill D., The Dumping Union]
Blue's Journey / Raguy (ALH-001) [Razoola]
Fantasy (Germany, set 2) [Corrado Tomaselli, The Dumping Union]
Fidelity Designer Mach IV Master 2325 [hap, yoyo_chessboard]
G.I. Joe (Asia, AA) [coolmod, The Dumping Union]
Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg)
[ARPA, Recreativas.org, The Dumping Union]
Jolly Card (Italian, bootleg) [Team Europe, Rock Shebbich]
Coleco Head to Head Hockey (COP420L version) [hap]
Coleco Head to Head Soccer (COP420L version) [hap]
Oriental Legend 2 (V101, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Robin Hood (Tiger handheld) [hap, Sean Riddle]
Super Bagman (Itisa, Spain) [f205v]
SWTPC 6800 Computer System (with MIKBUG) [AJR]
Teki Paki (location test)
[ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke,
Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Twin Brats (set 1) [caius, The Dumping Union]
West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union]


Machines promoted to working
----------------------------
beatmania IIDX 4th style (GCA03 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 6th style (GCB4U JAB) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 7th style (GCB44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 8th style (GCC44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM) [smf, R. Belmont, Sarah Purohit]
Dodonpachi Daioujou Tamashii (V201, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V302, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997) [Ted Green]


Clones promoted to working
--------------------------
Action Fighter (FD1089B 317-unknown) [David Haywood]
Action Fighter (FD1089B 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-0018) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown, analog controls) [David Haywood]
Agat-7 [shattered]
beatmania IIDX 6th style (GCB4U JAA) [smf, R. Belmont, Sarah Purohit]
Knights of Valour 2 New Legend (V300, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V301, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V101, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Tazz-Mania (Arfyc / Rodmar bootleg) [Ivan Vangelista]


New machines marked as NOT_WORKING
----------------------------------
Chess Champion: Delta-1 [hap, Berger]
Golden Hexa [Yohji, Smitdogg, The Dumping Union]
Green Lizard (AHG1623, US) [Roberto Fresca]
Hexa President [Yasu]
Honkey Tonk - Cash Express (BHG1455, US) [Roberto Fresca]
Keep Your Hat On (BHG1204, US) [Roberto Fresca]
Multi Game IV (V.Ger 3.44) [Team Europe]
Ninja Gaiden (Tiger handheld) [hap, Sean Riddle]
Konami Picno [Team Europe, SSJ, Robbbert]
Konami Picno 2 [Team Europe, SSJ, Robbbert]
Pitch Hitter - Baseball Challenge [unknown]
Real Battle Super Phoenix Mahjong (Version 4.1) [Peter Wilhelmsen, The Dumping Union]
Shuriken Boy [rod_wod, The Dumping Union]
Torarechattano - AV Kantoku Hen [system11, ShouTime, The Dumping Union]
Wild Africa (AHG1535, US) [Roberto Fresca]


New clones marked as NOT_WORKING
--------------------------------
Boot Scootin' (AHG1547, US) [Roberto Fresca]
Bumble Bugs (CHG0479-99, US) [Roberto Fresca]
Chicken (01J01886, NSW/ACT) [Roberto Fresca]
Chicken (RHG0730-99, US) [Roberto Fresca]
Creature from the Black Lagoon (L-4) [PinMAME]
Dangerous Curves (Ver 2.9 O) [Muddymusic, Porchy, The Dumping Union]
Death Crimson OX (Rev A) [Jorge Valero, ClawGrip, DU]
Enchanted Forest (AHG1615, US) [Roberto Fresca]
Enchanted Forest (JHG0415-99, US) [Roberto Fresca]
Ericsson Step/One [Fredrik Ohrstrom]
Filthy Rich (English) [Roberto Fresca]
Inca Sun (01J01946, Venezuela) [Roberto Fresca]
Panasonic JB-3000 [Edstrom]
King Galah (AHG1625, US) [Roberto Fresca]
Mine, Mine, Mine (NHG0416-99, US) [Roberto Fresca]
Money To Burn (English) [Roberto Fresca]
Mountain Money (BHG1464, US) [Roberto Fresca]
Penguin Pays - Cash Express (AHG1544, US) [Roberto Fresca]
Penguin Pays (OHG0417-02, US) [Roberto Fresca]
Penguin Pays (OHG0417-03, US) [Roberto Fresca]
Queen of the Nile (AHG1608, US) [Roberto Fresca]
Queen of the Nile (GHG4091-03, US) [Roberto Fresca]
Reel 'Em In (English) [Roberto Fresca]
San Francisco Rush 2049: Tournament Edition Unlocked [rtw, Stig Remnes]
Striker Xtreme (1.01 Italy) [PinMAME]
Triumph-Adler alphatronic P2 [rfka01, helwie44]
Triumph-Adler alphatronic P2U [rfka01]
Triumph-Adler alphatronic P30 [rfka01, helwie44]
Wild Cougar (AHG1531, US) [Roberto Fresca]
Wild Cougar (NHG0296-07, US) [Roberto Fresca]
Wild Cougar (NHG0296-99, US) [Roberto Fresca]
Winning Bid (English) [Roberto Fresca]


New working software list additions
-----------------------------------
cd32:
Akira, Banshee, Chambers of Shaolin, Fire Ice - The Daring Adventures of Cool Coyote, Rise of The Robots, Seek And Destroy,
Shadow Fighter [EoceneMiacid]
gmaster: Car Racing, Move It [SSJ, PeT]
ibm5150:
Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.0), Advanced Dungeons & Dragons - Pool of Radiance (5.25"),
Super Hang-On [ArcadeShadow]
Echecs 3D (French) [breiztiger]
A-10 Tank Killer (1.1), A-10 Tank Killer (1.5), IBM Personal Computer DOS (Version 1.10, Master diskette),
IBM Personal Computer DOS (Version 2.00, Master diskette), IBM Personal Computer DOS (Version 2.10, set 3) [Justin Kerk]
ibm5170:
Ontrack Disk Manager [Curt Coder]
1869 - Erlebte Geschichte Teil I (German), 3000 Icons for Windows, Classic Road 2, Gravis Utilities V2.1,
Gravis UltraSound (GUS) Installation - V3.53, Lotus 1-2-3 Release 3 (5.25"), Lotus 1-2-3 Release 3.1,
MS-DOS (Version 6.2/V, Upgrade) (Japanese) [Justin Kerk]
ibm5170_cdrom:
Noi Siamo Angeli (Italian), Pompei AD LXXIX [Arena80.it]
We Are Angels: Ein Engel schlaegt zu! (German) [archive.org]
Alien Rampage (v1.13), Crusader - No Remorse (v1.23), Iron Blood, Prototype, Rise 2 Resurrection - Director's Cut, Sideline,
Turrican II - The Final Fight [EoceneMiacid]
The UltraSound CD, The UltraSound Experience [Justin Kerk]
Arabian Kid, Claw (Japan v1.2), Doka-chan no Building Panic (Japan), Doom II for Windows 95 (Japan), Electronic Popple (Japan),
Golly! Ghosts! Goal! (Japan), Halloween Harry in Zombie Wars, Iwatobi Penguin Rocky & Hopper DeJig Puzzle (Japan), Orgaslave,
Pauly Mouse (Japan), PoiPon (Japan), Segata Sanshirou Choujin Densetsu, Silkroad Hoshi no Shima no Monogatari,
Space Invaders for Windows, W.Pressure (Japan) [Rod_Wod]
Lexmark Z22 / Z32 Color Jetprinter, Mustek Power of Scanning, Rayman (US v1.21), Viper -V16- RISE (International),
Viper -V16- Imagine (International) [The Onion Knight]
Alien Incident (Eng, Fre, Ger, Fin) (v1.30) [unknown]
lynx: Ponx [anonymous]
pce_tourvision:
Final Soldier, PC Genjin - Pithecanthropus Computerurus, Splatterhouse, Tenseiryuu - Saint Dragon, Tora e no Michi,
Violent Soldier [system11, The Dumping Union]
psx:
Chou Jikuu Yousai Macross - Ai Oboete Imasu ka (Japan), Fire Pro Wrestling G (Japan) (v1.1), Gradius Gaiden (Japan) (v1.1),
Gunners Heaven (Japan), Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu (Japan),
Jikkyou Oshaberi Parodius - Forever with Me (Japan), Kaette Kita Cyborg Kuro-chan (Japan), Macross Digital Mission VF-X (Japan),
Macross VF-X2 (Japan), Super Robot Taisen Alpha Gaiden - Premium Edition (Japan),
Super Robot Taisen Alpha Gaiden - Shokai Genteiban (Japan), Super Robot Taisen Alpha (Japan) (v1.1),
Super Robot Taisen Complete Box (Japan), Super Robot Taisen F (Japan), Super Robot Taisen F Kanketsuhen (Japan),
Zanac X Zanac (Japan) [EoceneMiacid]
ti95_cart: Mathematics Library, Statistics Library [unknown]


New NOT_WORKING software list additions
---------------------------------------
cd32:
Alien Breed - Special Edition + Qwak, Alien Breed 3D, Alien Breed - Tower Assault, Alfred Chicken, The Chaos Engine,
The Classic Lotus Trilogy, Disposable Hero, Project-X + Ultimate Body Blows, Super Putty, Total Carnage [EoceneMiacid]
fmtowns_cd: Ishin no Arashi, Sangokushi II, Zan III - Ten'un Ware ni Ari [Reuental]
ibm5150: IBM Personal Computer DOS (Version 1.10) (Master diskette, alt) [Justin Kerk]
ibm5170:
Lotus 1-2-3 Realease 3 (3.5") [Curt Coder]
1942 - The Pacific Air War, AIV Networks (German), Gravis UltraSound BONUS Software Installation v. 1.52 [Justin Kerk]
ibm5170_cdrom:
Boorp's Balls, Geo ~The Iron Age~ (Japan), Heart of Darkness (Japan v1.1.05), Jake Burst (Japan), Kung-Fu Hero Akimbo Lee,
Moon Dragon (Japan), Twinbee Paradise In Donburi Shima [Rod_Wod]
Zyclunt [EoceneMiacid]
King's Quest - La Maschera dell'Eternita [The Onion Knight]
pcfx:
Amateur Teikyou CD-ROM, Battle Heat, Can Can Bunny Extra DX, Der Langrisser FX, Doukyuusei 2, Dragon Knight IV, Farland Story FX,
Fire Woman Matoigumi, Fushigi no Kuni no Angelique, Megami Paradise II, Pia Carrot e Youkuso!! - We've Been Waiting for You,
Sotsugyou II FX - Neo Generation [EoceneMiacid]
picno:
Anime Enikki, Kanji Club, Montage, Picno Art Puzzle, Picno de 1 2 3, Picno de A B C, Picno de A I U E O, Real Montage,
Shirayuki-hime Monogatari [Team Europe, SSJ]


Translations added or modified
------------------------------
French [SSTSylvain]
Italian [theheroGAC]
Portuguese (Brazil) [Wellington Uemura]


Source Changes
--------------
-swtpc: Split into two systems (SWTBUG and MIKBUG), and added preliminary SS-50 I/O bus. [AJR]

-et3400: Add Reset key and Segment Test input. [AJR]

-Fixed -listdevices' misplacement of subdevices in some configurations. [AJR]

-m6809: Started resolving the great MC6809/MC6809E device type/clock divider mix-up. [AJR]

-Added generic ripple counter device. [AJR]

-Added Seals 8K SC Memory Board to S-100 bus emulation. [AJR]

-Fixed random strings of question marks in displayed key names. [AJR]

-igs036crypt.cpp: Added support for kof98umh, and made key tables compatible with format uploaded by ARM CPU. [Andreas Naive]

-i386: x87 bug fixes and FERR support. [Andrey Merkulov]

-i8087: Fixed regression in Fanuc driver pending further investigation. [Andrey Merkulov]

-route16.cpp: Added player 2 inputs to T.T. Mahjong. [Angelo Salese]

-vgmplay.cpp: Added preliminary YM2608 OPNA support. [Angelo Salese]

-attache816: Enabled MCFG_QUANTUM_PERFECT_CPU on the 8086 - fixes deadlock when writing to RAM disk. [Barry Rodewald]

-z180: Fixed Z180_RCR_REFW, and added Wait State Generator (DCNTL) support. [BartmanAbyss]

-i8087: Created seperate 8087 device. [Carl]

-pet: Fixed video RAM mirroring. [Curt Coder]

-weststory: Verified sprite data by converting to bootleg format and figuring out what was scrambled from there. [David Haywood]

-micro3d: Added diagnostic terminals to the DrMath and VGB boards. [Dirk Best]

-prodigy: Added basic LAY to SVG XSLT filter. [Edstrom]

-myb3k updates: [Edstrom]
* Added ISA8 bus, moved FDC to ISA8 card, and added COM card and two new FDC cards.
* Added PIT, PIC, DMA and PPI devices.
* Corrected clocks, crystals and switches.
* Split ROM into BIOS and character generator, as physically present.
* Added clones for Ericsson Step/One and Panasonic JB-3000 rebranded versions (ROMs undumped for latter).

-myb3k.cpp: Fixed keyboard and audio - DOS 1.25 boots and runs BASIC demo. [Edstrom, Fredik Ohrstrom, Mattis Lind]

-trs80m2kb.cpp: Added missing keyboard controller ROM. [Edstrom, Sean Riddle]

-Added a preliminary rewind feature based on save states. [feos]

-myb3k: Added keyboard device and preliminary support for Ericsson Step/One keyboard. [Fredrik Ohrstrom]

-hp9845: Added high-level emulation of internal printer. [F.Ulivi]

-Fixed and improved metadata for CP-450 and CD-6809 CoCo FDCs. [Felipe Sanches]

-omti8621: Use custom brief instance name "disk" for compatibility with previous MAME versions. [Hans Ostermeyer]

-apollo_kbd: Handle virtual Num Lock toggle inside the devices. [Hans Ostermeyer]

-Atmel AIC: Implemented most features. [MetalliC]

-ymz774 improvements: [MetalliC]
* Implemented sequencer and SQC, and fixed SEQ/SQC save states.
* Added channel volume delayed transition.
* Implemented channel/SEQ pause/resume.

-ymz770: Implemented CHAN/SEQ "keep playing" command. [MetalliC]

-tms9995: Fixed READY check on RESET (auto-waitstate). [Michael Zapf]

-Updated GENie, BGFX, and BX, and added BIMG since it is separated now. [Miodrag Milanovic]

-Converted disassemblers to independent classes. [O. Galibert]
* All architectures are available in unidasm, and paged/non-linear program counters are supported better.

-emumem: Templated address_space::direct on address shift. [O. Galibert]
* Address passed to {read|write}_* on address_space or direct_read_data is now the logical address (not byte offset).

-ide: Disambiguated 16- and 32-bit CS access, and added non-space CS access methods. [O. Galibert]

-memory: Removed some space parameters from the apple2 domain. [O. Galibert]

-interpro: CPU and MMU improvements. [Patrick Mackinlay]
* Implemented most clipper CPU and MMU exceptions.
* Completed C300 instructions, adjusted for C400.
* Improved CAMMU dynamic translation and added faults.
* Refactored C300 CAMMU into separate instruction/data instances.
* Configurable IOGA and SR bus memory access.

-dp8510: Added new device emulating the National Semiconductor DP8510 BITBLT processing uni. [Patrick Mackinlay]
* Used in the InterPro GT family graphics boards.

-nscsi: Use CHD ident metadata for inquiry. [Patrick Mackinlay]

-Aristocrat MK5 updates: [Roberto Fresca]
* Redumped the following sets so they have correct checksums and boot: Inca Sun (DHG1577, US), Loco Loot (AHG1513, US),
Unicorn Dreaming (BHG1584, US).
* Removed Margarita Magic set 2 found to be a corrupt dump.

-riscpc: Fixed ROM load for rpc600. [R. Belmont]

-twinkle: Made many fixes to waveram banking and DMA - most sets are semi-playable now. [R. Belmont, Sarah Purohit]

-gba: Added various mirrors and fixed byte-wide VRAM/PRAM/OAM access. [R. Belmont]

-fmtowns improvements: [r09]
* Improved horizontal scrolling/positioning.
* Fixed mouse cursor moving on its own in Data West games.
* Implemented half-size sprites and sprite rotation.
* Fixed kana input and identified missing keys.

-TMS9995: Fixed debugger do command (thanks to Ryan Holtz). [Robbbert]

-Cortex: Made system usable although not complete. [Robbbert]

-Amatic Multi Game IV: Decrypted program ROM, added proper keys, created new machine configuration (also used for
Switched Multi Game III), and added third 8255 PPI. [Roberto Fresca]

-mc1502: Added BIOS 7.2 and TODO list. [shattered]

-agat7: Added 840KB floppy HLE and made some minor fixes, can be considered working. [shattered]

-twinkle updates: [smf]
* Changed RF5C400 clock to match notes added 8MB of dummy RAM to the RF5C400, and adjusted the banking so sounds play correctly.
* Improved LED font from available reference sources, mapped lamps and DIP switches, and added basic internal artwork. [smf]

-twinkle: Changed security card padding from 0x00 to 0xff, added dumps for 4th and 5th, and scrubbed serial numbers. [smf, Guru]

-RF5C400 updates: [smf]
* Converted to use device_rom_interface.
* Save/restore the external memory registers.
* Moved static variable into device state.
* Fix the commented out osd_printf_debug.
* Added skeleton for reading and writing channel register 0x0F (used by beatmania IIDX games).

-Refactored 680x0 so that member variables aren't public. [smf]

-Stopped save and load logging timers unless VERBOSE is set. [smf]

-seattle: Added gearshift to sfrush and sfrushrk. [Ted Green]

-atlantis/vegas: Fixed banking for DENVER and DSIO DCS audio. [Ted Green]

-et3400: Added better layout views including display labels and clickable keypad (github issue #2862). [Vas Crabb]

-arm7 changes:
* Fixed misaligned 16-bit loads (thanks to MoochMcGee for report). [Vas Crabb]
* Made IGS036 CPU derive from ARM946 (ARM9 implementation of ARMv5T with MPU). [David Haywood]
* Made LDMIA/STMIA align to 32-bit boundary. [endrift, R. Belmont]
* Made misaligned memory accesses match ARM9 behaviour. [MetalliC]

-pgm2.cpp changes:
* Made RTC tick and removed now-unnecessary patch from orleg2. [MetalliC]
* Documented debug features. [MetalliC]
* Made igs036 emulation use uploaded decryption tables for kov2nl and orleg2. [David Haywood]
* Use sprite decryption keys uploaded by games where we have internal ROM. [MetalliC, David Haywood]
* ICRW sim improvements. [MetalliC, Lord Nightmare]
* Converted memory card to an image device and added default card images to ROM sets. [MetalliC, David Haywood]
* Allow ddpdojh to run code from RAM rather than treating RAM as ROM. [David Haywood]

-Fixed Batrider's audio CPU clock (should be 32MHz/6). [Alex Marshall]

-mario.cpp: Verified marioo is revision G, and identified unknown PROM as main CPU memory map decoding PROM. [Bryan McPhail]

-cps1.cpp: Added yi22b.1a PAL dump and confirmed lwio.12e dump for 1941j. [caius, robotype]

-stlforce.cpp: Corrected OKI clock for twinbrat and clones. [caius]

-gngprot: Added correct character ROM. [chris @ windy gaming, Joe Magiera, nightmaretony]

-ironhors.cpp: Measured clocks. [Corrado Tomaselli]

-Added hand-made priority PROM for In Your Face. [dink]

-aristmk5: Updated layouts. [Heihachi_73]

-alphatpx: Identified more keys. [helwie44]

-pc_vga.cpp: Left-shift CRTC start address depending on mode, thanks to DOSBox-X (github issue #2954). [MoochMcGee]

-play_2.cpp: Updated cop402 ROM for zira. [PinMAME]

-cps1.cpp, kenseim.cpp: Reqplaced ioc1 PAL logical equivalent with real dump from an unprotected device. [Porchy, The Dumping Union]

-alphatpx: Added sound emulation. [rfka01]

-alphatpx: Made many improvements to emulation and documentation. [rfka01, helwie44, Carl]

-compc.cpp, pc10iii: Added BIOS v4.35c and matching character generator ROM. [rfka01]

-tispeak: Added correct Speak & Spell 1978 MCU ROM. [Sean Riddle]

-segae.cpp: Corrected ROM labels for Hang On Jr. [ShouTime]

-Corrected years for a number of systems: [sjy96525]
* Galaxian 3 - Theater 6 : Project Dragoon, Galaxian 3 - Theater 6 J2 : Attack of The Zolgear, LD Mahjong #4 Shabon-Dama,
Master's Golf, Correct Operation Thunder Hurricane, Paca Paca Passion, Panic Park, Soreike! Anpanman Popcorn Factory,
Virtua Striker 2 '99

-Improved controls for Landing Gear, Hyper Bishi Bashi Champ, and Salary Man Champ. [sjy96525]

-Raise a fatal error if lua console is requested but the console plugin is not found (rather than crashing). [Sylvain Glaize]

-cdi.cpp: Decapped and dumped quizard3 MCU. [Team Europe]


For windows, linux, macOS

http://www.mamedev.org
 

2017-12-29 Recent Releases

MAME 0.193 was released

* Official - http://mamedev.org/release.html
* MAMEUI64 - http://www.mameui.info/
* MESSUI and MAMEUI32 - http://messui.1emulation.com/
* SDLMAME64 for OS/X - http://sdlmame.lngn.net/
* ARCADE32/64 - http://arcade.mameworld.info/
* WolfMAME - http://wolfmame.marpirc.net/

Other

* Nova 0.1.7 [Saturn] - https://twitter.com/realSteveKwok/
* Altirra 3.00 [Atari] - http://virtualdub.org/altirra.html
* Mark5 v1.5.6 [BML3] - http://s-sasaji.ddo.jp/bml3mk5/download.htm
* VPinMAME 3.0 [Pinball] - https://sourceforge.net/projects/pinmame/rss?path=/
* Emu Loader 8.4 [FE] - http://emuloader.mameworld.info/downloads.htm
 



    Tuesday, December 26, 2017
Xebra 20171224 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2017/12/24) Changelog:



Enhancement of disc image creation function and rendering function by OpenGL


For Windows

http://drhell.web.fc2.com/ps1/index.html
 

Project64 Legacy Open Beta

RadeonUser has made a post on The Project64 Dev Forum about Open Beta. Release.


To see the full post head over to the forum by clicking on the image above to go to the thread.
 



    Saturday, December 23, 2017
Rustual. Boy v0.2.0a released

Rustual Boy is a Virtual Boy emulator. It can be used to play existing Virtual Boy games, as well as be a helpful development/debugging tool for homebrew for this platform. The name "Rustual Boy" is a portmanteau of the words "Rust" and "Virtual Boy". Ok, the "Virtual Boy" part was obvious, but why "Rust"? In fact, Rustual Boy is written in the Rust programming language - a "systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety." Rust is a wonderful language with a thriving community, and as such provides a fantastic platform for an emulation project!

Rustual Boy v0.2.0a Changlog:



This is a quick end-of-2017 release that includes all of the many bugfixes/improvements we've added throughout the year, including improved game compatibility, better debugging features, audio bugfixes, and much more!
The executables in these archives are still considered early builds (hence v0.2.0, see status for more info) but you're more than welcome to grab one and give it a shot. If you run into any trouble, let us know!


For Windows

https://rustualboy.com
 



    Friday, December 22, 2017
2017-12-22 Recent Releases

* PCem 13.1 [pc] - http://pcem-emulator.co.uk/

* MelonDS 0.6b [NDS] - http://melonds.kuribo64.net/downloads.php

* kat5200 0.8.0 [Atari 5200] - http://kat5200.jillybunch.com/

* WinArcadia 24.66 [s2650-based systems] - https://amigan.yatho.com/

* ScummVM 2.0.0 - http://www.scummvm.org/downloads/

* qemu 2.10.2 [Unix-only FE] - https://download.qemu.org/

* Emu Loader 8.3.9 [FE] - http://emuloader.mameworld.info/downloads.htm
 



    Wednesday, December 20, 2017
Xebra 20171216 released!

Xebra is a progressing Japanese Playstation(PS) emulator for Win32.

Xebra (2017/12/16)

Changelog:



Although the exercise condition is unknown,
Depending on the plug-in, it was found that the display control command might be lost in some cases.Since it is not much trouble, I decided to reissue the display control command every time I update the screen.


For Windows and Android

http://drhell.web.fc2.com/ps1/index.html
 

OpenEmu 2.0.6.1 released!

OpenEmu 2.0.6.1 requires macOS (OS X) 10.11 or above

OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

OpenEmu 2.0.6.1 changelog:


Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
Added Quick Look support in the Screenshots collection by pressing Space bar.
Added light gun support for Sega Master System.
Removed deprecated core plugins and their save states on launch.
Improved N64 graphics
Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
Improved UX for importing M3U files where they could fail or crash.
Improved Touch Bar graphics.
Improved algorithm for reading the serial of a PlayStation game.
Fixed a hang that occurs on 10.13 High Sierra.
Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
Fixed case where changing Game Library folder location could fail.
Fixed case where clearing a control mapping would not save between launches.
Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
Fixed a crash when deleting a game that was already deleted.
Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
Fixed a rare crash using cheat codes.
Fixed Wii U Pro Controller analog axis range.
Fixed fast forwarding interfering with pausing gameplay.
Fixed sidebar not remembering width changes between launches.
Fixed unwanted interpolation in screenshots.
Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
Fixed various 10.13 SDK issues and runtime warnings.
Updated Japanese localization.
Updated Sparkle framework.


For macOS

http://openemu.org
 



    Thursday, December 14, 2017
Cemu v1.11.2 released

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.11.2 Changelog:



general: Added file menu shortcuts to recently launched games
general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)

PPC/JIT: Fixed a crash caused by recompiling very large functions
PPC/JIT: Implemented CRAND and SYNC instructions

coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null

rpl: Improved handling of sdata2

GX2: Added support for QUAD_STRIPS primitive type
GX2: Added support for GPU special state 5 (convert depth to color)
GX2: Added support for GPU special state 8 (clear color as depth buffer)
GX2: Added support for A2_B10_G10_R10_UNORM texture format
GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
GX2: Added API GX2SetDRCConnectCallback

nn_boss: Implemented additional API

nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)

nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()

nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
nlibcurl: Added API curl_multi_timeout
nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD

nn_act: Independent token cache can store multiple tokens now
nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)

vpad: Fixed missing deadzone when translating axis to analog direction buttons
vpad: Fixed incorrect axis normalization after the deadzone has been already applied

input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input

sndcore2: Increased sound volume to be on the same level as sndcore1.


For Windows:

http://cemu.info
 



    Saturday, December 09, 2017
BGB v1.5.6 released!

BGB is a gameboy emulator which runs on Windows.

BGB v1.5.6 Changelog:


- Fixed regression: choppy framerate and sound glitches after pause.


for Windows

http://bgb.bircd.org
 



    Thursday, December 07, 2017
melonDS v0.6 released!

melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators.

melonDS v0.6 Changelog:



So what's new in melonDS 0.6? Little emulation wise, a bit more UI wise.


First of all, I want to thank the artists who have been (and are still) drawing all sorts of rad icons for melonDS. For 0.7, I will pick the one I like the best (and it won't be easy, heh). Thing is, I want to put the icon in the melonDS windows, and I will need to add support to libui. Which also means embedding the icons in some portable format, because each OS does its own thing when it comes to window icons.


Emulation wise, the big thing is the sound fix I talked about in a previous blog post. I already went in detail over this, but, long story short, surround works now. And sound emulation is more accurate, that can only be good.

There. The rest is meaningless shenanigans.


UI wise, you get fancy display modes now. Those were also discussed in a previous blog post, so no big surprise there.

The only thing that was added is a toggle for linear filtering, for those who like pixels.

The rest is, well, little bug fixes. Under Windows, you can now load ROMs with non-ASCII characters in their paths. As a side note, under Linux and OSX, fopen() can take UTF8 paths, but Windows requires a separate codepath because herpderp. fopen() can only take ASCII, for anything outside of that you need to use the Windows-only _wfopen() which takes wide-char strings. In the end, the code is a bit ugly, but it works.


That's about it for this release. But stay tuned, 0.7 should bring in some Christmas fun.


Windows, and Linux

http://melonds.kuribo64.net
 



    Wednesday, December 06, 2017
PPSSPP v1.5.4 released!

PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice.


PPSSPP v1.5.4 Changelog:



* v1.5.4
* Try to fix iOS builds on the Travis buildbot. #10254
* Replacement: Break the mip loading loop if a level is wrong. Also shrink the log output.


For Windows, Linux, Android, iOS, and macOS

http://www.ppsspp.org/index.html
 



    Friday, December 01, 2017
PPSSPP 1.5.2 released!

PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice.


November 30, 2017: PPSSPP 1.5.2, - fixes for common crashes
Released a quick update to take care of some common crashes in 1.5.

November 29, 2017: PPSSPP 1.5 - Vulkan is here!
1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:

Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
Smarter graphics state management, reduced CPU consumption on all backends (#9899)
Android: Support for Arabic and other scripts we couldn't support before
Fix Android widgets, screen scaling (#10145)
Fixes to video dumping
Geometry problems fixed in Medal of Honor
Implement immediate draws, fixing Thrillville (#7459)
Software rendering improvements, speed and accuracy
Hardware tesselation of PSP Beziers and Splines (used by a few games)
Partial sceUsbGps and sceUsbCam support (Android)
Android "Sustained performance mode" to avoid thermal throttling (#9901)
Linux controller mapping fixes (#9997)
Assorted bugfixes and compatibility improvements
Note that Google Play might take a day or two to update, I'm doing a slow rollout this time to catch unexpected crashes from the new Vulkan backend etc. Some issues have been found already, fixes will be made.


For Windows, Android, Linux, and macOS

http://www.ppsspp.org
 

File Releases

Cemu_1.21.3
No Description in database.

cemu_1.21.2
No Description in database.

cemu_1.21.1
No Description in database.

Cemu_1.21.0
No Description in database.

Cemu_1.20.2
No Description in database.



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