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    Tuesday, October 03, 2006
Ootake 0.70 Released



- The processing command of the CD-ROM access was changed to it with high interchangeability for the personal computer that doesn't work.
- The processing of the timer interrupt was modeled on a real machine. (The sampling voice of "KLAX" was modeled on a real machine. The tempo of the tune of "Dragon EGG" was modeled on a real machine.)
- The display processing of sprite was modeled on real machine more. (When "YuuYuu Jinsei" was played, at the game end, the problem that the garbage of sprite had been displayed was solved.)
- When "Bloody Wolf" was played, the character display when the boss appears has been improved.
- Speed & Timing was modeled on a real machine more.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 0.70



 

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Cemu 1.11.4
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snes9x-1.55-win32
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