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    Monday, October 02, 2006
atari++ 1.50 Released



- This release is mainly a bug-fix release that addresses a couple of issues especially on 64 bit systems:
- Fixed various erraneous varargs usages, mainly active during error handling, that caused crashes on AMD64 systems.
- Fixed reference to the linux joystick device. Newer kernels place this device at /dev/input/jsx instead of /dev/jsx, fixed.
- The H: device handler wildcard matcher now also finds files whose extender consists of blanks.
- The joystick handler contains now a workaround against some faulty implementations of the emu10k1 (SoundBlaster) gameport interface and got basically self-calibrating by using the second unused joystick axis.
- The DMA timing got reworked heavily. Thanks for that goes to Bennet ([email protected]) for providing me with more detailed information.
- The way how horizontal timing is organized changed heavily, and the timing constants for ANTIC and GTIA changed. Thus, new items in the menu will adjust the timing, and old ones got removed.
- The player/missile generator changed a bit and is now aware of some internal GTIA reaction times. Thanks for providing examples for this goes to Sebastian Pachuta (thanks again!)
- Some heavy bugs got fixed in the X11 interface that could have caused conflicts with at least some window managers because it re-opened windows to fast. These problems are now avoided by using a more careful logic.
- An out-of-bounds memory write in the mathpack emulation got fixed.
- Error handling in the complete menu and error requesters itself got improved.
- Errors from the X11 subsystem are now captured and reported in a more user-friendly way.
- The complete user menu creates now string-gadgets for numeric values whose numeric range is too large to be fine-tunable by a slider alone.
- Improved the speed of the X11 true-color output by enlarging the output/color buffer.

atari++ Official Site
atari++ 1.50



 

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AEROGAUGE_v1_By_N64TEX_(GLideN64)
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AEROGAUGE_v1_By_N64TEX_(GLideN64).part2.rar
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