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    Thursday, September 28, 2006
Ootake 0.68 Released



- The tone quality of the "PSG noise sound" was modeled on a real machine.
- The volume balance of "PSG noise sound" was thoroughly modeled on a real machine.
- The tone quality of the sampling sound of the wave memory sound (drum and voice) has been improved more.
- The reproduction processing of the CD-DA sound source was modeled on a real machine. (When "Wizardry I&II" was played, the CD-DA came to be played from continuation as well as a real machine at the switch of CD-DA and PSG.)
- Speed & Timing was modeled on a real machine more. (When "Rastan Saga II" was played, the problem that the screen uncommonly falls into disorder was solved.)
- When "Rastan Saga II" was played, movement was slow (it is "Mossari" in Japanese language) after the pause(select button) was solved.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 0.68



 

File Releases

Cemu_1.19.3
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
Aeroguage Hi-Res Texture Pack 2020 for GlideN64.

AEROGAUGE_v1_By_N64TEX_(GLideN64).part2.rar
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