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    Monday, September 18, 2006
Ootake 0.66 Released *updated to 0.67*

- Tone quality and the volume of the "PSG noise" were modeled on a real machine.
- The volume balance of "PSG, ADPDM, and CD-DA" was thoroughly modeled on a real machine.
- The time of "fade-in & fade-out" of the CD-DA sound was modeled on a real machine. (When "Ys Book I&II" or "Tengai Makyo II",etc. was played, The switch operation of BGM was modeled on a real machine more.)
- Additionally, a detailed part has been improved and corrected.

- When the emulator is PAUSE, The "Pause." is displayed in the finding part in the window.
- "Start FastCD" (Setteing->CD Drive) and "Start SpriteLimit" (Setteing->CPU) were added to the setting menu. The setting of the starting default can be changed.
- Speed & Timing was modeled on a real machine more. (At start of gambling scene of "Youkai Douchuuki", the problem that the screen falls into disorder (only one frame) was solved.)
- The quality of the sampling sound of the wave memory sound has been improved a little.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 0.67


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