Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network318 Users Online

 


    Sunday, September 10, 2006
gpSP 0.7 (GameplaySP V0.7)


Exophase has released 2 new versions of his excellent GBA Emulator for the PSP, heres the release info from the readme file:


v0.7 - (beta than ever)

# Fixed a dynarec bug involving flags generating functions in contiguous conditional blocks. Fixes music in Super Mario Advance 2-4.
# Fixed a dynarec bug where Thumb mov imm instructions wouldn't set flags. Fixes Zelda: Minish Cap, Megaman Battle Network, probably others. Comes at a slight speed cost.
# Fixed a MIPS dynarec bug where some delay slots might not get filled rarely, causing chaos. Don't know if it improves any games.
# Improved self-modifying code detection. Makes Golden Sun, Golden Sun 2, and Madden 2007 sorta work but excrutiatingly slowly. Looking for a game-specific workaround for this - if you want to play these games you'll have to wait for now :(
# Fixed a bug causing the interrupt disable flag to go down when SWIs are entered, causing crashes/resets. Fixes Super Mario Advance 2-4.
# Fixed menu crashing when strings with certain characters are printed (for instance going to the menu after loading the BIOS)
# Accidentally forgot to render win0 + win1 + objwin when all active at the same time, many weeks ago. Added that, should fix some parts in games that had frozen screens.
# Fixed some issues with gpsp.cfg needing to be present and corrupting, hopefully. At the very least sanity checks are performed on the config file.
# Made it so assigning the frameskip button to something besides triangle actually worked as expected.
# Fixed ability to restart current game if nothing is loaded (ie, crash)
# Added interrupt on cpsr modification support to the dynarec (fixes backgrounds in Castlevania: Harmony of Dissonance)
# Added open addressing for ldm/stm instructions (fixes Super Mario Advance 3)
# Improved cycle accuracy a little. Don't know of anything this fixes, but games with idle loops will run a little better w/o idle loop elimination (but should still be added when possible)
# Fixed some bugs causing sound to play sometimes when it shouldn't.
@ Added dead flag elimination for Thumb code. May possibly have noticeable performance increases (Thumb emited coded size can have a reduction of 20% or more)
@ Added code generation for divide SWI. May have a small speed increase in some games.
+ Added analog nub support (special thanks to psp298 for the code)
+ Added fractional frameskip. Go below 0 to get them. A frameskip of 1/2 for instance means render 2 out of every 3 frames, 2/3 means render 3 out of every 4 frames, etc. Possibly useful for games that are not quite fast enough at fs0 but fullspeed at fs1...

One version is faster and the other more compatible, choose which one works for you.

gameplaySP 0.7



 

File Releases

Cemu 1.11.4
No Description in database.

Cemu 1.11.3
No Description in database.

Cemu 1.11.2
No Description in database.

Cemu 1.11.1
No Description in database.

snes9x-1.55-win32
No Description in database.



Latest Forum Posts

Wind Waker - sea maps
Last Reply: NES_player4LIFE
Replies: 39

Possible Wince bug?
Last Reply: Hunk_4TH
Replies: 2

12 Years .. Wow Time ...
Last Reply: Jaz
Replies: 64

Nintendo Switch Emula ...
Last Reply: Jaz
Replies: 4

Spread the word - ang ...
Last Reply: xenphor
Replies: 25


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
6Bit.net
PSemu.pl
VT Emulation.net



37,227,204 Visitors To The Emulation64 Network

Copyright 1999 - 2018 www.emulation64.com