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    Friday, September 08, 2006
Ootake 0.64 Released

- The system message is displayed on the screen. When the check is put in "Hide Message" of the "Setting" menu, the message is made non-display.
- "Opening and shutting of the menu" and "Release of PAUSE" can be done by mouse's "Left-click".
- Interrupt processing was modeled on a real machine more. (When "Obocchama-kun" was played, the problem that the screen falls into disorder was solved. BGM of "Fire ProWrestling" was modeled on a real machine.)
- When "Popful Mail" was played, The display of opening demo & start demo was modeled on a real machine. - Still, after it begins to play a game, it freezes it in the visual scene of the third times. It is a problem that wants to be solved in the future.
- Speed & Timing was modeled on a real machine more.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 0.64


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Cemu 1.12.0d
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