Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network366 Users Online


    Monday, August 21, 2006
Mednafen 0.6.4 Released

Added somewhat experimental Neo Geo Pocket(Color) emulation based off code from NeoPop, heavily modified.

GB: Fixed frame rate when sound is disabled.

Added →, ←, ↑, and ↓ characters to the Lynx, GB, GBA, and PC Engine directional button names used for button configuration, to match the NES button names.

PCE: Added setting "pce.adpcmlp", default value 0, that when enabled, will cause Mednafen to apply a lowpass filter to ADPCM sound output with a rolloff frequency dependent on the current ADPCM playback frequency. This makes ADPCM voices sound less "harsh", however, the downside is that it will cause many ADPCM sound effects to sound a bit muffled.

PCE: Moved the OpenGL screen clearing code into the FlipOpenGL() function to fix a problem with some PCE games that use multiple resolutions per frame having a partially corrupted screen when the OSD was up.

PCE: Fixed save state loading with save states created during a CDROM data transfer.

Fixed a bug that was causing flickering OSD remnants to remain onscreen in fullscreen mode if the OSD was drawn outside of the game screen area.

Fixed a bug in the resizing code for save state previews that was causing save state previews for the NES, GB, GBA, and Lynx to look absolutely horrible.

Assigned the two keys "-"(not the numpad instance) and "=" to functions "decrement selected save state slot" and "increment selected save state slot", respectively.

Removed the checks preventing save state usage when playing NSFs, since save states may be useful with NSFs in some circumstances.

Added a new setting "ckdelay", which controls the length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, load state, etc. must be pressed before the command is executed. The default value is 0.

Input mapping configuration is now saved after argument parsing if there is no game to be loaded, allowing a command like "mednafen -inputcfg pcegamepad1" to work properly.

The message "Configuration finished." will now be displayed when button mapping for the selected input device is complete when using the in-game configuration process.

PCE: Fixed a bug in the debugger involving disassembling block memory transfer instructions(effectively, the length was being fetched 1 byte too early).

Mednafen Official Site
Mednafen 0.6.4


File Releases

GCI to Dolphin 0.3
No Description in database.

No Description in database.

sixtyforce 1.0.3
No Description in database.

No Description in database.

Cemu 1.13.1
No Description in database.

Latest Forum Posts

Ocarina of time error ...
Last Reply: Joerk
Replies: 1

Majora's Mask N64HD P ...
Last Reply: EmuNoviceUser
Replies: 130

Mario 64 doesnt work ...
Last Reply: NES_player4LIFE
Replies: 1

RRB Group D Result 20 ...
Last Reply: railwayresult
Replies: 0

Initial D Arcade Stag ...
Last Reply: zhangchi0000
Replies: 1

Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX

Support Guides

Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher

Our Affiliates

VT Emulation.net

39,702,480 Visitors To The Emulation64 Network

Copyright 1999 - 2018 www.emulation64.com