Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network323 Users Online


    Monday, June 19, 2006
New VBA Build From Spacy Released

Spacy has released a newl build of the Gameboy Advance emulator VisualBoy Advance. Here is the recent changes from him and PokemonHacker.

 I extremely reworked Direct3D to be faster than DirectDraw, but with the disadvantage of not being able tos cale the iamge with an aspect ratio, and the iamge is always bilinear scaled, like in DIrectDraw.
 Removed Skin support (from the Visual Studio 2005 build [#define NOSKINS]) to make compilation easier.
 Fixed joypad configuration dialog, it now responds faster to key presses.
 Merged the "open file" code for GB and GBA games.
 Merged the simple copy Image routine between DirectDraw and Direct3D, added a fast C alternative
 Worked over the whole DirectSound interface and found+fixed a minor bug.
 Enabled SSE(1) optimization in compiler

Pokemonhacker: [the one and only :)]
 corrected a compatibility problem with other versions.
 fixed a bug for ARV3/4 rom patching codes.
 corrected a bug when you entered a 'unknown' code, and then removed/disabled it.

GBA.cpp / gbainline.h:
 tweaked the bus prefetch a bit.
 changed the save handling a bit.
 added a 'master code' support (so the cheats are executed only when the master code address is reached ; if no master code are entered, cheats will be executed after each frame).
 corrected the mirroring of Vram.
 changed slightly the emulation of gbasavetype.

 vba now ignores rtc command 0x64.

 added a 64k->128k 'auto upgrade' (could correct some of the pokemon games's corrupted/deleted save problem).

 corrected a compatibility problem with other versions.
 fixed a bug for ARV3/4 rom patching codes.

 added support for swi $d (GetBiosChecksum).
 corrected a bug in registerRamReset.

 optimised/simplified a bit the bus prefetch handling.

You can get some more information and the release from their forum post over at NGEmu's forums. Also if you do give this build a try please report all problems to Spacy and other feedback you would like to give. :)

Spacy's VBA Release Thread


File Releases

Cemu 1.11.5
No Description in database.

Project64k 0.13 core1.4
No Description in database.

RxNES 3.003
RxNES is a NES emulator with a difference, taking the enhancement to the ne ...

Cemu 1.11.4
No Description in database.

Cemu 1.11.3
No Description in database.

Latest Forum Posts

Majora's Mask N64HD P ...
Last Reply: AlighieriWolf
Replies: 39

Nintendo cross
Last Reply: NES_player4LIFE
Replies: 3

My cdi image is recog ...
Last Reply: DavioMan
Replies: 9

Mace - The Dark Age o ...
Last Reply: Iconoclast
Replies: 4

Spread the word - ang ...
Last Reply: Iconoclast
Replies: 26

Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX

Support Guides

Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher

Our Affiliates

VT Emulation.net

37,492,631 Visitors To The Emulation64 Network

Copyright 1999 - 2018 www.emulation64.com