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    Wednesday, November 25, 2015
Cemu


Cemu
Cemu changelog

v1.1.2b | 2015-12-13
Fixed rendering issues on AMD graphic cards
Minor changes and bug fixes

v1.1.2 | 2015-12-11
Added controller options
Added support for OSCoroutine API
Improved shader emulation
Improved texture/depth/color buffer management
Improved CPU timing and thread synchronization
Synchronous file operations no longer block CPU execution (reduces frame stutter)

New updates will be released approximately every two weeks.
v1.1.1 | 2015-11-25

Improved shader emulation
Added support for 3D textures
Lots of bugfixes

v1.1.0 | 2015-11-19

New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress)
Fixed a few bugs in color and depth buffer emulation.
Added more system functions, leading to higher compatibility.
Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation
Implemented some background logic for audio emulation. No audio output yet.

v1.0.2 | 2015-11-02

Improved accuracy of shader emulation (again).
Improved the emulation of color and depth buffers.
Implemented support for: Vertex shader textures, depth samplers and instanced rendering.
Fixed a bug causing texture unit updates to be ignored
Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet)
If GLSL shader compilation fails the error is now logged to log.txt
Lots of other small changes and bugfixes.

v1.0.1 | 2015-10-24

Improved accuracy of shader emulation.
Implemented many system functions leading to higher compatibility.
Added support for statically loading and linking multiple RPX/RPL files (WUD only for now).

v1.0.0 | 2015-10-13

Initial cemu release.

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Cemu 1.11.1
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snes9x-1.55-win32
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snes9x-1.55 x64
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snes9x-1.55 source
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snes9x-1.55-win32-ddraw-support
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