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    Saturday, October 08, 2005
Nestopia 1.20 Released


A new version of the open source NES emulator Nestopia has been released. A few days old but worthy of a post. Here is the changes for version 1.20.


Given the fact that it has taken almost two years to complete this release I've basically lost track of the shitload of changes and fixes I've made throughout this time, but I'll try to cover the most notable new additions.

But first, I'd like to thank all the beta testers who helped shaping up this release, especially Hellsbane, Michael Walsemann, Benjamin Siskoo and Robert Tuccitto for their dedicated time and effort in searching for bugs.

The Windows port has been rewritten from scratch (which proved to be more time consuming than I initially thought). The emulation core has gone through a complete overhaul as well.

Some of the new features:
 DirectDraw kicked out and replaced by Direct3D (DirectX 9.0c now required)
 More video filtering options
 More multitasking friendly
 Configurable menu keys
 Less cumbersome to take screenshots and no more GDI+ requirement
 Selectable auto-fire speed
 Recent directories
 Ability to lock and clear the recent files and directories lists
 Selectable LED source for FDS disk access
 Alternative emulation speed via assignable key/button
 Ability to change the menu color
 Changes to brightness/saturation/hue takes effect immediately
 More logfile (disabled by default now) diagnostics
 Cursor gets auto-hidden
 Many hard-coded strings now moved into the resource section
 Image info for FDS and NSF files
 Can make IPS files out of changes to FDS disk files
 Can edit iNes file headers
 Hq2x/Hq3x filter support
 Additional GUI improvements

New iNes mappers:
53, 56, 142, 158, 164, 165, 193, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 215, 217

Fixed iNes mappers:
*many*

New UNIF boards:
Mario 1 Malee 2, Novel Diamond 9999999-in-1, Super Game 8237 Super 24-in-1, WS 40-in-1

New controllers:
Oeka Kids Tablet, Hyper Shot, Crazy Climber, Mahjong, Exciting Boxing Top Rider, Pokkun Moguraa

Other emu core related things:
 More standard conformant C++ code
 Easier to port to other platforms using a new written API
 Many speed optimizations (but at NO cost of emulation accuracy)
 Save state and movie file formats rewritten, old files will no longer work
 More accurate APU and PPU emulation thanks to RE work by Blargg, Kevtris and Quietust
 Perfectly time-aligned sound sample output by using a common clocking rate
 Uses new updated palette by Matrixz
 Better (but not perfect) NTSC color generation algorithm based on tweaks by AWJ
 ROM database fixes and additions
 Support for phantom stereo sound output
 More accurate FDS emulation
 Better sound quality with the external sound chips
 Auto-selects between Famicom and NES 4-player adapter based on game CRC
 More accurate emulation for several controllers
 More accurate hard/soft reset behaviour

That covers most of it. If you like this release and would like to thank me for eating Nestopia, sleeping Nestopia and breathing Nestopia during these past two years consider donating a few bucks through the pay-pal link at http://sourceforge.net/projects/nestopia.

Head on over to the sourceforge page for more information.

Nestopia Official Site
Nestopia 1.20



 

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