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    Wednesday, February 12, 2014
PCSX2 1.2.1

PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!

Here are a rundown of the biggest changes in this release:

+ microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
+ Fixes to New GIF unit to solve regressions
+ microVU bugs fixed (affecting Extreme-G Racing and others)
+ CDVD fixes (Impossible Mission now boots)
+ Path 3 arbitration and timing refinements
+ MFIFO fixes for DDR games
+ Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
+ Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
+ Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
+ VIF Unpack optimizations
+ VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
+ Various other game specific fixes in GameDB
+ NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)
+ Improved DMA system
+ Fixes to reverb
+ Improved time-stretcher recovery on extreme speed changes.
+ Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules
+ Improved adapter selection for detecting of videocards
+ CLUT (Color LookUp Table) fixes for games such as Disney Golf
+ Texture Offset options added to help improve upscaling artifacts
+ OpenGL mode added (Experimental currently)
+ Various CRC hacks
+ Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
+ New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
+ Improved support for online play and make the users MAC address unique.

+ Support for external patch (pnach) files
OnePad changes:
+ Bugfixes for multiple button presses
+ Bugfixed memory leaks
+ Added support for MESA drivers
+ Bump OpenGL requirement to 3.0 with floating texture
+ Various OpenGL fixes
+ Added SDL Backend

Visit official homepage for further information and latest files.


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