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    Saturday, October 01, 2005
Mednafen 0.3.5 Released


Mednafen, a multiple system emulator has been updated.


Added code to allow for writing to SDL framebuffers directly, without using OpenGL, controlled with the command-line option "-vdriver".
-vdriver 0 = OpenGL
-vdriver 1 = SDL framebuffer(bilinear interpolation and Lynx screen rotation are not available).

Lynx: Disabled the crude(as in, non-working) stereo sound support, and added a low-pass filter to make the sound sound much closer to what comes out of a real Lynx.
PCE: Adjusted the visible horizontal display area, and overscan, in the 7 and 10MHz dot clock modes.
PCE: Expanded the visible vertical display area by 8 pixels(4 on top, 4 on bottom).
PCE: Altered VDC timing agaaaain.
PCE: Block memory transfers now take 5 cycles(read, write, alter source, alter dest, decrement length?) per byte transferred instead of 6. Fixes "Wonder Momo".
PCE: Altered HuC6280 instruction timing slightly(removed the tests for indirect indexed and indexed indirect addressing modes to use extra CPU cycles).
PCE: Corrected a timer emulation bug, fixes "Dragon Egg"'s tempo.
PCE: Increased the number of cpu cycles per scanline from 454 to 455, based on tests I performed.
GB/GBC: A sound enable register is now initialized properly on reset, fixing at least one unlicensed game.
Lynx: Disabled the superclipping code, as it's buggy(causes bad sprite clipping and invisible mountains(OHNOS) in Steel Talons) and doesn't appear to be necessary.

The mouse cursor is now hidden.

Mednafen Official Site
Mednafen 0.3.5



 

File Releases

Cemu_1.19.3
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
Aeroguage Hi-Res Texture Pack 2020 for GlideN64.

AEROGAUGE_v1_By_N64TEX_(GLideN64).part2.rar
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