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    Monday, March 12, 2012
FB Alpha 0.2.97.23


FB Alpha (formerly FinalBurn Alpha), based on the original FinalBurn source code, is a multi-arcade (Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Neo Geo, Sega System 16 (and similar), System 18, X-Board, Y-Board, Toaplan, Taito, etc) emulator. It includes support for cheating, as well as netplay using Kaillera.



Here`s list of changes for latest version:

- Added clone of Caveman Ninja to the Data East drivers [JacKc, Corrado Tomaselli]
- Added bootleg of Side Pocket to the Data East drivers [Barry, Corrado Tomaselli]
- Allowed Neo Geo drivers to disable the watchdog reset, and used it to fix Neo Pong v1.0 which is now added to release builds [Barry]
- Changed the game selection dialog back to the old size and updated the dialog to be resizable [Barry]
- Fixed issue with disappearing preview images in game selection dialog when switching back to the window [Barry]
- Applied latest libsnes patches [Themaister]
- Standardised revision info in game titles [Barry]
- Made inclusion of png.h in burner.h optional in makefile via INCLUDE_LIB_PNGH flag [Barry]
- Updated the helpfile with the game selection dialog changes [Barry]


and here, changelog for v 0.2.97.22

- Added support for 7z files for roms and samples [Barry]
- Added driver for Act Fancer [iq_132]
- Added driver for Gals Pinball [iq_132]
- Added driver for Momoko 120% [iq_132]
- Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013
- Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013]
- Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013]
- Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [Barry]
- Added clone of Puzz Loop 2 to the CPS-2 driver [Barry]
- Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [Barry]
- Added clone of Vampire Hunter to the CPS-2 driver [Barry, JacKc]
- Added clone of Jojo's Venture to the CPS-3 driver [Barry]
- Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc]
- Added bootleg of Eyes [iq_132]
- Added clone of X-Men to the Konami drivers [JacKc, Bonky0013]
- Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [Barry, iq_132, JacKc]
- Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc]
- Added clone of Altered Beast to the Sega System 16B driver [Barry]
- Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013]
- Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [Barry]
- Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [Barry]
- Improved CPS-2 sprite list end detection [Barry]
- Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp.]
- Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [Barry]
- Fixed sound in the Irem M72 drivers [Barry]
- Minor CPS-3 update with a small speedup [iq_132]
- Update the Mysterious Stones driver [iq_132]
- Removed duplicate set of Super Monaco Grand Prix [Barry]
- Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [Barry]
- Removed previous attempt and added savestate support to the YM2413 core and interface [Barry]
- Added savestate support to the DEC-8 driver [Barry]
- Tidied and fixed Data East savestates where necessary [Barry]
- Fixed Sengoku 3 Unicode title (string wasn't terminated) [Barry]
- Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132]
- Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus]
- Fixed some invalid BRF_NODUMP definitions [Barry]
- Overhauled the cheat system [iq_132]
- Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [Barry]
- Tidied the game selection dialog a bit, and changed the behaviour of "show available" to allow showing available and/or unavailable sets [Barry]
- Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132]
- Added a Ctrl+W shortcut to close the current game [Barry]
- Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [Barry]
- Prevented the 68K debugger opening if the 68k interface is not in use [iq_132]
- Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to "Invoke 68k debugger" [Barry]
- Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [Barry]
- Fixed issue with definition of LSB_FIRST in makefile.mingw [Barry]
- Added libsnes target files [Themaister, twinaphex]
- Fixed some memory leaks and possible memory leaks [kev]
- Identified and fixed some out of bounds array issues [kev, iq_132]
- Updated the zlib library to v1.2.6 [Barry]
- Updated the libpng library to v1.5.8 [Barry]
- Matched all sets to MAME 0.145u3 [Barry]
- Matched the Megadrive sets to MESS 0.145u1 [Barry]
- Changed PC-Engine driver to be auto-generated from the MESS software list [Barry]
- Matched the PC-Engine sets to MESS 0.145u1 [Barry]


Visit official homepage for further information and latest version of emulator.



 

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