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Sunday, November 25, 2007 |
NESCafe 1.000 Released
Posted by [vEX] @ 08:13 PM CET | Comments: 0 | NES
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| Headlines:
- Authorisation check at start-up removed (originally required to report game usage and issues with beta)
- Sound, game graphics and UI graphics have all been improved
Fixes:
- Fixed issues with sound, and discontinued the mute versions of the emulator
- Fixed issues where loaded state files weren't starting the sound correctly
- Fixed bug where text would not be presented in the correct codepage on some machines
- Fixed bug where when a NES ROM did not load correctly an error message was not being displayed
- Fixed bug where when running using the Applet Viewer some of the tags weren't being interpreted correctly
- Fixed bug where settings files and ROMs were being cached, and the latest version may not be being read
- Fixed bug where lowercase keys in the settings file for the controls where not being interpreted correctly
- Fixed bug where the / key could not be assigned to a key control in the settings file or the User Interface
- Fixed bug where LOADSTATE tag was not being interpreted correctly unless the URL was specified in full
- Fixed bug where screen would flicker when ROM files were loading
- Fixed issues with error messages, they are now more meaningful and better explain the underlying issues
Functionality Removed:
- Removed Override Engine (this was not heavily used)
- Removed Activity Monitor (because Authorisation Check is removed, this would not work)
- Removed Debugger from Applet version (replaced by Code Profiler in Standard version)
- Removed Image Smoothing and replaced with improved image scaling routines
- Removed Sprite Tile view from Applet (this was not heavily used)
Functionality Added/Changed:
- Added F9 option to standard version to dump executable code (profiles the code as it runs)
- Changed settings filename to nescafe-settings.txt (to prevent issues with MIME types on web-servers)
- Changed how the CPU interprets undocumented operation codes, they now cause the CPU to halt
- NESCafe Applet screen now dynamically resizes if the Applet canvas changes size
- Cleaned up the Time Trial mode, pressing T causes the current screen and run-time data to be captured.
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NESCafe Official Site
NESCafe 1.000
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