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Tuesday, November 06, 2007 |
GlideHQ update 4 Released
Posted by [vEX] @ 11:54 AM CET | Comments: 0 | Nintendo 64
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| - Fixed many problems with texture/palette CRC calculation. Almost all hires textures are loaded now. Note: GlideHQ does not support textures in jpeg format. If your hires pack has textures in jpeg, you must convert them all to png.
- Fixed texrects alignment issue. Note: There is an issue with texrects size in Mario Kart, which causes black lines in many menu textures. Thus, I use old texrects size calculation method for this game, which causes fewer artifacts.
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GlideHQ Release Thread
GlideHQ update 4
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