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    Friday, July 06, 2007
Ootake 1.13 Released



- The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.)
- Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think that it approached a real machine by the timing of the sound of the demonstration scene. And in "Snatcher", the freezed trouble (generated from v1.11) was solved.
- In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the screen was corrected. (This bug was generated from v1.11.)
- In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early (generated from v1.11) was corrected.
- Additionally, a detailed part has been improved and corrected.

Ootake Official Site
Ootake 1.13



 

File Releases

Cemu 1.11.4
No Description in database.

Cemu 1.11.3
No Description in database.

Cemu 1.11.2
No Description in database.

Cemu 1.11.1
No Description in database.

snes9x-1.55-win32
No Description in database.



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