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    Saturday, August 27, 2005
bsnes 0.011 Released


A new version of the SNES emulator bsnes has been released. Here is a quick rundown on the changes for version 0.011.


 Fixed Mode 0 color palette index problem. Fixes ToP, DQ5, etc.
 Improved LoROM memory mapper to support 32mbit images. Fixes Tokimeki Memorial, etc.
 Added full S-DD1 support, SFA2 and Star Ocean are now playable. Special thanks to Andreas Naive
 Updated BGnxOFS / Mode7 registers with anomie's latest findings
 Added basic ROM mirroring support. Fixes copy protection issues in MMX, etc.
 Rewrote string library to work better on gcc/linux
 Cleaned up S-RTC/S-DD1 emulation to make way for future add-on chip emulation
 Rewrote DMA code, now runs cycle-by-cycle
 Rewrote HDMA code, now allows HDMA to be enabled mid-frame, fixes many games
 Fixed a bug in Mode7 vertical screen flip mode. Fixes FF5 title screen, etc.
 Greatly improved IRQ triggering. Fixes Der Langrisser, etc.
 Added full support for open bus. This includes PPU1 and PPU2 open bus support
 Modified CPU core back to cycle-based system. Slower, but improves debugger
 Implemented temporary fix for debugger to handle new cycle-based cores
 Modified CGRAM to ignore highest bit, since it is not used at all by the SNES, and is impossible to read on real hardware. Lowers memory usage by ~1.2mb
 Added mostly accurate PAL timing support. This should increase compatibility by ~30% or so
 More stuff I'm forgetting at the moment...

Head on over to the official site for more information.

bsnes Official Site
bsnes 0.011



 

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AEROGAUGE_v1_By_N64TEX_(GLideN64).part2.rar
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