Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network

 


    Monday, March 05, 2007
MAME 0.113 Releases


Quoted from MAMEDev:

If you haven’t been following the news until recently, be aware that this release contains a number of updates to both the input and sound code. The sound code in particular bears mentioning because its new behavior has tripped up a few people. Sound output is now exclusively controlled by the emulation, not by the OS layer. This means that it is very important to have accurate timing and throttling. Because of this, the throttling code has been rewritten to be more forgiving of “hiccups” and other anomalies.

One non-obvious side effect is that if you are running your games with -triplebuffer or -waitvsync on a system with a 60Hz video mode (like most LCDs have), and you are running a game with a framerate greater than 60fps (any of the common older Namco titles will do fine), then you will experience sound hiccups unless you enable a little bit of frameskipping, either automatic or a frameskip of 1. This is because you are hard-limiting the game to run at 60Hz due to your monitor’s refresh, but it needs to produce more than 60 frames per second, so you are always running behind the emulation.

On the input front, Derrick Renaud has done a lot of work to try and normalize the behavior of analog inputs across the project. He has fixed and tweaked quite a number of analog controls in the system. Because of this, you may find that you need to throw away your existing calibrations and re-calibrate with the new settings. The advantage of the new system is that it fixes a number of inaccuracies in the behavior of the controls and allows games to have more flexible options when it comes to mapping controls on your PC to the controls the game used.

In addition to these changes there are quite a lot of new unplayable Bemani games that have come out of the woodwork over the past week or so, as well as an implementation of the long-desired (by pinball guys anyway) BSMT2000 ADPCM code. For this release I’ve also enclosed some regression testing tools I’ve been using for the past few months to help catch problems introduced between versions of MAME. You can see an example of the progress between 0.112 and 0.112u4 by looking here. Note that there are still a few glitches in the system, but I felt it was worth providing the code.

Full list of changes can be found here or here (MAMEDev mirror).

MAME Official Site
MAME 0.113


0.113 fix:
- Updated to MAME 0.113 - MAME32 0.112u4
- Fixed Official MAME audit core bug that caused program to crash.

0.113:
- Added "View Informations At MAWS" menu voice to the GUI. (As requested)
- Added some extra .png effects to the GUI.
- Fixed MAME Testers bug Airattck0112u1Yel.

MAME32FX Official Site
MAME32FX 0.113 fix

MAME32 Official Site



 

File Releases

Cemu_1.21.3
No Description in database.

cemu_1.21.2
No Description in database.

cemu_1.21.1
No Description in database.

Cemu_1.21.0
No Description in database.

Cemu_1.20.2
No Description in database.



Latest Forum Posts

Introducing Project64 ...
Last Reply: NES_player4LIFE
Replies: 1

2021-04-02 Recent Rel ...
Last Reply: Robbbert
Replies: 0

mGBA v0.9.0 released!
Last Reply: spotanjo3
Replies: 0

2021-03-26 Recent Rel ...
Last Reply: spotanjo3
Replies: 1

no$gba v3.04 released ...
Last Reply: spotanjo3
Replies: 0


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
PSemu.pl


47,425,270 Visitors To The Emulation64 Network

Copyright 1999 - 2024 www.emulation64.com