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    Monday, February 26, 2007
PSPCAP32 1.1.5 Released


- Save state files are now saved using gzip compression (with SNZ as file extention). It's much faster to save or load states now. You can use gzip or 7-zip to convert old SNA to SNZ. SNA file format is still supported for loading, so you convert your previous saved files inside the emulator.
- A new graphical engine with new smoother render modes ! It uses now the PSP GU for rendering, it does not run faster, but it's a lot smoother ! Old "soft" render modes are still available, because there are a bit faster.
- Save state dates are displayed in the emulator window (it's now easier to identify and to load the right save state slot)
- Sound is now played at 44Khz (instead of 48Khz)
- Bug fix (load default keyboard mapping on startup)
- Bug fix in Rom file requester
- Bug fix in keyboard handler

PSPCAP32 Official Site
PSPCAP32 1.1.5
 

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