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    Tuesday, February 20, 2007
SNEmulDS 0.4 alpha Released


It has been a long time with no real updates of SNEmulDS.. This first release break this silence, and i hope it will please everyone. First of all, the main change is the integration of the CPU engine of SnezziDS. In fact, I wanted to make my own CPU engine in ASM, but i rapidly saw that i couldn’t do better than bubble2k did. I recognize his work as a masterpiece in DS homebrews. I personnally added some new features from the original C CPU of SNEmulDS: speed hacks, memory protection, and ROM paging/dynamic reloading (giving Large ROMs support for Slot-1 cards). All combined CPU engine and speed hacks give a great boost in speed.
There are also various changes:

• Implemented MODE 7
• Partial line by line engine for MODE 7 games
• Implemented MODE 3,4 (256 colors)
• Now SNEmulDS uses devkitpro 20 and libfat library from chishm with DLDI support, for better compatibility
• Improved ROM paging, reducing bugs for Large ROMs (> 3 Mo)
• Fixed memory leaks (And consequently, fixed famous “Unsupported Large LoRom” bug)
• Three level of speed hacks : no speed hacks, medium speed hacks, full speed hacks. Each level give various compatibility and speed enhancements.
• Fixed various bugs
• Now SNEmulDS sources are under GNU license, to be compatible with snezzids

(don’t forget to patch it with your DLDI driver, SNES games are loaded from SNES directory)

SNEmulDS Official Site
SNEmulDS 0.4 alpha
 

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