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    Sunday, December 17, 2006
MEKA WIP 2006-12-17 Released



- Updated k.

Emulation:
- Fixed data corruption/overflow in VDP emulation when seeking and writing to an invalid palette address. Thanks Maxim. [Omar]
- VDP palette write do not mask out current VDP address, so performing the (unprobable) set address/access palette/access VRAM sequence will keep address in the full 16KB range. [Omar]
- Fixed VDP line interrupts not properly running in overscan area in 224 lines mode. Fixes bottom of the screen in Charles Mac Donald's BB2K6 demo. [Omar]

Video:
- Changed default fullscreen blitter configuration in the hope of getting something more compatible (640x480 by default), as so many people have problems with fullscreen modes.
- Got rid of "parallel" blitter that displayed both odd and even frame next to each other. Seems useless now. Could be brought back if some four-eyed person request it. [Omar]

Debugger:
- Added "CLOCK" command, to display/reset a Z80 cycle counter. Very simple but can be helpful to time Z80 routines. [Omar]
- (Win32) Forward debugging log to Windows debugging stream via OutputDebugString(), so running MEKA from Microsoft Visual studio will display log in the 'Output' window. [Omar]

Project:
- (Win32) Added new targets supporting shared standard libraries. [Omar]
- Updated SOURCES.TXT documentation. [Omar]

GUI:
- Fixed background picture not loading on startup. [Omar]
- Removed closing fadeout since the current implementation is way inefficient and cannot garantee proper speed. [Omar]
- Added and modified entries in the checksum and compatibility lists. [Omar]

MEKA WIP Site
MEKA WIP 2006-12-17



 

File Releases

Cemu_1.19.3
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
Aeroguage Hi-Res Texture Pack 2020 for GlideN64.

AEROGAUGE_v1_By_N64TEX_(GLideN64).part2.rar
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