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    Friday, December 01, 2006
Ootake 0.83 Released *updated to 0.85*

- In version0.84, the bug of the CD access processing existed. Because of that, in some games, "the trouble that fell into disorder the game screen, and stopped" was corrected.

- When CD-ROM was accessed in some games, the bug that a noise mixed with ADPCM sound occasionally was corrected.

- In "Ginga Fukei Densetsu Sapphire", it mounted so that "ADPCM voice" is played before "2-Stage is started". As a result, other Game with the problem that ADPCM is not played might have been corrected.
- The CD access processing has been improved so that it emulated as the same as possible as for any personal computer environment. As a result, at the access speed of a variety of CD drives, it was solved that the sound shifted. (Visual scene of "Ys IV" and "Popful Mail", etc.)
- "Popful Mail" came to operate(v0.82). Moreover, it was made not to freeze even if CD drive not fast was used.
  * "Popful Mail" needs "CPU power" more than other games. When used with a personal computer not fast, it doesn't operate well.
- The operation speed of CPU (consumption cycle) was approached to a real machine. (Certain experiment information from PC2E author's Mr.Ki)
- In specific foreign language input environment (IME), the trouble to which the Joypad was not able to be set was corrected.
- In "Rainbow Island", when the display of "Hurry!!" appears, the problem that the screen had become one light blue color (generated by v0.81) was corrected.
- In "Fighting Street", at the match conclusion (chiefly at "Time Over"), the problem that ADPCM voice was not occasionally played was solved.
- In opening demo of "Dragon Slayer: Eiyuu Densetsu II", the problem with not correct vertical position where a part of screen was displayed was corrected.
- In the software for mouse, when mouse's wheel was moved up and down quickly, the problem that had become reset operation of PC Engine (SELECT+RUN) occasionally was corrected.

Ootake Official Site
Ootake 0.85


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