| 
 
 
 
| Jnes |  | | 
| Guide by Gent Views: 69684
 Date: Monday, August 29 - 2005
 
 
 Using
 
 
Using & Configuration 
 
  
 (Overview of Program)
 It is quite easy to get started, below this you'll find more detailed information on Jnes and how to configure it. Generally to get started make sure you are running in the best color/colour depth, and simply open a rom-image from the file menu. This program also features a simple file browser that is enabled by default, you don't have to use it, but if you would like to browse a specific directory to check out mapper numbers, etc, this is a really handy to use and it also supports zip files.
 
 Features
 CPU
 
 All 6502 opcodes, Emulated bugs in the 6502, IRQ and NMI, Battery backed RAM
 
 PPU
 
 
 8x16 and 8x8 sprites with transparency and priority, background tiles  
 internal default palette and palette loader for external palettes  
 all common internal VRAM mirroring methods, VROM and VRAM tile memory  
 APU
 
 
 Nintendo MMC1, MMC2, MMC3, MMC4, MMC5 (partial) 
 Triangle, Noise, Complete PCM, Konami VRC6 Sound chip  
 Mappers
 
 
 Nintendo MMC1, MMC2, MMC3, MMC4, MMC5 (partial)  
 iNES 0, 2, 3, 6, 7, 8, 11, 21, 23, 24, 25, 32, 34, 66, 69, 71, 79, 113  
 Peripherals
 
 Controllers 1 and 2, Zapper gun
 
 Extras
 
 
 GameGenie and Pro Action Replay support, Fullscreen and Windowed mode, Screen capture (Bitmap), Record audio output 
 
 Save and Load nes state from file (11 slots) 
 
 Configurable input, Sound output graph, Rom browser 
 Realtime patching of ROMS using the IPS format  
 ZIP file loading 
 Input Controls
 Everything is fully configurable for input see the proper dialog box for the defaults and details on how you can configure each controller and devices attached to your computer. To use the Zapper  go into the player 2 configure dialog, select connected to zapper, and use your mouse as the zapper, move it over things,  and click to shoot. You can see how to set up your Input  by clicking on Help and Controller  on the top navigation menu.
 
 International Patching System
 Jnes has the ability to apply IPS files if they are present when loading a rom image automatically. IPS files are commonly used to translate a game to another language, or more generally alter the games content such as graphics, program code, etc. To use this feature simply make sure the IPS file is in the same directory as the rom you are about to load, and make sure the IPS file is the same name as the rom image.
 
 Example: if you wished to apply an IPS file to "Megaman 2 (U).nes" your patch should be in the same directory named "Megaman 2 (U).IPS".  This is a convenient feature so you can ...
 
 maintain the original rom image 
 use the latest patches easily 
 save some disk space?  In the settings dialog there is an option that will make Jnes ask you before applying any patches it finds, or doing it without asking. See the dialog for more information. If you want some patches, visit the message board and links sections of the Jnes website.
 
 Keyboard Shortcuts
 
 Alt+Enter toggles windowed and full screen mode  
 ESC can be used in full screen to go back to windowed instead of above  
 F1 Resets 
 F2 Toggles pause 
 F3 Capture the screen 
 F4 Recording sound  
 F5 Save a state to file  
 F7 Load a state from file  There are a total of 11 save states available, they use the file extensions .js0 through .js9, the default state extension is .jst.
 
 To change slots you may select the slot via the CPU menu, and also via keyboard shortcuts, the ~ key on the keyboard selects the default '.jst' slot for saves, and the keys next to it, 0 through 9, change the states accordingly (.js0 through .js9) The save slot setting is set back to the default .jst file extension at the load of a game.
 
 Save Files
 All save states and sram are stored in a subdirectory called "saves"  If you don't store the save files in this subdirectory Jnes won't see them, and Jnes automatically creates these directories on first-time saves so you don't have to do it yourself. But if you are importing or exporting a SRAM (".sav" file) file from another emulator keep this in mind. Important Note: It can be generally assumed that the save state format changes between versions of Jnes,this is because as the internal structures change, the states as a result may.
 
 Cheats
 For using cheats go to the Help and Cheating section on the top navigation menu. For more information on using Cheats on Jnes please refer to the Jnes Cheats Website Or the Cheat Offline Help Chm that comes already Packed with Jnes via HelpUsing Cheats.
 
 
 
 Kaillera Support - Netplay
 Kaillera support currently is implemented, but it's probably not perfect due to the nature of  networked gaming and emulation, things are bound to come up if you are not careful. The only trick to using it so far is exiting a game currently in progress, the first step is to close the ROM out in Jnes, doing File/Close causing Jnes to stop executing the game and requesting data from Kaillera, than exit the kaillera dialogs properly, than if you wish, exit Jnes. Using zipped roms are also implemented.
 
 
 
 Return To The Top
 
  | Designed by Gent | for the Emulation64 Network|
 
 
 
 
 |  | 
 |  |  |  
 | 
  
    |  |  
    | File Releases 
 
 No Description in database.
 
 
 No Description in database.
 
 
 No Description in database.
 
 
 No Description in database.
 
 
 No Description in database.
 
 
 |  
    |  |  
 
|  |  | Latest Forum Posts 
 
 Last Reply: NES_player4LIFE
 Replies: 1
 
 
 Last Reply: Robbbert
 Replies: 0
 
 
 Last Reply: spotanjo3
 Replies: 0
 
 
 Last Reply: spotanjo3
 Replies: 1
 
 
 Last Reply: spotanjo3
 Replies: 0
 
 
 |  |  |  
 
|  |  | Latest Reviews 
 
 Created by WhiteX
 
 
 Created by WhiteX
 
 
 Created by WhiteX
 
 
 Created by WhiteX
 
 
 Created by WhiteX
 
 
 |  |  |  
 
|  |  | Support Guides 
 
 Created by Martin
 
 
 Created by Martin
 
 
 Created by WhiteX
 
 
 Created by Dark Watcher
 
 
 Created by Dark Watcher
 
 
 |  |  |  
 
|  |  | Our Affiliates 
 
 
 
 
 
 
 
 |  |  |  
 |