Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network587 Users Online

 





    Friday, April 04, 2014
PPSSPP 0.9.8

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.



Here's changelog for 0.9.8 release:

+ OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
+ More accurate audio mixing and emulation
+ Software rendering and display list performance improvements
+ Workaround for timing issue hanging Crash Tag Team Racing
+ Galician language
+ Built-in ARM disassembler improvements (dev feature)
+ Fix for immersive mode volume key issue on Android Kitkat
+ And more minor tweaks and fixes as always.

Visit Official homepage for for further information and latest build of emulator
 



    Tuesday, March 11, 2014
PPSSPP 0.9.7

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.



Here's changelog for 0.9.7 release:

+ Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
+ Screen rotation and immersive mode support on Android
+ Large improvements to the software renderer (still not really playable, but looks right more often than not)
+ New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
+ Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
+ Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
+ Symbol map/debugger improvements
+ Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.
+ MsgDialog fixes. Saving fixed in numerous games.
+ Initial multitouch support on Windows 8 for on-screen controls.

Visit Official homepage for for further information and latest build of emulator
 



    Tuesday, December 17, 2013
PPSSPP 0.9.6

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.



Here's changelog for 0.9.6(-2) release:

+ Large general speed improvements and assorted bug fixes
+ "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter - experiment with turning it off)
+ Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
+ Timing improvements making more games run at the correct FPS, also fixing some audio issues
+ More debugger features
+ Better looking and individually resizable touch controls
+ Automatic install of games from ZIP files, like demos and many homebrew.
+ Software renderer improvements
+ VERY basic ad-hoc online play support, to be improved in future versions.
+ fixed bug that causes the game list on Android to either display a blank or crash if it sees a ZIP or RAR file


Visit Official homepage for for further information and latest build of emulator
 



    Monday, September 23, 2013
PPSSPP 0.9.1

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.



Here's changelog for 0.9/0.9.1 release:

+ Much improved control mapping, and autoconfig for a few devices like Shield
+ Large speed boosts in many games
+ Improved touchscreen control latency, important for rhythm games
+ Huge improvements to our internal PSP debugger by Kingcom!
+ A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left.
+ A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has keyboard/controller navigation support, for the full lean-back experience!
+ Improved frameskipping, increasing playability on slower devices.
+ Bugfixes for 0.9 release


Visit Official homepage for for further information and latest build of emulator
 



    Monday, August 12, 2013
Soywiz`s Psp Emulator r525

Soywiz's Psp Emulator is a Open Source Sony PlayStation Portable emulator developed with a TDD approach for PC made in C# 4.5. It contains many features, like: fast dynamic recompilation, fast memory access using VirtualAlloc, very fast function cache, clean HLE emulation



Here's changelog:


+ Updated to .NET 4.5 / Mono 3.x.x
+ Reimplemented how the CPU dynarec works:
- Now generates an AST
- Perform some generic optimizations and others related to lwl/lwr that weren't possible before without the AST.
- Adds a new window that allows you to see generated functions as C#, IL, XML or MIPS/disassembler.
- Branch as local optimization
- Native calling/jumping/tail calling with dynamic static fields
- Optimized jalr in fors, caching repeated calls
- syscalls rewritting to normal calls
+ direct memory access
+ VFPU completely reimplemented (now most of the instructions are implemented right)
+ Faster CSO decoding using the native DeflateStream from .NET 4.5
+ Huge Speedup related to GPU rendering:
- Avoid to write video memory into RAM and then read to the display (now it copies the framebuffer into the display window without transferring data)
- Support for scaling the render target (better quality of 3d games and games with bigger 2d textures)
- Removed the requirement of wavoutput.dll and all that stuff, now it uses MaiAt3PlusDecoder
- Added initial support for pmf/h264 videos. It is buggy and doesn't play sound yet. But it is a beggining.
- Much more accurate vsync
+ Lots and lots and zillions of major and minor improvements


Visit Official homepage for latest version of emulator
 



    Saturday, July 27, 2013
PPSSPP 0.8.1

PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.



Here's release info for latest 0.8/0.8.1 release:

0.8.1 is pretty much just a crash fix release, fixing a couple of possible crashes around downloading the Atrac3+ plugin.

As for v0.8, it brings the following new features:

+ Full video and audio playback in most games (audio requires an optional plugin)
+ Huge increases in compatibility! Final Fantasy: Crisis Core is fully playable on fast devices, for example.
+ Lots of little things like easy screenshot taking, the beginnings of a cheat feature, etc

Thanks to all the contributors making this possible! I want to call out unknownbrackets and oioitff for outstanding additions.


Visit Official homepage for for further information and latest build of emulator
 



    Thursday, May 09, 2013
Jpcsp SVN r3129

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 5 latest SVN builds:

+ Added logging of content from UMD_DATA.BIN. Preparing the introduction of a unique UMD ID.
+ Fixed video command BBOX: weights (bones) can be used for the BBOX vertices. This might fix applications where 3D graphics are missing.
+ Clear the vertex cache and clean-up the VideoEngine when changing the video settings.
+ Added tests for volume in sceAudioOutput2OutputBlocking to sound.prx test application.
+ Fixed volume handling in sceAudioSRCOutputBlocking and sceAudioOutput2. Based on tests on a PSP.

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Friday, April 05, 2013
Jpcsp SVN r3086

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:

+ Added new VFPU test sequence from "Rush - USA - ULUS10174 " in vfputest.pbp. Jpcsp implementation in r3083 was correct.
Thank you to nash67 for providing the log files.
+ Improved timing of sceIoIoctl.
+ Implemented results from new vfputest: added support for vfpu register index >= 64 in vector-4 instructions (.q).

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Monday, February 11, 2013
Jpcsp SVN r2982

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:

*** r2982:
Implemented sceRtcConvertUtcToLocalTime and sceRtcConvertLocalTimeToUTC

*** r2981:
Better detection of code that has to be recompiled for "ICACHE HIT INVALIDATE" instruction.

*** r2980:
Fixed sceKernelSignalSema:
- check for ERROR_KERNEL_SEMA_OVERFLOW
- allow to release multiple threads (e.g. with signal=2) for a sema having maxCount=1.

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Monday, December 10, 2012
Jpcsp SVN r2911

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:

*** r2911:
Removed the error "Unhandled alpha blend src used 11": this is interpreted as an ALPHA_FIX (value 10) by the PSP. Tested using 3DStudio. Reported by Itaru for "Heroes Phantasia".

*** r2910:
Added test of unknown blend src/dst values in 3D Studio.

*** r2909:
Reverted part of r2908: was sometimes causing voice to repeat forever.

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Sunday, October 07, 2012
Jpcsp SVN r2758

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:

*** r2758:
Fixed scePsmfPlayerGetVideoData: do not return an error when the end of the MPEG has been reached.

*** r2754:
Reverted part of r2351: some games use explicitly mipmaps with incorrect sizes to store different images.

*** r2752:
Added sceFpu module. Avoid error "Tried to register a second handler for NID 0x..."

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Friday, July 06, 2012
Jpcsp SVN r2595

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:

*** r2595:
Network code clean-up to better split the 2 Adhoc implementations (Jpcsp native and PRO Online)

*** r2594:
Implemented draft functions from sceParseUri, sceHttp: an URL can now be retrieved through sceHttp

*** r2593:
Fix in network: update the peer timestamp also when receiving a Matching message.

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Friday, May 18, 2012
Jpcsp SVN r2552

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:

r2552 - Improvement in ELF Loader: support program sections of length 0

r2551 - Improved compilation of SB and SH instructions: compilerPerf.pbp is showing a small performance improvement.

r2550 - No SVN build. Improved performance of UmdBrowser on slow computers. The param.sfo and ICON0.PNG are now cached under tmp/UmdBrowserCache and not read from the ISO/CSO at each restart of Jpcsp.

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Wednesday, March 28, 2012
Jpcsp SVN r2500

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:

SVN r2500
-------------
+More progress on adhoc networking: implemented sceNetAdhocMatchingSendData, sceNetAdhocMatchingGetHelloOpt, sceNetAdhocMatchingSetHelloOpt, sceNetAdhocctlConnect, sceNetAdhocctlGetPeerList.
+ Still only communicating between two Jpcsp, not a real PSP.

SVN r2499:
-------------
+Implemented a lot of missing CW cheat codes.

SVN r2498:
-------------
+ Fixed NullPointerException raised in ClassSpecializer when enabling the software rendering.
+ The java compiler used by ant for the build distribution is not producing the same code as the java compiler started from my eclipse workbench: eclipse was generating only TABLESWITCH instructions whereas ant is generating LOOKUPSWITCH instructions!



Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Saturday, February 25, 2012
Jpcsp SVN r2459

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:


r2459 - Software rendering:
- new finding: depth buffer is only updated when the GU_DEPTH_TEST flag is enabled (tested with 3DStudio).
- use of Rasterizer also for 2D triangle (faster)
- small optimizations
- added new statistics to better identify bottlenecks

r2458 - Small performance improvement in software rendering: avoid unnecessary texture clipping when the wrap mode "repeat" is enabled.

r2457 - Further improvements in the software rendering:
- added support for compressed textures
- small performance improvement to early detect primitive being culled or clipped
- added support for 3D sprite rendering
- small fixes



Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Saturday, January 21, 2012
Jpcsp SVN r2445

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.



Here's the changelog from 3 latest SVN builds:


Improvement of the software renderer:
- improved texture mapping
- apply the perspective correction while mapping a texture to a 3D triangle
- implemented bounding box
- improved performance for rendering of triangles
- implemented skinning (bones)
- implemented triangle culling
- implemented all texture mappings
- implemented texture wrapping
This implementation is still disabled. Lighting model is missing.
Expect a first release soon.



Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Tuesday, July 26, 2011
D PSP Emulator SVN r300

via http://www.emucr.com/2011/07/d-psp-emulator-svn-r300.html

D PSP Emulator SVN r300 is released. D PSP Emulator is a PlayStation Portable (PSP) emulator for PC made in D programming language. At the moment can run some simple homebrew. It doesn't load any comercial game at this stage.

D PSP Emulator SVN Changelog:
r290
- Fixed sceKernelWaitThreadEnd(CB) + Unittesting
- Fixed??! sceCtrlReadBufferPositive and sceCtrlReadLatch + Unittesting
r291
- Stop all the emulator when an error rises. @TODO CHECK! It loses the exception
launched?
- Minor changes and refactorings
- Changed the way sceCtrl waits for a frame. Still not accurate.
- Some changes and fixes on IoFileMgr_FilesAsync
- Implemented some more NIDs
- More changes and fixes on ThreadMan
- Disabled/Enabled all threads on sceKernelCpuSuspendIntr/sceKernelCpuResumeIntr
still have to check if it works as expected.
- Fixed sceKernelLibcClock
- Fixed PspLibDoc singleton (not used __gshared; was Thread Local Storage)
- Added and fixed tests for module loading
- More tests
r292
- Implemented simple voices on sasCore (still has some issues)
- Implemented sceAudio.sceAudioSRCOutputBlocking
- Minor changes and refactorings
r293
- Updated to D v2.054
- Fixed some issues and cleanups
- SwitchGen is now faster (probably MUCH faster) using AA instead of plain
arrays because of being able to use AA on CTFE. Because of that, there is no
need for "cached_switch_all.dcode" file anymore and it has been deleted. By
faster I mean on compiling times. On runtime it should be as fast as always.
- Added a link to the online compatibility table (not enabled yet)
- Added a new option to force to check updates: --check_updates
- Fixed ApplicationPaths
- Fixed SvnVersion.getLastOnlineVersion on v2.054 because of the non-greedy fix.
r298
- branches/pspemu31 -> trunk

http://www.mediafire.com/?3hccz1y0a9kby20
 

DaedalusX64 SVN r721

via http://www.emucr.com/2011/07/daedalusx64-svn-r721.html

DaedalusX64 SVN r721 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r720
[=>] Merged from Dev branch:

Rev 316 - Salvy
[~] Simplified array for custom ucodes (we only need the ucode and hash anyways)
[!] Clean ups in PIF
Rev 318 - Bdacanay
[+] Imported Paper Mario blend from old file.
[~] Fixed the Conker chainsaw smoke blend
[+] Added a blend to the river in Doubutsu no Mori
[-] Reverted Kirby blend that was breaking Kirby
[+] Added a blend to fix the menu and HUD in Wave Race 64
Rev 319 - Bdacanay
[-] Reverted Wave Racer 64 blend, as it was breaking Super Mario 64 horribly.
Rev 320 - Bdacanay
[+] Added a hack to Wave Racer 64 to fix the dangerous menu blend without breaking any other games. Tested and working perfectly. (Thanks corn)
Rev 321 - Salvy
[!] Enabled DisableSimulateDoubles for Conker (fixes "green textures" bug)
[~] Removed full-length fp mode (Was causing static and texture shifting in Conker. Anyways it only adds overhead and bloat to the emulator, I have yet to see a game that needs it, only RARE games that like poke the status reg..)
Rev 322 - Salvy
[+] Implemented env mapping for Conker (Using the CPU, we need to port this to the VFPU to avoid slowing down Conker!!)
[!] Pass directly gConkerVtxZAddr
[~] Clean ups in Microcode.cpp
Rev 323 - Salvy
[!] Simplified and inlined CPU_TakeBranch
[~] Made TranslateOp debug only
[-] Removed useless speedhack in R4300_J
[~] Reverted last remaining changes from 557-558..

Note : rev 313, 314, 315, and 317 weren't m,erged since they ar not ready for public.
r721
[=>] Merged from Dev branch:

Rev 324 - Salvy
[~] Fixed compiling error from last commit
[-] Small clean ups here and there

Download http://www.dcemu.co.uk/content/93495-DaedalusX64-SVN-r721
 

JPCSP Rev2238 - PSP Emulator for Windows

The java written PSP Emulator for windows has been updated once more, heres whats new:

sceKernelCreateVpl: new attribute 0x200 discovered by Raziel in "N.O.V.A. - NPEZ00222". Meaning of attribute still unknown.

http://buildbot.orphis.net/jpcsp/
 



    Tuesday, June 28, 2011
JPCSP Rev2211 - PSP Emulator for Windows

The PSP Emulator for Windows has been updated:

Improved the end of MPEG video processing: now any of sceMpegFinish, sceMpegDelete, sceMpegFlushStream, sceMpegFlushAllStream and sceMpegAvcDecodeFlush are correctly terminating the MPEG processing.

http://buildbot.orphis.net/jpcsp/
 

DaedalusX64 rev 719

Heres a new release of the N64 Emulator for the PSP:

What's changed in this revision:
Revision 719
[=>] Merged from Dev branch:

Rev 309 - Salvy
[+] Use sscanf to speed up parsing of addr and value for cheats (Now both addr and value are retrieved in one go, and also avoids unnecessary conversions)
Rev 310 - Salvy
[!] Made WarnMemoryErrors debug only
Rev 311
[~] Silly error that broke sram saving
Rev 312 - Salvy
[!] Trap r0 write in LW (fixes San Francisco 2049 crashing when race is about to start)
[+] Added debug code to detect r0 writes

Download http://www.dcemu.co.uk/vbulletin/threads/357791-DaedalusX64-rev-719?
 



    Wednesday, June 01, 2011
JPCSP Rev2163 - PSP Emulator for Windows

The java written PSP Emulator for windows has had yet another release build, heres whats new:

Fixed change from r2159: I have currently found no way to remove only selected compiled classes from a class loader.

http://buildbot.orphis.net/jpcsp/
 

DaedalusX64 rev 712 - Nintendo 64 Emulator For PSP

The Nintendo 64 Emulator For PSP has seen yet another update, heres whats new:

What's changed in this revision:
Revision 712
[=>] Merged from Dev branch:

Rev 289 - Salvy
[-] Removed EasyMessage lib (was causing high usage of memory and thus crashing phats when pressing home)
[+] Implemented new dialog lib (WIP!!!!)
[-] Removed debug options which aren't longer needed.
Rev 290 - Salvy
[!] More work to new dialogs
Rev 291 - Salvy
[!] Wait until all buttons are released when showing a dialog
[~] Added exit dialog to CoverFlow GUI

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

 



    Saturday, May 28, 2011
DaedalusX64 rev 709 - Nintendo64 Emulator for PSP

DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash

What's changed in this revision:
Revision 709
[=>] Merged from Dev branch:

Rev 284 - Corn
[!] No need to check same thing twice in frame limiter
Rev 285 - Salvy
[!] Code clean up
[!} Made static functions in Microcode.cpp to hint compiler to optimize (~30 ops)
Rev 286 - Salvy
[+] Rewrote/optimized dialogs
[!] Fixed bug that caused PHAT PSPs to crash when pressing HOME (thanks OMightyBuggy for tracking down this issue)
Revision 708
[+] Updated roms.ini (contains several improvements from B3 and B3 Update)

http://www.dcemu.co.uk/content/91709-DaedalusX64-rev-709-Nintendo64-Emulator-for-PSP
 

JPCSP r2156 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

One more java native code sequence.

http://buildbot.orphis.net/jpcsp/

 



    Sunday, May 01, 2011
JPCSP Rev2106 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Added new native code sequences from report of profiler run on "SEGA Rally - ULES00910 "

http://buildbot.orphis.net/jpcsp/

 



    Saturday, April 30, 2011
JPCSP Rev2103 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Implemented most of the function in sceNetInet, sceNetApctl and sceNetResolver. Now, a basic test application is able to connect to the internet (see demos/net.pbp). Only Infrastructure mode is implemented, not AdHoc.
Improved callback execution to not overwrite $v0 and $v1 (was required by the sceNetApctl handlers).

http://buildbot.orphis.net/jpcsp/

 

JPCSP Rev2100 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Reworked anti-aliasing support and screen resolution management.
Improved module state handling in ModuleMgrForUser.
Corrected some typos.

http://buildbot.orphis.net/jpcsp/

 



    Monday, April 18, 2011
JPCSP Rev2091 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Improved the README file with latest developments.

http://buildbot.orphis.net/jpcsp/

 



    Tuesday, April 12, 2011
JPCSP Rev2068 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Fixed a bug in PGD streamed decryption (spotted by hyakki).
Fixed hleIoClose and integrated file closing with the async IO thread (spotted by gid).
http://buildbot.orphis.net/jpcsp/
 



    Thursday, April 07, 2011
JPCSP Rev2055 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Improved sceUtility dialog (savedata, message, text input):
- can now be controlled using the gamepad
- do not use modal dialogs to avoid locks reported on some games.
http://buildbot.orphis.net/jpcsp/

 



    Friday, March 25, 2011
JPCSP Rev2041 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Improved sceFont handling when option "Use non-native fonts from flash0 folder" is enabled. Now real fonts start to be displayed instead of the internal debugger font.
http://buildbot.orphis.net/jpcsp/

 



    Sunday, March 20, 2011
JPCSP Rev2038 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Improved PGD decryption to allow handling of very small and very large files.
Reverted recent changes in AES128.java and SHA1.java to avoid loss of compatibility with CryptoEngine.
Corrected PatchELFTag in CryptoEngine.
Removed libsuppreacc from banned modules' list in ModuleMgrForUser.
Improved EBOOT.BIN data padding in PSP.java.
Added newly discovered MIPS relocation code in Loader.


http://buildbot.orphis.net/jpcsp/

 



    Wednesday, March 16, 2011
JPCSP Rev2021 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Fixed sceKernelUnloadModule: invalidate the compile code from the unloaded module


http://buildbot.orphis.net/jpcsp/

 



    Monday, March 14, 2011
JPCSP Rev2017 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Fix to avoid AMD/ATI driver error "No matching overloaded function found texture2DProj": use at least shading language version 1.40 when available.


http://buildbot.orphis.net/jpcsp/

 



    Thursday, March 10, 2011
JPCSP Rev2012 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Quick hack to fix loader problems with Firmware >= 6.30 introduced by r2006..

http://buildbot.orphis.net/jpcsp/
 



    Wednesday, March 02, 2011
JPCSP Rev2002 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Removed language independent properties from the language dependent files, in order to avoid translation. E.g. the language names have not to be translated, they are always displayed in their respective language.

http://buildbot.orphis.net/jpcsp/
 



    Monday, February 28, 2011
JPCSP Rev1997 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Fix to avoid BufferOverflowException in VideoEngine.checkMultiDraw() (Reported by BlackDaemon for GoW:CoO)


http://buildbot.orphis.net/jpcsp/
 



    Sunday, February 27, 2011
DaedalusX64 - Beta 3!!!

Awesome news, the newest version of the Nintendo 64 Emulator for the PSP has been released, heres whats new:

DaedalusX64 Beta 3 - 25 February 2011
(Major changes since Beta 2 Update, See SVN log for full list)
----------------------
Corn:
Screen zoom (up to 150%) to get rid of black borders
Show patch progress instead of black screen while patching (Corn/Salvy)
Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment Cache Hash
Z-fighting Fixed
Faster D-list processing for a speed-up
Faster N64 Fixed Point Matrix loading and other optimizations in rendering
Added option to use Cover-Flow or Classic GUI
Added battery info in pause menu (Salvy/psppwner300/Corn)
64 SaveState slots (psppwner300/Corn)
New faster Double Display List processing
16bit screen rendering (Using dithering for smoother colors)
Missing HUD(heart) fixed in OoT/MM
Faster texture check/hash
Faster audio conversion code and optimizations, fixed left/right sound swap
New DMA transfer mode using VFPU
Frame-rate limiter no longer stalls CPU
Added more patches in OSHLE GU function library using VFPU
Added Auto Frame Skip 1 & 2
Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in DLParser_S2DEX_Bg1cyc & copy
Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and Punishment(Tsumi to Batsu) & Flying Dragon)
Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex 3 and others textures properly)
Fixed Model-view matrices for Gex games to render properly
Added Blend Explorer now takes a selection from Combiner Explorer to test blends in real-time
Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
Insert Matrix works -> Kirby enemies and SSB animation
Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I - Racer
Proper texture loading -> F-Zero, Flying dragon (menus)

Salvy:
New home button library (works on newer FW's 6XX + button wrapper for easy usage)
New blender using a 16bit hash
Generic blend-mode (handles over 70% of all inexact blends)
Reworked COP1 Unusable Exceptions ( Increased compatibility greatly )
Added support for uCode tables and uCode definitions
Added a more robust and faster uCode cache (All used uCodes are retained, to avoid unnecessary hashing)
Reworked uCode detection (faster, and fixed several annoying bugs)
Simplified greatly interrupts
Implemented AI OS functions, also several fixes and optimizations throughout OSHLE
Updated Audio code base to latest Azimer's plug-in (Salvy/Corn)
Implemented several custom uCodes (Conker, GE sky etc)
Recursive deletion + Reset settings/oshle cache
Deprecated RSP LLE emulation from PSP build
Properly transfer palettes to Video Memory after loading texture (Fixes annoying spots)
Added Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
Fixed memory region 0xA500 0xA5FF (Pokemon Stadium 1 and F-Zero(U) boot now)
Panic Button -> L-TRIG + R-TRIG + START pressed for 2 sec (Salvy/Corn)
Add compatibility for using gprof for profiling

Kreationz:
Update Screen only called once per frame (Fixes Flashing and Shaking)
Updated clipping code to latest version from Irrlicht Engine
Fix of IA4 textures (OoT's Trees for example)
Fixed 4bpp texture padding

Grazz:
Implemented S2dex and Sprite2D
Auto uCode detector (Grazz/Kreationz)
Implement per game SaveState support

Howard0su:
Memory Access Optimization
Move Video Memory and Graphics Context initialization into system.cpp
Avoid strdup, use static array instead

Other Devs and People that helped greatly:
Added VFPU math (Zack/Corn)
Several improvements in our makefile (Maxijac)
Allows SaveState deletion (Maxijac)
Various improvements/updates to roms.ini (Wally, bdacanay, Yamagushi and Destroyer5150)
Cover-Flow Gui (Yamagushi)
Recommended Settings (Yamagushi)
Several custom blend-modes (Wally, Salvy, Kreationz, Corn, bdacanay, Darth_Sidious and NintendoBoy13)
Added ability to delete ROMs to GUI (psppwner300, Corn)

Homepage
 



    Sunday, February 20, 2011
JPCSP Rev1994 - PSP Emulator for Windows

The PSP Emulator for Windows thats written in java gets yet another update:

Heres whats new:

Restored missing options from SettingsGUI..

http://buildbot.orphis.net/jpcsp/
 

File Releases

Super Mario 64 hi-res realistic
Super Mario meets the real world in this latest texture pack based on a re ...

Gecko Lee_s Mario Kart World Tour
Gecko Lee has updated his project in the mid part on April 2014

Gameboy enhanced 1.0
No Description in database.

Gameboy enhanced 1.1
This emulator gives you the ability to breath new life into your old Game B ...

Turok 2 Seed of Evil - By Magnio
Turok 2 Seeds of Evil - High Resolution Textures



Latest Forum Posts

Castlevania LOD Hi-re ...
Last Reply: Ddmlink
Replies: 399

Rice Video Community ...
Last Reply: death--droid
Replies: 362

Rice to OpenGL 2.1 (a ...
Last Reply: Narann
Replies: 8

PM:TTYD model file fo ...
Last Reply: uyjulian
Replies: 41

Pokemon Yellow Remote ...
Last Reply: Mysoft
Replies: 0


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
6Bit.net
PSemu.pl
VT Emulation.net



23,863,246 Visitors To The Emulation64 Network

Copyright 1999 - 2012 www.emulation64.com