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    Monday, August 12, 2013
Soywiz`s Psp Emulator r525


Soywiz's Psp Emulator is a Open Source Sony PlayStation Portable emulator developed with a TDD approach for PC made in C# 4.5. It contains many features, like: fast dynamic recompilation, fast memory access using VirtualAlloc, very fast function cache, clean HLE emulation



Here's changelog:


+ Updated to .NET 4.5 / Mono 3.x.x
+ Reimplemented how the CPU dynarec works:
- Now generates an AST
- Perform some generic optimizations and others related to lwl/lwr that weren't possible before without the AST.
- Adds a new window that allows you to see generated functions as C#, IL, XML or MIPS/disassembler.
- Branch as local optimization
- Native calling/jumping/tail calling with dynamic static fields
- Optimized jalr in fors, caching repeated calls
- syscalls rewritting to normal calls
+ direct memory access
+ VFPU completely reimplemented (now most of the instructions are implemented right)
+ Faster CSO decoding using the native DeflateStream from .NET 4.5
+ Huge Speedup related to GPU rendering:
- Avoid to write video memory into RAM and then read to the display (now it copies the framebuffer into the display window without transferring data)
- Support for scaling the render target (better quality of 3d games and games with bigger 2d textures)
- Removed the requirement of wavoutput.dll and all that stuff, now it uses MaiAt3PlusDecoder
- Added initial support for pmf/h264 videos. It is buggy and doesn't play sound yet. But it is a beggining.
- Much more accurate vsync
+ Lots and lots and zillions of major and minor improvements


Visit Official homepage for latest version of emulator



 

File Releases

Cemu_1.19.3
No Description in database.

AEROGAUGE_v1_By_N64TEX_(GLideN64)
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AEROGAUGE_v1_By_N64TEX_(GLideN64)
No Description in database.

AEROGAUGE_v1_By_N64TEX_(GLideN64)
Aeroguage Hi-Res Texture Pack 2020 for GlideN64.

AEROGAUGE_v1_By_N64TEX_(GLideN64).part2.rar
No Description in database.



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