HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application and supports: joystick through DirectInput and xInput, SRAM save, accurate sound core, full screen display and cross-platform portability.
Chere's changelog for latest build:
-Added Action Replay and Game Genie code support
-Now turning on sound filtering by default
Visit project homepage for further information and latest version of emulator.
HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application and supports: joystick through DirectInput and xInput, SRAM save, accurate sound core, full screen display and cross-platform portability.
Chere's changelog for latest build:
-Changed the APU timer code to run more efficiently
(filtering now has very little performance penalty)
-Fixed GI Joe, Burai Fighter
-Fixed title screen of Brush Roller
-Fixed intro of Lagrange Point
Visit project homepage for further information and latest version of emulator.
HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application and supports: joystick through DirectInput and xInput, SRAM save, accurate sound core, full screen display and cross-platform portability.
Chere's changelog for latest build:
-Many more (32) mappers added for this release.
-Changed decay after key off on VRC7 sound chip
-Changed color settings on NTSC renderer and rewrote encoding portion for better
speed (64 bit JVM also makes this faster) and no more horizontal bars.
-Passes sprite overflow basics test
-Fixed reset code to reset mapper before CPU
-Rom loader handles games with unusual/incorrect headers more gracefully
-APU square wave frequency is now correct
(would go out of tune at higher frequencies before)
-Full screen mode with maintain aspect ratio on now stretches to fill screen
-Added .exe and .sh versions of HalfNES to the standard JAR file to
work around systems where JAR files are difficult to make executable.
Visit project homepage for further information and latest version of emulator.
HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application and supports: joystick through DirectInput and xInput, SRAM save, accurate sound core, full screen display and cross-platform portability.
Chere's changelog for latest build:
Lots of minor improvements for this release, and new mapper support as well.
Thanks to Nawrot Kryzystof for many of these fixes.
Added Mappers:
Mapper 10 (Fire Emblem, Famicom Wars)
Mapper 19 (Megami Tensei II, Rolling Thunder (J), etc.) with expansion sound
Mapper 34 (Impossible Mission II)
Mapper 38 (Crime Busters)
Mapper 64 (Klax, Rolling Thunder (U))
Mapper 70 (Kamen Rider Club)
Mapper 89 (Mito Koumon)
Mapper 93 (Fantasy Zone (J))
Mapper 94 (Senjou no Oukami)
Mapper 97 (Kaiketsu Yanchamaru)
Mapper 107 (Magic Dragon)
Mapper 140 (Bio Senshi Dan)
Mapper 152 (Arkanoid 2)
Mapper 180 (Crazy Climber)
Mapper 185 (Spy Vs Spy (J) but NOT Banana)
Mapper 200 (36-in-1 Multicart)
Mapper 203 (35-in-1 Multicart)
Mapper 240, 246 (More Chinese original games)
Fixed:
-Fixed DMC timing (passes DMC basics test and makes Bee 52 work better)
-CPU interrupt is delayed so CLI+SEI only causes 1 interrupt after SEI
(fixes Break Time, Hebereke)
-Fixed APU frame counter reset to within 1 CPU opcode of correct timing
-Fixed APU sweep behavior when clocked then immediately reset
(Super Mario Bros. sound effects, Driar wrong notes in music)
-Updated VRC7 sound to use new patch set from nesdev,
changed the way modulator feedback works, increased envelope attack rate
-Added CRC to options menu to make verifying dumps easier
-Fixed Uchuusen - Cosmo Carrier mirroring
-Fixed bug with file dialog where it wasn't clearing the old name when loading
a ROM by double clicking
Visit project homepage for further information and latest version of emulator.
puNES (ex Fnes) is an NES emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run.
Here's changelog for latest versions:
*** 0.68 (bugfix release)
Correct a bug introduced in version 0.66 that in some circumstances, did not allow the filling of the audio buffer in time, producing a sound skipping.
*** 0.67
Correct the support for the D-pad in the Windows version (reported by Alterac).
In the "Standard Pad" setup added a button (1 for Keyboard and 1 for Joystick) to unbind all buttons (suggested by Alterac).
Implemented the support of Drag & Drop of roms directly in the emulator window to load them (suggested by thefox).
Other small bugfixes.
*** 0.66
Fixed some little bugs in the apu engine (sweep and triangle) and implemented the non-linearity and interaction between audio channels. Now (finally) the apu_mixer (http://wiki.nesdev.com/w/index.php/Emulator_tests) test roms works well in puNES (I hope).
puNES (ex Fnes) is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run.
Here's changelog for latest versions:
*** 0.63 (bugfix relase)
+ Correct a pitch and envelope problem reported from Dwedit (thanks for your help and for your patience).
+ Fixed a bug that could create sound skip and noise in the audio buffer.
+ Correct a bug introduced in version 0.62 of win64 that did not allow the emulator to start correctly.
+ Other small bugfixes.
*** 0.62
+ Rewritten from scratch the OpenGL stack. Added new rendering mode "OpenGL GLSL" that use shaders for all filters (except for NTSC and HQ3x), of course if video card and its driver support it. In GLSL mode, add more filters. Many other bugfixes.
*** 0.60
+ Added Game Genie emulation. You need that the Game Genie rom (that should have the name "gamegenie.rom") is located in "$HOME/.puNES/bios" on linux or "$Documents$/puNES/bios" on Windows.
+ Correct a bug in the frameskip code.
HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application and supports: joystick through DirectInput and xInput, SRAM save, accurate sound core, full screen display and cross-platform portability.
Chere's changelog for latest builds:
*** 0.048 (6/5/2012) ***
You can now change all options without having to restart the emulator. Also changed the set of values used for the VRC7 registers and did some code cleanups in various places. Significant rewrite is needed to improve basic timing accuracy some time soon.
*** 0.047 (5/12/2012) ***
VRC7 channel volumes and modulation are correct now. Still not quite like the real thing because envelopes are based off info from the data sheet and not the actual implementation. (Plus, no one has ever read the presets for the built in instruments from the VRC7; I've tested several sets of approximations.)
Visit project homepage for further information and latest version of emulator.
RockNES is a Nintendo Entertainment System (NES) videogame emulator. It's fully coded in C and uses the Allegro library for audio, video and input devices, plus the zLib library for compressed files ZIP or GZ.
What's new for version 5.08
- A quick code cleanup. I reupload it.
- Fixed application path string, the config file is loading/saving ok.
- Fixed IRQs for MMC3 (mapper 4), MMC5 (5) and RAMBO-1 (64).
- Fixed 2002h clearing time (sprite #0 and sprite overflow flags).
- The emulator now displays PAUSED when inactive.
Visit project homepage for further information and latest version of emulator.
puNES (ex Fnes) is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run.
Here's changelog for latest versions:
0.58 (bugfix relase)
Correct a crash with some fds roms (thx Gokun for reporting).
Help Request:
Any volunteers who wants draw a new icon? You will be rewarded with a nice cold beer Smile.
If anyone is interested can contact me at this address
0.57
Added FDS emulation (read and write, not sound yet).You need of the FDS bios rom located in one of these folders:
1) the working directory,
2) the folder where is the fds file,
3) "$HOME/.puNES/bios" on linux or "/puNES/bios" on Windows.
The bios file must be called "disksys.rom" and must have a size of 8192 bytes.
Added mapper 37.
Corrected some bugs in the cpu emulation discovered thanks to test roms made by Bisqwit
(http://nesdev.parodius.com/bbs/viewtopic.php?t=8738 and http://nesdev.parodius.com/bbs/viewtopic.php?t=8757). Fixed a bug that in some circumstances, when attempting to load a save state, it crashed the emulator.
0.56
Added mappers 200, 201, 202, 203, 204, 205, 207, 212, 213, 214, 215, 216, 217, 222, 240, 241, 244.
Correct a bug in the Windows version that did not allow proper configuration of some gamepads / joysticks.
Other bugfixes.
0.55 (bugfix release)
Fixed another bug in the square emulation.
Thanks to Eugene.s for the reporting.
0.54 (bugfix release)
I've forgotten to uncomment same code in new squares emulation that results in distorted sound. Correct.
0.53 (massive bugfix release)
Correct frequency pitch emulation in Dandy mode.
Fixed all the bugs that were going to crash the emulator in the Windows version, now are really stable.
Correct a lots of bugs in the apu emulation and now the sound is much more cleaner and precise.
Rewrite from scratch the popping sound reducer.
Thx Eugene.S for suggestions, feedback and patience.
0.52
Added Dendy Emulation.
Implemented mappers 221, 225, 226, 227, 228, 229, 230, 231, 233, 234, 235.
Implemented a sort of "FCEUX Compatibility mode" and now many other FM2 works well (at least several of the most recent).
Bug Fixes.
MoarNES is an emulator for the classic Nintendo Entertainment System video game console. It is relatively new, and currently still in alpha. It is being continuously worked on an improved with the goal of being among the best NES emulators available. Is it there yet? Not quite, but it's a very useable and fairly compatible emulator still at this point. It is written from scratch in C, with no code taken from existing NES emulators.
Since there's no change-log, here is what author said about alpha release
Although a fairly basic emulator right now, I am working on implementing several major new features soon. For example, netplay support and re-recording for tool-assisted speed run creation.
I am also looking into the possibility of an extended debugger, an integrated assembler, and a tile editor to assist in developing homebrew NES software.
puNES (ex Fnes) is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run.
Here's changelog for latest three versions:
0.50
- Implemented mappers VRC6 (24 and 26) and VRC7 (85) including their extra audio channels.
- Added extra audio on the mapper Sunsoft 5B (69).
0.49
- Added emulation of Turbo A and Turbo B on Standard Controller.
- The Zapper coordinates, in some circumstances, could be read wrong, fixed.
0.48
- More accurate Zapper emulation (thx tepples). Right button of mouse emulates the pointing of the Zapper outside the TV screen. So, to make a shoot offscreen, you must press the left mouse button while holding down the right.
- Added Bilinear filter.
- Rearranged the menu filter (Hint: reselect the desired filter and then save the configuration).
- Fixed many bugs in opengl codes (now, on fullscreen, aspect ratio is maintained properly).
YoshiNES is a Visual Basic NES emulator, continuation of BasicNES project enhanced with extra functionality like Pattern Table view, Pallete viewer, a lot of mappers, more filters, and more features.
v0.4 changelog:
- Rearranged the menus
- Added pallete viewer
- Added Pattern Table viewer
- Little fixes in mapper 228 (Action 52 still unplayable)
- Added mapper 47 (partial)
- Added mapper 212 (10000000 in 1 and other multicarts) partial
- Fixed mapper 146, now working perfect
- Some minor bugfixes
HalfNES v0.036 is released. HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application.
Current Features:
-Now cropping off the top and bottom 8 pixels of the video output, since these are
not visible on most TVs and a lot of games render garbage on those lines.
-Added volume slider to options dialog (and rewrote the sound output code as well.)
-Fixed a lot of sound bugs. Crystalis, Zombie Nation, A Boy And His Blob etc. all sound right now.
-Fixed Twin Cobra
HalfNES v0.036 Changelog:
-Added Mapper 9 (Punch-Out!!)
-Fixed Teenage Mutant Ninja Turtles (leftover bug from last PPU rewrite)
-Fixed Jurassic Park (same problem as Twin Cobra, changed the code so both worked)
-Increased audio volume
-Added greyscale and color emphasis to PPU
(Noah's Ark is maybe the only game this is visible in)
-Fixed off-by-one error causing scanline 261 to be run twice
(fixed some timing issues, maybe caused a few more)
-Completely changed the way the PPU renders sprites - broke some games (Guardian Legend and
some Codemasters games that never looked right anyway) but fixed screen shaking and
single scanline glitches in a LOT of games.
-Also, sprite flicker is back from the old days.
My Nes v2.5.1.25 is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. it cannot emulate 100%, it still a primitive one and needs a lot of work. however it has been tested and support over 200 games, 100 playable perfectly.
My Nes v2.5.1.25 Changelog:
* Update SlimDX (June 2010) to SlimDX (March 2011).
* Fixed: My Nes require SlimDX SDK instead of Runtime to run.
* Fixed: When you pause the emu for a while then resume, the
sound delay.
Fceux SVN r2206 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2206
win32: poll hotkeys while no rom is loaded
NES emulator for Windows Vista/7 has been updated. Changes:
- Support for joystick axes and POV hats (e.g., Xbox 360 D-Pad). See nemulator.ini for configuration examples.
-New audio engine provides better audio rate/framerate synchronization
-Processor throttling is disabled by default as it interferes with nemulator's timing
-Fixed handling of RMW instructions by MMC1 (Bill and Ted's Excellent Video Game Adventure, AD&D Hillsfar, etc. work now)
-Turbo button support - press turbo button (by default, S for button A on joypad 1, A for button B) to enable/disable turbo mode. Hold down left shift while pressing button to decrease rate or right shift to increase rate.
-Added support for SKB opcode (fixes Puzznic glitches)
-Fixed scrolling bug in menu
-Added config option to run nemulator as high priority process
-Rewrite of cartridge/mapper interface
-Added support for the following mappers:
10 (MMC4) - Fire Emblem
19 - Final Lap, Splatter House, Mappy Kids
25 - Gradius 2
32 - Image Fight
33 - Bubble Bobble 2 (J)
34 - Mashou (J)
40 - SMB2J FDS conversion
68 - After Burner
75 - Tetsuwan Atom, Exciting Boxing
79 - Krazy Kreatures
80 - Minelvation Saga, Kyonshiizu 2
87 - City Connection (J)
88 - Quinty (J), Devil Man (J)
103 - Doki Doki Panic FDS conversion
112 - San Guo Zhi - Qun Xion Zheng Ba
152 - Arkanoid II (J)
228 - Action 52, Cheetamen II
News source: http://nemulator.com
Rewrote PPU to draw only 1 scanline at a time, instead of 8 scanlines like before.
(should fix various glitchy raster effects and status bars in various games)
Performance should actually be increased for most games.
removed the old tile caching system as it is no longer necessary.
Fixed the sprite priorities
improved VRC6 audio
made the VRC6 expansion audio work for the games other than Castlevania 3
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Version 2.3.0.0 :
==================
* Added mapper # 40, 42, 44, 67, 68 and 72.
* Added disassembly for debugging cpu and important registers.
* Fixed mapper # 41, 64, 65 and 90.
* Fixed apuīs length counter timing in mode 0 and 1.
* Fixed APU irq timing.
* Fixed save state which hang sometimes due to cpu timing.
* Fixed: browser doesnīt run at startup after you check that option.
NES emulator has been updated recently. Changes:
- Added new cycle-accurate emulation core, allowing more timing-sensitive games like Battletoads to be played without any issues;
- Added support for 15 more iNES mappers;
- Added support for N106 and Sunsoft FME7 sound chips;
- Improved support for 8 mappers including MMC3 and Konami VRCx;
- Added light gun support;
- Added Direct2D-based renderer which may perform better on Windows 7 machines then GDI and DirectDraw-based renderers;
- Added bilinear interpolating graphics upcaler;
- Improved quality of sound emulation.
The NES emulator HalfNES has been updated. HalfNES download
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0.029 (3/8/2011)
-Rewrote the CPU timing system, so the NESīs timing is a lot more accurate
(and faster as well; eliminated about 2 million unnecessary method calls per
frame, which means that I get about 40 extra FPS.)
-Added support for Mapper 11 (Color Dreams)
-Mapper fixes to Mappers 1 and 4 (Fixed Dragon Warrior 3 + 4, Kickle Cubicle)
-Added a proper error message for trying to load a UNIF file.
NES emulator has been updated. Changes:
- A very small bug has been fixed in the PPU savestate code - instead of simply jumping from NTSC to PAL or from PAL to Hybrid each time a state is loaded, it'll now actually load it from the savestate like it's supposed to.
- Another very small bug has also been fixed in the movie savestate code - if the movie had a non-empty description, loading a savestate for it would corrupt the description and the input data itself.
The NES emulator HalfNES has been updated. HalfNES download
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0.028 (3/2/2011)
Rewrote/refactored a bunch of code to make things more object oriented. Also
changed the display code to use Javaīs double buffering scheme instead of my own
hackish method, which MAY have made things a bit faster but definitely fixed that
occasional flicker that was there before. (Simplified the code, too!)
Also made some changes to the sound engine, so Contra and a few other things
sound closer to how they should.
Next update will hopefully bring more visible improvements.
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
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-General
+ Lazarus [leniad]
- Added Coleco console. For now you can not save snapshots.
- Added GameBoy console.
+ M6809 CPU [leniad]
- Core Optimized, more speed.
- Fixed DAA opcode
+ M680X CPU [leniad]
- HD63701: Added OCI timer and especific opcodes
- Added more opcodes
- Fixed many bugs
+ HD6309 CPU: Core Optimized, more speed [leniad]
+ Namco Sound: Added CUS30 chip, digital audio missing. [leniad]
+ MCS51: New CPU, includes i8751 [leniad]
+ Controls: Reviewed the engine, improved joystick control [leniad]
-Spectrum [leniad]
+BUG: Fixed mouse use
-Black Tiger [leniad]
+ENHANCE: Added i8751 MCU, removed protection patches
-Breakthru Hardware [leniad]
+BUG: Fixed ROMs loading
-Legend of Kage [leniad]
+BUG: Fixed graphical errors
-Sky Kid [leniad]
+Added driver with sound
-Namco System 86 [leniad]
-Rolling Thunder: Added driver with sound
-Hopping Mappy: Added driver with sound
-Sky Kid Deluxe: Added driver with sound
-Rocīn Rope [leniad]
+Added driver with sound
-Repulse [leniad]
+Added driver with sound
-The NewZealand Story Hardware [leniad]
+The NewZealand Story: Added driver with sound
+Insector X: Added driver with sound
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Changelog:
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
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21/02 - DSP Emulator 0.11b1 WIP 20/02
Another release of DSP 0.11b1 WIP binary and source.
Added new CPU MCS51 serires.
Added MCU i8751 to Black Tiger (removed protection patches).
Added īRepulseī driver with sound.
The beta version of the NES emulator Nintendulator has been updated again.
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February 19, 2011
Nintendulatorīs builtin iNES header editor now disallows setting the NES 2.0 battery-backed PRG/CHR RAM fields to nonzero values if the SRAM flag is cleared. Additionally, all unused fields will be properly zeroed out when saving the header.
Notable changes include added NES 2.0 support, various emulation fixes, and numerous added or improved mappers.
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HalfNES Version Notes:
HalfNES 0.027.2 - Should ACTUALLY fix issues with XP
Apparently the last version I uploaded was a slightly older JAR than it should have been.
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HalfNES Version Notes:
0.027.1 (2/11/2011)
Switched back to the old frame limiter code, now things should hopefully
work right on Windows XP again. Also fixed the crash when audio was disabled.
The beta version of the NES emulator Nintendulator has been updated again. And again no change in the version number.
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February 6, 2011
A rather embarrassing flaw has turned up within Nintendulatorīs NTSC palette generator, resulting in colors being significantly out of phase. This flaw has now been corrected.
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Version 2.2.0.0 :
==================
* Project updated to .Net Framework 4 instead of 3.5
* DirectX video mode removed
* DirectX sound mode removed
* DirectX input removed, SlimDX take place of it.
* Fixed sound DMC channel for DAC
* Fixed APU frequency update timing
* Sound buffer instead of direct sampling, sound quality increased,
also no more sound missing samples
* Fixed mapper # 1 (MMC1)
* Fixed: emultor save options in save state files, so it will
reload them when you load state
* Fixed: the end of the name tabel displayed on the screen as a
black or transpert vertical line
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HalfNES Version Notes:
0.027 (2/4/2011)
Since Iīm trapped at home in a snowstorm with nothing else to do, might as well release.
-Modified MMC3 scanline counter, which fixed Super Mario 3 and Silver Surfer
-Made the APU counter count 4x a frame instead of 5 (off by one error)
which makes music in a lot of older games sound closer to how it should be.
The beta version of the NES emulator Nintendulator has been updated again. And again no change in the version number.
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February 3, 2011
Nintendulatorīs region handling support has been overhauled, and provisional support for the "Dendy" NTSC/PAL hybrid has been added.
Additionally, partial widescreen support has been added to fullscreen mode - based on your primary monitorīs current resolution, Nintendulator will try to use one of several appropriate fullscreen resolutions to prevent the image from being stretched horizontally, falling back to 640x480 if none of them work.
• fixed games with battery RAM crashing on startup
• Added support for Sunsoft-01 and Konami VRC2 and VRC4 mappers (#21,22,23,25).
VRC4 is still not quite correct... status bar flickers in Parodius, but Gradius II, the Japanese version of Contra, and Bio Miracle Bokutte Opa all work fine.
• Made sound keep playing while fast forwarding
• Rewrote all the frame limiter code again (need to test on a slower machine with XP)
• Improved performance by making sure that I wasnīt regenerating the entire tile cache every time the game wrote to the mapper, even if the tiles didnīt change.
A new update of the NES emulator RockNES has been released.
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Hello folks, itīs been a long time! RockNES 5.06 has been released! Enjoy.
From this release, Iīm no more including the Allegro library with the package. Download it separately. Yes, I have a compiled DLL for you, if thatīs the case.
Whatīs new for version 5.06 (01/31/2011)
Major APU timing fix.
Minor fix for $2004 reads.
Some CPU fixes, including all possible dummy read cases.
Sound sample rate is at 44100hz and cannot be changed for now.
Created config flag to enable/disable sound output.
Changed PRG bank masking for non-power-of-2 values.
Removed disassembling at $4000-$4FFF.
Fixed a bug restoring pAPU savestate block.
Fixed PRG bank number calculation in the disassembler.
Fixed a potential bug of disassembling the main RAM.
Fixed mapper 4 and variants to include CHR-RAM bankswitching.
Fixed Atari RBI baseball mapper number.
Added mapper 86, JALECO-JF-13, partial.
Added mapper 93 "Fantasy Zone (J)".
Added checks for unexpected/non-standard cartridge configs.
Added ability to dump the secondary OAM data.
Added palette RAM viewer.
Added a new screenshot method: captures the desktop.
Added an option for sound to output like a famicom-clone console.
Reworked sound driver and pAPU startup.
No more needed to restart the emulator when changing sound settings.
Palette files are loaded on emulator startup, when specified.
Proper GUI menu items disable, instead of warning popups.
Switched back the color emphasis table.
Removed "quit emulation" key config, now itīs key only.
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Release 0.025. Setting right what once went wrong.
-fixed file loading, again
-made it better on Macs
-finally found the Kirby bug
-made Maniac Mansion work
-rearranged menus
-added a way to disable the frame limiter
see the readme, so much stuff i did.