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    Saturday, January 31, 2009
Gekko News - Gamecube Emulator for Windows

Shizzy posted this news on the Gekko site:

As we are in the process of preparing the next closed beta release (N'Sider), we have decided it would be best for the project to expand our team to include new programmers. The emulator, although very far along in development, is still at a stage where there are many areas of emulation that have yet to even be touched, and the areas that have been worked on are still very incomplete and lacking features. It is simply a lot of work to keep up with with only two developers.

If you are interested in contributing to the project, please let us know what section of the project you are interested in working on (although you will not be limited by this), and your relevant programming experience. If we feel that you will be an asset to the team, we will then welcome you and provide you will all developer access. :-) Any inquiries or questions can be sent to me via forum PM. It's a great opportunity to join a very motivated team (I speak for both the developers, testers, N'Siders, and everyone else part of the project) and a very great community.

In addition, we are looking to enhance the website design. If you have interest in this, and experience, please feel free to contact me as well.

Thank you!
Eric

http://www.gekko-emu.com/
 



    Monday, January 26, 2009
Dolphin SVN build 2018 - Gamecube/Nintendo Wii Emulator for Windows

Dolphin the Gamecube/Nintendo Wii Emulator for Windows has had a new public beta release, heres the news details:



This week unofficial build brings a lot of needed stability fixes.
Crashes were fixed, and it seems even start/stop works again.
Also we updated the game ini pack to r114, which includes a lot game fixes.

Download here --> http://www.dolphin-emu.com/downloads.php
 



    Saturday, January 24, 2009
Dolphin SVN build 1943 - Gamecube/Nintendo Wii Emulator for Windows

Dolphin the Gamecube/Nintendo Wii Emulator for Windows has had a new public beta release, heres the news details:



With a little motivation, The team was able to stabilize the code for this release. Things to look forward to are fixed scanning in Metroid Prime 1 and Metroid Prime 2. Metroid Prime 3 is still having scanning issues but its getting better. Also, I have noticed in many games the graphics are looking much better. Also, ector was able to fix the crashing issues from the last few public builds. Its been fixed. This build should be a lot more stable. More notes on config changes and added visual options for wiimote. So go grad r1943 and get testing and let us know in the forums. On a side note. Nakee hasn't been around today so I posted the win32 build. I can not make a win64 or linux builds. When they are done and ready they will be posted under the downloads.

UPDATE 20/01/2008 By Daco: i added the 64bit build :)

Download here --> http://www.dolphin-emu.com/downloads.php
 



    Sunday, July 13, 2008
ANNOUNCE: Dolphin Now Open Source

News from Ector

We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.

You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .

A few new features are included:

* New OpenGL graphics plugin by zerofrog
* Basic patch/cheat system (no search yet), support for decrypted Action Replay codes
* Much faster JIT in 32-bit, slightly faster in 64-bit
* Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)
* Some more I forgot about right now, see them as bonuses..

With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.

We'll release some new official builds soon, too.

Compatibility has not increased since the last release, but speed has in many cases.

Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying

Have fun,

http://www.emutalk.net/showthread.php?t=44926
 



    Wednesday, August 22, 2007
Dolphin Final 1.03.2 x64 BETA #3 (update)

Apparently the Released beta from yesterday wasn't actually the last version. A new version has been added and is ready to download.

Get your updated version now!

Dolphin Website
Dolphin 64bits release thread
Screenshots thread
Dolphin Final 1.03.2 x64 BETA #3
 



    Tuesday, August 21, 2007
Dolphin Final 1.03.2 x64 BETA released!

That's right folks, after a long waiting time, the 64-bits version of Dolphin is finally public!

Quote from Dolphin Website:


Last year the Dolphin Beta testing team (CKemu/Chaoscode/Knuckles) already posted shots of Dolphin 1.03.2 x64 which also has dualcore support.

Well finally you can test this version aswell, however there are a few general notes:
- Remember that this version is a PRIVATE BETA version.
- This means it is less stable than Dolphin 1.02, USE AT OWN RISK.
- This version requires a 64bit operating system (either Windows XP64 or Vista64)
- SO IT WILL NOT WORK ON A 32BIT OS (GOT THAT?)
- The graphics/audio plugins haven't been upgraded.
- Due core changes some games might run better, some might run worse or not at all
- Speed is now CPU dependant, dualcore is obviously helps a lot.

Quote from Chaoscode: "SSBM is 100% playable with 100% speed on my crappy computer."

Enjoy this Public beta testing release, and...
don't forget to thank ector & F|RES in this thread!

- Falcon4ever

Dolphin Website
Dolphin 64bits release thread
Screenshots thread
Dolphin Final 1.03.2 x64 BETA
 



    Tuesday, February 20, 2007
Gekko update - Teasing time!

After keeping a ton of secrets over Gekko's development, we finally decided to show a little part of one.

Here's a screenshot of the emulator running using it's own video plugin in action, you might not see a lot, but that's the goal!


There's still a lot of new stuff the emulator can do that you never saw before on other emulators, but it's up to you to wonder what they are.

Gekko Official Website
Gekko Official Forums
 



    Friday, December 29, 2006
Gcube back from the dead!

It seems this awesome GameCube emulator is back and being worked on. From monk himself...


So... gcube did mean to die at o.4, but after a long while of complete inactivity, I picked it up again and made a bunch of improvements. Unfortunately I'm not able to release the newest version just yet. I was trying to make it a Christmas gift this year, but the university took all of my time. Fortunately I graduated this week so that's out of the way. In January I will start looking for a job, and after I get one, again I won't have so much time to work on this project, but I will definitely release 1.o version in the few upcoming months. Keep in mind 1.o doesn't mean it will be finished, or even fully functional. It just means gcube has reached the goals I set up for it...


Link
 



    Wednesday, October 11, 2006
www.Gekko-Emu.com Goes Live!

Feel free to come on in and grab a cup of coffee :)

http://www.Gekko-Emu.com

There's some new shots as well, plus stay tuned for other frequent news updates. Special thanks to Martin64 and this network for hosting the website, and also thanks to everyone who's helped us get this far allong in our project. (Especially Doug and Chrono, without them our website would be nonexistent!) Also, feel free to drop by #Gekko on Efnet for any questions, or stop in the Gekko forum at NGemu.

-ShizZy
 



    Monday, August 07, 2006
Gekko GameCube Emu - Status Update



Let's play guess the framerate :-)

Please don't bombard us too much yet with questions, the emu is still in early stages. Creds go to myself (of course), Aprentice, Lightning, and Thakis. Feel free to check out #Gekko on Efnet IRC.

~ShizZy
 



    Tuesday, April 25, 2006
Dolphin Final 1.03.2 BETA Released

A new beta of Dolphin has been posted, apparently it's more compatible then before, but also slower. Check out the release thread for information.

Dolphin 1.03.2 BETA Release thread
Dolphin Official Site
Dolphin Final 1.03.2 BETA
 



    Thursday, March 02, 2006
New GameCube Emulator Announced - Gekko

Gekko (Not to be confused with the Gamecube's Cpu) is a "proof-of-concept" Gamecube Emulator that we have been working on for the past few months. What this means, is at this time it doesn't offer anything the other emulators don't, it is relatively slow and no commercial games boot. On a different note, currently Gekko is probably the most actively worked on Gamecube Emulator, and considering the great leaps and bounds we've made in the past few weeks, new updates are expected in the very near future. Gekko is currently being developed by myself (ShizZy), aprentice, and thakis, with some assistance from ZeZu. Stay tuned..

 



    Thursday, January 26, 2006
GCEmu 20051211 Released

GCEmu is GameCube emulator for Windows. It has been in development for about one year and it's capable of running commercial games.
Here is what one of the authors has to say about this release:


GCEmu is a very incomplete emulator for the Nintendo Gamecube.
It uses recompilation techniques and some other tricks to achieve a reasonable speed.
Although emulation is very incomplete, this emulation shows that 'it can be done' and can be done at a decent speed.

Where Dolphin Emu shows that the emulation can be done, GCEmu shows that it can be done at speed.
This is because the different focus. Where the Dolphin guys hate to do cpu emulation (especially recompilers)
this is exactly what I (Tratax) have been playing with since PSEmu.

It was made using Visual Studio C++ using pure C code and a few bits of assembler.


You can visit the SourceForge page of this project for more info.

GCEmu Project Page (SourceForge)
GCEmu 20051211
 



    Thursday, October 27, 2005
Dolphin Final 1.03 BETA Released

A new version of the Gamecube emulator Dolphin has been released! Since talk is cheap let me just quote what Knuckles wrote about this version in This Thread.


This is right, I've got the permission from FiRES to release the latest beta of Dolphin. This version is classified as an open beta, development on the emulator has already been stopped for a good while now and since there is no work in sight, this version is getting released.

I know a lot of people were waiting for it and there it is. It's still buggy, not compatible with a lot of games, slow and all but it's still better than the previous one.

What's new in this one:
-Improved Audio plugin
-improved Dolphin default input plugin
-Added Falcon4ever's nJoy 0.2 input plugin (recommended)
-Added Memory card support
-----slot 1 & 2, 2MB ones are inserted by default, can't be changed,
-----WARNING: if you format your memcard with an US game, you will be only able to use it with US games (same goes for EUR and JAP ones)
-Better recompiler compatibility and stability

that's all I can remember of the changes....

Enjoy!


Please note that this is a BETA release and it is certain that it will have problems.
It's recomended to visit the Release Thread and the Official Site for more information

Dolphin Final 1.03 BETA Release Thread
Dolphin Official Site
Dolphin Final 1.03 BETA
 



    Thursday, July 28, 2005
WhineCube release 7 out

Masken has worked hard on this promising GameCube emulator, and the hard work has been revealed in the beta testing thread over at the forums, and finally a new version is out:


July 26th 2005 - Release 7

It took a while, but now it's done. Aside from BAM being playable, there are also many other changes. Here are the most noteworthy:

* Fixed many crash bugs.
* Removed the need to have MSVCR71.dll.
* Added DSP disassembler.
* Vastly improved graphics emulation, using pixel shaders.
* Changed window title to show game name instead of file name (GCMs only).
* Added an option to turn debug logging off and on. It is off by default.
* Added an option to disable the syscall instruction, enabling Freeloader and Action Replay.

Download and discuss. Oh, by the way, you might need d3dx9_25.dll. Just put it with the others.

Grab the download at the WhineCube website, and leave your comments in this thread!
 

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