Chui has today released a new version of his Spectrum Emulator for the Dreamcast:
- ZX-Spectrum 48K, Plus/64K, 128K, Plus2 and Plus3 models.
- Assembler RACE/FACE Z80 core.
- Joystick emulated: Kempston, Sinclair1, Sinclair2 and Cursor joystick.
- Filemanager with subdirectories access.
- SNA and Z80 snapshots support.
- TZX and TAP tape images support.
- Fast loading tape time.
- Virtual keyboard and virtual tape
- Under PAL dreamcasts ask 60-50Hz selection.
- GNU/Linux and Windows video scaled and TV filter using hardware.
Fox68k has today released the first version of Gens4All a new Genesis emulator for the Dreamcast:
this alpha version features the following:
- Two SH4 assembly engines especially design for the DC.
* FAME: Very fast M68000 emulation core written 100% in SH-4 assembly code.
* FAZE: Z80 emulation core written 100% in SH-4 assembly code.
- Raw binary (.bin) and interleaved (.smd) ROM format support.
- GZip, Zip and 7-Zip compressed file format support.
- YM2612 emulation core by Stef.
- PSG emulation.
- SDL Dreamcast implementation by Chui.
- The sound is being emulated but not output yet, though.
- On-screen menu.
Whats New:
• MMU Implementation - As previously noted, linux-dc now runs quite well, albeit slowly.
• Dreamcast mouse and keyboard controllers (also rather essential for running linux-dc)
• Support for real joysticks and gamepads (linux host only)
• Various bug fixes
Other Changes:
• Change timer (TMU) interrupts to be precise (within the bounds of a code block anyway)
• Implement SLEEP op properly in translator
• Clamp run speed in the GUI if its running too fast
• Run event loop more frequently to avoid missing keyboard events
• x86-64 architecture support
• Preliminary Mac OS X support
• Pbuffer support (to support OpenGL drivers without EXT_framebuffer_object)
• Support for more recent CDI and NRG image file versions
• Minor bugfixes
A quick update of the Dreamcast emulator nullDC has been released. Here's the change log since the previous BETA:
Changes Since 1.0.0 BETA 1.5:
-Old chanka aica code restored
-Elsemi code moved to ElsemiAICA,replaced all chanka code with nullAICA parts & fixed the timing bugs.
-nullPVR requires sm2.0 or fallbacks Fixed Function
-Relaxed the debug check on invalid loops (fixes nullAICA crashes on DOA2LE, possibly elsewere too)
-PowerVR AA mode now works properly (omikron half screen problems, possibly others)
-Version changed to 1.0.0 beta 1.6
-nullExtDev no longer requires winpcap when not emulating anything :)
A NetPlay add on for nullDC, a Dreamcast emulator for Windows has been released.
Be aware that the NetPlay code is in early stages at the moment so it might not work as intended. Take some time to consult the included help file before attempting to use it.
fox68k has released a new version of the NeoGeo emulator for the Dreamcast:
This new version features the lastest FAME core and the new FAZE (Z80 emulator for DC). Basically, the emulation speed in some games have been improved, specially in Metal Slug 2 (i recommend to overclock the m68k and underclock the z80 for this game), Art of Fighting 2 and Pulstar among others.
News from Chui of a new release of Mame the Arcade emulator for the Dreamcast.
- Fast FAZE Z80 core for all systems.
- Lastest FAME M68K core.
- Q-Sound for CPS1 games supported.
- ArcadeSticks bug fixed (L+Start for exit).
- Rest of fixes and new features of MAMEGP2X incluyed.
nullDC has some quite impressive progress these days. After the recent changes and additions more games start to become playable. CDDA support was implemented so games with audio tracks now have music. nullDC also run Virtua Cop 2, its first Windows CE game (Tomb Raider Chronicles was booting before, but it wasn't playable). Some sound and GD-ROM changes also made Bangai-O playable.
Here are some screenshots of Bangai-O, Half Life and Virtua Cop running in the latest (unreleased) nullDC BETA. Click on the links to see the images.
DEmul is a Dreamcast emulator for Windows. It is developed by Wind, ajax16384 and CaH4e3. Even though this is the first release of DEmul, it already supports running commercial software (games) and has various features such as save states.
Here's the list of the features taken from the help file that comes with DEmul:
No open-source for this time, sorry...
Plugin system for GPU and peripherals (SDK and docs will be available later)
SH4 Dynarec (fast and furious) and Interpreter (more accurate and compatible) modes
MMU support (for Interpreter mode), Exceptions and Interrupts emulation
Sound support (still imperfect)
Four input ports up to 5 devices each
DC Keyboard support
Standard/VGA video modes
TPU speed adjusting
VMS manager
Savestate support up to 10 slots (about 2-15Mb in size each)
Original BIOS and Flash files needed (not included in release)
-- Credits to Exophase for releasing such a fine emulator that I have merely ported it to run on the dreamcast using the included C core, does not use dynarec like the psp version.
please check the other readmes.
included is a scrambled binary, game_config.txt. requires a gba bios named gba_bios.bin(you can dump it yourself, see http://wiki.pocketheaven.com/GBA_BIOS)
place your gba roms on the root of the cd and burn everything to cdr, in what ever method you need to make a bootable cd.
Warmtoe and BlackAura have been working on the update to the Genesis emulator for the Dreamcast and it now has VMU Support and is also very near Full Speed on most games.
MAME Emulator for the Dreamcast By Chui, heres his newspost:
Main changes:
- Hardware video scaled.
- Previous menu for choosing a MAME4ALL.
- New skin by DarkSlain.
- VSync Option.
- Filechache for speed up loading time.
- A lot of minnor fixes.
- Bugs solved:
Bug in the sound with some games (Bomb Jack, Pinball Action, etc).
Bug with games with I8085 processor (Phoenix runs with sound again).
Screen centering in the not scaled + rotated video mode.
- Some changes by Slaanesh:
New playable games: Robocop, Hippodrome.
Sound improvements: Sly Spy, Midnight Resistance, Dark Seal, Juno First.
Control Improvements: Midnight Resistance, Heavy Barrel, Ikari Warriors, Victory Road, Defender.
Optimizations: Galaga.
Other improvements: Time Pilot, Pooyan, Tutankham, Gyruss.
- Support for 3 new romsets (MAME 0.35b5):
Boulderdash / Boulderdash Part 2 (bouldash), Sly Spy (revision 2) (slyspy2), Gate Of Doom (revision 4) (gatedoma)
LTK has posted a new version of CPCast the Amstrad CPC Emulator for the Dreamcast, heres whats new via translation:
New version of CPCast. Still one is a quite primitive version of which it is expected is the final version. There are enough quite significant changes and, Here a list
- A little more speed.
- Partial support of virtual keyboard
- Feasible Selecionable from images DSK
- Car writing of run " exec_file in the modoemulador
- Fosforito Ways/Color
- Intensity of selectionable Monitor
- Directional Pad mapping with the keys Or, P, Q, To, SPACE,
- (Perhaps) U.S.able with no need of keyboard
Chui seems to be bringing the Dreamcast Scene along on his own, today he has posted the release of 6 new releases of emulators for the Dreamcast Scene.
Many questioned me when I decided to work on an emulator
many considered more than adequate. I had two main purposes
for the creation of this newest incarnation of NesterDC.
First, improve compatibility and speed. The release of
NesterDC 7.1 brought seemingly fullspeed emuation, but
somehow compatibility dropped a couple of notches. Many
games no longer worked that were fine in version 6.
Second, I wanted to see an emulator that had many useful
extras such as screen shots, NSF music, cartridge scans, a
favorites list, and more.
In the end, I have accomplished my goals. The result is
an emulator that is, at the core, functionally an
improvement over its predecessors but has a uniqueness
that can easily be appreciated.
Evening Chaps and Ladies, because the team here needs a hand ill just do 3 quick newsposts of new and newish releases. First off my pal Chui (Hosted by Emu64) has released a new version of his NeoGeo Emulator for the Dreamcast that supports Cartridge roms and not just the NeoGeo CDs, heres Chui`s News post:
Alpha version of NEO4ALL fork for playing NEOGEO roms under Dreamcast.
First, you need convert your NEOGEO game roms with convert tool included.
Second, toast all files of dreamcast directory and place your converted roms where you want.
At the moment, 10 large games have preliminar prefetch for fine playing:
- Art Of Fighting.
- Blazing Star.
- Captain Tomaday.
- Magical Drop III.
- Metal Slug X.
- Shock Troopers.
- Aero Fighters 3 / Sonic Wings 3.
- SNK vs Capcom - SVC Chaos.
- Tecmo World Soccer '96.
- Zed Blade / Operation Ragnarok.
Games below 16MBytes can be played without problems, i have tested 44 games. Another games of compatibily list can be loaded, but you will have a lot of cdrom read switching.
See README.txt.
Download here.
Problems and comments about your tests here.
GPF is in the process of porting over DOSBox for the Dreamcast console. Here is what he posted over at his site.
Iv got the shell running so far on my dreamcast hardware, still needs some work and don't know how fast , compatibility ,sound etc are working yet. Still need to figure out how to mount the dc gdrom as a drive to load dos games from also.
Head on over to GPF's site to check out the screenshot and to get some more information.
chui has released a new beta build of his NEOGEO/CD emulator for the Dreamcast console. Here is the latest changes for NEO4ALL Beta 3.
• Neo Turf Masters game fixed.
• CDDA track change will not stall gameplay anymore.
• New auto-frameskip method, much exact.
• Load/save from/to VMU will not stall gameplay anymore.
• Sound render improvements.
• New loading screen.
• Compiled with new Chui's SDL driver.
• More accurate 68000 CPU timming.
• General improvements.
Head on over to the official site for more information. Thanks to wrags for the heads up on IRC.
Chui has released a fixed build of his recently released port of CaSTaway (Atari ST emulator) for the Dreamcast console. So if you grabbed RC2 prior to this post you probably want to give it another download so you have the fixed version. This new build fixes the autoframeskip/vsync bug.
Chui has released RC (release candidate) 2 of his Atari ST emulator for the Dreamcast console. Here is the changes for DCaSTaway RC 2.
• Overscan bottom border render.
• Stored queues improvements.
• Medium resolution fixed.
• Some input fixes.
• Atari ST video 50/60 switch support.
• No CRC calculation when cache not present.
• Multidisk support.
• General improvements.
Head on over to the official site for more information. Thanks to wrags for the heads up on IRC.
I just read over at DCEmu.co.uk about a new SNES emulator in the works for the Dreamcast Console. Here is what Chui posted about this new project.
Today, i will compile first prototype of SNES4ALL under Dreamcast!!!!
A new project of SuperNintendo emulator for Dreamcast and GPX2 by Fox68k, Franxis and me. It's a remix of last snes9x and snes9x Zaurus port (SDL video). Also, i convert Unix ioctl audio to SDL audio. Now, it's compile under Windows and GNU/Linux.
Pretty sweet news for you Dreamcast users out there. Head on over to the announcement post for more information and to leave some comments.
Chui has released a new version of his Open Source Amiga500 emulator for Dreamcast console. Here is what was posted for the Beta One release.
- FAME Motorola 68000 CPU core.
- A lot of code improvements.
- Throttle modes for speed up.
- Autoframeskip.
- Multi-disk support.
- Around 75% compatibility.
Head on over to the official site for more information. Thanks to wraggster for the heads up on IRC.
A new update for the Dreamcast emulator dcemu has been posted. It has been a long time since we have heard from this project. Nice to see a new update. Here is what was posted about the latest development.
2005-08-30:
now with serial output window (for debugging), check the snapshot at the end of this page.
cd loading is broken but will fix soon, use 1st_read.bin in dcemu dir.
should be faster (it's still TOO slow though).
source cleaned a bit, still a big mess.
window is always opengl 800x600, framebuffer gets scaled (looks fine).
now using libcdio & guichan.
'official' dev environment is dev-cpp, should compile using the SDL dev paks available from dev-cpp itself, and the guichan devpak (available from guichan's page).
have to fix most GL stuff, some demos run fine but others show garbled textures (probably related to the gui lib).
big thanks to Rui Caridade for help & speedup patches.
Head on over to the official site for latest CVS build and for more information.