Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network1737 Users Online

 




    Wednesday, November 25, 2015
Cemu

Cemu
Cemu changelog

v1.1.2b | 2015-12-13
Fixed rendering issues on AMD graphic cards
Minor changes and bug fixes

v1.1.2 | 2015-12-11
Added controller options
Added support for OSCoroutine API
Improved shader emulation
Improved texture/depth/color buffer management
Improved CPU timing and thread synchronization
Synchronous file operations no longer block CPU execution (reduces frame stutter)

New updates will be released approximately every two weeks.
v1.1.1 | 2015-11-25

Improved shader emulation
Added support for 3D textures
Lots of bugfixes

v1.1.0 | 2015-11-19

New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress)
Fixed a few bugs in color and depth buffer emulation.
Added more system functions, leading to higher compatibility.
Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation
Implemented some background logic for audio emulation. No audio output yet.

v1.0.2 | 2015-11-02

Improved accuracy of shader emulation (again).
Improved the emulation of color and depth buffers.
Implemented support for: Vertex shader textures, depth samplers and instanced rendering.
Fixed a bug causing texture unit updates to be ignored
Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet)
If GLSL shader compilation fails the error is now logged to log.txt
Lots of other small changes and bugfixes.

v1.0.1 | 2015-10-24

Improved accuracy of shader emulation.
Implemented many system functions leading to higher compatibility.
Added support for statically loading and linking multiple RPX/RPL files (WUD only for now).

v1.0.0 | 2015-10-13

Initial cemu release.

Download
Mirror
 

Cemu v1.1.1 released!

Highly experimental software to emulate Wii U applications on PC.

System requirements:

Windows 7 (x64) or above + OpenGL 3.3
Graphic card compatibility
NVIDIA GPU: Runs fine on most recent driver.
Intel GPU: Visual glitches but runs if OpenGL version is supported.
AMD GPU: Does not render anything (black screen). A solution is in the works.

v1.1.1 | 2015-11-25


Improved shader emulation
Added support for 3D textures
Lots of bugfixes


http://cemu.info
 

Mame v0.168 released!

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.


0.168
-------

Special Thanks
--------------

Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot
issues in our code.

Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion
projects that are helping us to improve MAME.


MAMETesters Bugs Fixed
----------------------
- 06083: [Core] cpu/z8000/z8000tbl.inc - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed.
Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood)
- 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood)
- 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert)
- 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)

Source Changes
--------------

-zx: Start of a hardware-correct rewrite [O. Galibert]

-Aristocrat MKV driver: More accurate documentation. Also added some
technical notes. [Roberto Fresca]

-osborne1 improvements [Vas Crabb]
* Bank low 16k according to schematics, passes memory test
* Handle memory mapped I/O addresses according to schematics
* Correct vectoring of IEEE488 interrupt
* Add serial port emulation
* Fix beeper frequency/timing
* Fix scrolling behvaviour in standard and SCREEN-PAC modes
* Implement RESET key (generates NMI, F12 by default)
* Show contents of video memory in F4 tilemap viewer
* Add configured banking and save state support

-Osborne Vixen: fixed screen (thanks to OG who added M1 support to the
Z80). Various other fixes. Marked as Working [Robbbert]

-n64: Simulation of cpu cycles from the skipped RDRAM initialization. [Happy]
This allows later SI initialization to see something closer to an
expected value for the system uptime.

-making logerror part of machine and device classes [Miodrag Milanovic]
display tag of device that logged message

-naomi/triforce docs update [f205v]

-peplus.c: Documentation update based on newly found PSR (Program
Summary Report). [Kevin N, BrianT]

-TMS5xxx: Fix for occasional audio 'spike' instability/wraparound
glitches caused by improper truncation in the lattice filter
multiplier. This is not an optimal fix as it isn't correct to
hardware, but it works better than the previous approximation.
[Lord Nightmare]

-Derived a new machine with improved memory map, remapped the roms
load, and created proper inputs set for Genie (ICP-1, set 2). Also
added technical notes and findings... [Roberto Fresca]

-Goldnpkr.c driver: Added games and technical notes, and some
clean-ups... [Roberto Fresca]

-Fix all instances of PVS-Studio warning V578, "An odd bitwise operation
detected. Consider verifying it". [MooglyGuy]

-Sharp MZ series:
* MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert]
* MZ-700: Fixed shift, ctrl, function keys;
* MZ-800: Fixed crash when ramdisk accessed;
* MZ1500: now starts up and can run some programs;
* MZ-800, MZ-80K, MZ-80A can load mzf tapes.

-Fix some instances of PVS-Studio warning V501, "There are identical
sub-expressions to the left and to the right of an operator". [MooglyGuy]

-hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]

-Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs /
coin lines through dedicated inputs. Also fixed graphics.
[Roberto Fresca]

-Serial ports added to imds2 [F. Ulivi]

-Fix PVS-Studio warning V562, "It's odd to compare a bool type value with
a value of 0/1" [MooglyGuy]

-Fix PVS-Studio warning V564, "The &/| operator is applied to bool
type value. You've probably forgotten to include parentheses." [MooglyGuy]

-goldnpkr.c driver improvements. [Roberto Fresca]

-cmpacman: fix two DIP switches [Vas Crabb]

-Added partial decryption to the ICP1 daughterboard games. (currently
only pokerduc set). Since it's just partial, commented out the code
for now.... [Roberto Fresca]

-Added port impulse to the Golden Poker's second coin slot. This is
needed for both royale sets. [Roberto Fresca]

-amstad: Transtape WIP support. [Barry Rodewald]

-a7800.c - More accurately reflect '0x02XX' map per hardware
documentation and testing. [Mike Saarna, Robert Tuccitto]

-TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE
[Lord Nightmare]

-namcos23: Better handle on the GPU comms [O. Galibert]

-OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner]
The file was removed from the other gmake.*/genie.make files. The
build/gmake.* files do not exist upstream, so this is a purely local
problem.

-namcos23: port b bit 6 is also an input, handle accordingly. Probably
JVS. [O. Galibert]

-mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes]
* bbc now uses correct hd6845
* saa5050 outputs all 20 scanlines

-a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]

-bbc: softlist additions/changes [Nigel Barnes]
* added part_id to many items
* added original protected floppies (FSD)

-bbc: preliminary support for FSD format. [Nigel Barnes]

-naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]

-Aristocrat MKIV driver: Changed the Fever Pitch input scheme and
artwork layout, since it seems that the game lacks of a gambling or
double-up feature. Also cleaned a bit the driver. [Roberto Fresca]

-Aristocrat MKIV driver: Fever Pitch service input is just 'reserve'
feature/function. Changed the inputs and artwork layout accordingly.
[Roberto Fresca]

-HLSL [ImJezze]
* removed duplicate prescale fields
* made visibility of HLSL options depending on screen type
* disabled scanlines for LCD screen type
Fixed reset of HLSL settings
* fixed bug that resets the HLSL settings when the screen size has
changed
* removed hardcoded HLSL presets
* updates HLSL readme
* fixed creation order of D3D and HLSL resources
* sliders will be hidden when toggled off and will be shown when
toggled on again
* screen adjustment (scale, offset) can now be handled by the
respective render API itself (default behavior is as before)
* D3D (if HLSL) is activated handles screen adjustment by itself
within the shader, which fixes the odd behavior of some effects
(e.g. round corners) when screen scale and offset is used
* fixed bug that resets the HLSL settings when switching between
window mode and fullscreen
* fixed changed screen adjustment for multi screens
* the vector renderer now tries to detect a invariabel vector
intensity and disables the calculation of a dynamic beam width
* fixed not used HLSL settings from .ini if MAME was started
without driver parameter
* removed default values from HLSL sliders, the defaults here are
more like null values to hint when an effect would be disable
* slightly changed default HLSL settings
* fixed missing shadow mask texture when switching between window
mode and full screen

-z800x: Fix the disassembly [Oliver Lehmann]

-ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]

-wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]

-vrender0: allow resolutions higher than 512x240 [Luca Elia]

-Updated OS/2 support for GEnie and MAME [KO Myung-Hun]

-mcatadv.c: Improved Nostradamus emulation [David Haywood]
* Sprite masking effect supported (stage 6 boss)
* Tilemap enable supported (flickering shadow for stage 7 boss)
* Priority 0 sprites now shown (final boss arms)
* BG colour changed to more likely pen (fade in/out on intro & end)

-se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]

-se3208.c: disallowed unaligned dword reads/writes, this allows
Donggul Donggul Haerong to function, although not 100% sure it's the
correct fix [David Haywood]

-Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk]
MAME can now be built using Emscripten's 'emmake' tool, e.g. like so:
emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp
This should produce a .js file which can be supplied to an HTML front-end.


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B]
Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia]
Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Forgotten Worlds (World, newer) [Bill D, The Dumping Union]
Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
Genie (ICP-1, set 2) [Roberto Fresca, Matt B]
Genie (ICP-1, set 2) [Roberto Fresca]
Karate Blazers (World, set 2) [caius]
Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B]
Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B]
Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT]
Player's Edge Plus (PP0104) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT]
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT]
Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT]
Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT]
Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT]
Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT]
Sengoku Ace (Japan, set 2) [Alex Cmaylo]
Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
Final Fight Revenge (JUET 990930 V1.100) [coolmod]
Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union]
1943: The Battle of Midway (US) [caius, The Dumping Union]
Rolling Thunder (rev 3, hack) [caius]
Super Galaxians (Silver Systems) [Robbbert]


New machines marked as NOT_WORKING
----------------------------------
Cherry Master '99 [hsialin,Vas Crabb]
Chicken (RHG0730, Export, 92.588%) [Roberto Fresca]
Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca]
Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
Koala Mint (MV4137, Export) [Roberto Fresca]
Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
Party Gras (MV4115/3, Export, touch) [Roberto Fresca]
The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca]
Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]


New clones marked as NOT_WORKING
--------------------------------
Super Treasure Island (Italy, v1.6) [Any]
The Typing of the Dead [twistedsymphony]
Super 98 (ICP-1) [Roberto Fresca, Matt B]
Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]


New WORKING software list additions
-----------------------------------



New NOT_WORKING software list additions
---------------------------------------


http://mamedev.org/release.html
 



    Tuesday, November 24, 2015
WinUAE v3.2.1 Final released!

WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who donít know, is a 16/32 bit computer system based on the Motorola 680◊0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v3.2.0 Final Changeling:


3.2.0 bugs fixed:

- Loading statefile with enabled FPU crashed.
- Custom chipset display was shifted in some rare situations.
- 64-bit version didn't load DLLs without x64, _64,... extension in name.
- RTG board was not fully disabled if configured RAM config was incompatible.

Other bug fixes:

- 68040+ CPU mode statefile save buffer overflow.
- Unaligned supervisor stack was not allowed in 68020+ modes.

Updates:

- Reduce RAM size and try again if Blizzard RAM allocation fails.
- Switch off triple buffering if windowed mode with DWM active.


http://www.winuae.net
 

VirtualC64 v1.3 released!

VirtualC64 is a C64 emulator for Mac OS X from Dirk W. Hoffmann. VirtualC64 emulates a Commodore 64 personal computer on your Macintosh.

VirtualC64 v1.3 Changeling:


- VirtualC64 emulates a virtual datasette supporting the TAP format. To insert a virtual tape, simply drag and drop a TAP file into the main emulator window.
- A new toolbar icon has been added that opens a media dialog. The dialog provides information about the currently inserted disk, tape, and the attached expansion port cartridge.
- (Hopefully) fixed a bug that sometimes caused audio playback to stop when a saved state was dragged from the time travel drawer into the emulator window.


http://www.dirkwhoffmann.de/virtualc64/
 

File Releases

GLideN64-Public_Release_2_0 Source
No Description in database.

GlideN64 Public Releace 2.0 source
No Description in database.

GlideN64 Public Releace 2.0
A elegant plugin for a sophisticated age.

Cemu 1.6.2
No Description in database.

Cemu 1.6.1
No Description in database.



Latest Forum Posts

Need padDemul.ini for ...
Last Reply: me2010
Replies: 7

Zelda Ocarina of time ...
Last Reply: NES_player4LIFE
Replies: 196

Your favorite PS1 gam ...
Last Reply: GameWire
Replies: 33

Zelda MM - Links hang ...
Last Reply: talker
Replies: 0

New here,and I have a ...
Last Reply: DioBrando
Replies: 0


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
6Bit.net
PSemu.pl
VT Emulation.net



32,952,447 Visitors To The Emulation64 Network

Copyright 1999 - 2017 www.emulation64.com